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MesiDoomstalker
2015-07-27, 09:24 PM
Hello Playground! The point of this thread is to (eventually) go through ever item in 3.5 (and PF eventually), breaking down the pricing based on the custom magic item guidelines, then reverse engineer the cost of qualities that the guidelines don't cover directly. Then, index that for future use in creating unique custom items. I'm starting off with Core items found on the SRD. For this thread's purposes, items with only numerical benefits (Such as an Amulet of Natural Armor +X) will not be discussed, simply because the pricing guidelines cover them succinctly already.

Here (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm)is a link to the pricing Guidelines.

Core Wondrous Items
Amulet of the Planes
Amulet of Proof against Detection and Location
Apparatus of the Crab
Bag of Holding
Bag of Tricks
Bead of Force
Belt, Monk’s
Belt of Dwarvenkind
Blessed Book
Boat, Folding
Boots of Levitation
Boots of Speed
Boots of Striding and Springing
Boots of Teleportation
Boots of the Winterlands
Boots, Winged
Bottle of Air
Bowl of Commanding Water Elementals
Bracelet of Friends
Bracers of Archery, Greater
Bracers of Archery, Lesser
Bracers of Armor
Brazier of Commanding Fire Elementals
Brooch of Shielding
Broom of Flying
Candle of Invocation
Candle of Truth
Cape of the Mountebank
Carpet of Flying
Censer of Controlling Air Elementals
Chaos Diamond
Chime of Interruption
Chime of Opening
Circlet of Blasting, Minor
Circlet of Blasting, Major
Circlet of Persuasion
Cloak of Arachnida
Cloak of the Bat
Cloak of Charisma
Cloak of Displacement, Minor
Cloak of Displacement, Major
Cloak of Elvenkind
Cloak of Etherealness
Cloak of the Manta Ray
Cloak of Resistance
Crystal Ball
Cube of Force
Cube of Frost Resistance
Cubic Gate
Darkskull
Decanter of Endless Water
Deck of Illusions
Dimensional Shackles
Drums of Panic
Dust of Appearance
Dust of Disappearance
Dust of Dryness
Dust of Illusion
Dust of Tracelessness
Efficient Quiver
Efreeti Bottle
Elemental Gem
Elixir of Fire Breath
Elixir of Hiding
Elixir of Love
Elixir of Sneaking
Elixir of Swimming
Elixir of Truth
Elixir of Vision
Eversmoking Bottle
Eyes of Charming
Eyes of Doom
Eyes of the Eagle
Eyes of Petrification
Figurines of Wondrous Power
Bronze Griffon
Ebony Fly
Golden Lions
Ivory Goats
Marble Elephant
Obsidian Steed
Onyx Dog
Serpentine Owl
Silver Raven
Feather Token
Anchor
Bird
Fan
Swan Boat
Tree
Whip
Gauntlets of Ogre Power
Gauntlet of Rust
Gem of Brightness
Gem of Seeing
Gloves of Arrow Snaring
Gloves of Dexterity
Glove of Storing
Gloves of Swimming and Climbing
Goggles of Minute Seeing
Goggles of Night
Golem Manual
Clay Golem Manual
Flesh Golem Manual
Iron Golem Manual
Stone Golem Manual
Stone Golem Manual, Greater
Hand of Glory
Hand of the Mage
Handy Haversack
Harp of Charming
Hat of Disguise
Headband of Intellect
Helm of Brilliance
Helm of Comprehend Languages and Read Magic
Helm of Telepathy
Helm of Teleportation
Helm of Underwater Action
Horn of Blasting
Horn of Blasting, Greater
Horn of Fog
Horn of Goodness/Evil
Horn of the Tritons
Horn of Valhalla
Horseshoes of Speed
Horseshoes of a Zephyr
Incense of Meditation
Instant Fortress
Ioun Stones
Iron Bands of Binding
Iron Flask
Lantern of Revealing
Lens of Detection
Lyre of Building
Mantle of Faith
Mantle of Spell Resistance
Manual of Bodily Health
Manual of Gainful Exercise
Manual of Quickness of Action
Marvelous Pigments
Mask of the Skull
Mattock of the Titans
Maul of the Titans
Medallion of Thoughts
Mirror of Life Trapping
Mirror of Mental Prowess
Mirror of Opposition
Necklace of Adaptation
Necklace of Fireballs
Orb of Storms
Pearl of Power
Pearl of the Sirines
Periapt of Health
Periapt of Proof against Poison
Periapt of Wisdom
Periapt of Wound Closure
Phylactery of Faithfulness
Phylactery of Undead Turning
Pipes of Haunting
Pipes of Pain
Pipes of the Sewers
Pipes of Sounding
Portable Hole
Restorative Ointment
Ring Gates
Robe of the Archmagi
Robe of Blending
Robe of Bones
Robe of Eyes
Robe of Scintillating Colors
Robe of Stars
Robe of Useful Items
Rope of Climbing
Rope of Entanglement
Salve of Slipperiness
Scabbard of Keen Edges
Scarab of Protection
Scarab, Golembane
Shrouds of Disintegration
Silversheen
Slippers of Spider Climbing
Sovereign Glue
Stone of Alarm
Stone of Controlling Earth Elementals
Stone of Good Luck (Luckstone)
Stone Horse
Stone Salve
Strand of Prayer Beads
Sustaining Spoon
Tome of Clear Thought
Tome of Leadership and Influence
Tome of Understanding
Unguent of Timelessness
Universal Solvent
Vest of Escape
Vestment, Druid’s
Well of Many Worlds
Wind Fan
Wings of Flying

Core Rings
Animal Friendship
Blinking
Chameleon Power
Climbing
Climbing, Improved
Counterspells
Djinni Calling
Elemental Command
Air
Earth
Fire
Water
Energy Resistance
Evasion
Feather Falling
Force Shield
Freedom of Movement
Friend Shield
Invisibility
Jumping
Jumping, Improved
Mind Shielding
Protection
Ram
Regeneration
Shooting Stars
Spell Storing, Minor
Spell Storing
Spell Storing, Major
Spell Turning
Sustenance
Swimming
Swimming, Improved
Telekinesis
Three Wishes
Water Walking
Wizardry
X-Ray Vision
Rods
Absorption
Alertness
Cancellation
Enemy Detection
Flailing
Flame Extinguishing
Immovable Rod
Lordly Might
Metal and Mineral Detection
Metamagic Rods
Metamagic, Empower
Metamagic, Enlarge
Metamagic, Extend
Metamagic, Maximize
Metamagic, Quicken
Metamagic, Silent
Negation
Python
Rulership
Security
Splendor
Thunder and Lightning
Viper
Withering
Wonder

Core Weapons
Adamantine Battleaxe
Adamantine Dagger
Assassin’s Dagger
Dagger of Venom
Dwarven Thrower
Flame Tongue
Frost Brand
Holy Avenger
Javelin of Lightning
Life-Drinker
Luck Blade
Mace of Smiting
Mace of Terror
Masterwork Cold Iron Longsword
Nine Lives Stealer
Oathbow
Rapier of Puncturing
Screaming Bolt
Shatterspike
Shifter’s Sorrow
Silver Dagger, Masterwork
Slaying Arrow
Sleep Arrow
Sun Blade
Sword of Life Stealing
Sword of the Planes
Sword of Subtlety
Sylvan Scimitar
Trident of Fish Command
Trident of Warning

Core Armor and Shields
Adamantine Breastplate
Banded Mail of Luck
Breastplate of Command
Celestial Armor
Demon Armor
Dragonhide Plate
Dwarven Plate
Elven Chain
Mithral Full Plate of Speed
Mithral Shirt
Plate Armor of the Deep
Rhino Hide
Specific Shields
Absorbing Shield
Caster’s Shield
Darkwood Buckler
Darkwood Shield
Lion’s Shield
Mithral Heavy Shield
Spined Shield
Winged Shield

This is a massive undertaking and I'd appreciate the forum's help in this endeavor.

Don't post, I want to reserve a few posts for future indexing.

MesiDoomstalker
2015-07-27, 09:25 PM
Reserved for future indexing.

MesiDoomstalker
2015-07-27, 09:26 PM
Reserved for future indexing.

You may now post

Starting with Amulet of PlanesCL 15th; Craft Wondrous Item, plane shift; Price 120,000 gp. We get At-Will, CL 15 Plane Shift effect, with a random factor and a check. Command Word of a spell effect costs Spell Level x CL x 1,800. For this thread, lets assume we use the earliest, Core class to meet the pre-reqs, so thats a Cleric's level 5 Plane Shift.

5 x 15 x 1800= 135,000

A price in excess of 15,000 of the predicted cost. We can assume the price reduction for the DC 15 Int check to avoid a random mishap is either a 15k or an 8/9's reduction in price.

Amulet of Proof against Detection and Location, CL 8th; nondetection; Price 35,000 gp. We get an exact duplicate of the Nondetection spell from a CL 8. As it is a continuous effect, the cost is SL x CL x 2000

3 x 8 x 2000= 48,000

There is a discrepancy of 13,000 between the guideline and the real price.

Skipping Apparatus of the Crab because dang...

Bag of Holding Type I-IV Secret Chest, CL 9, Various Prices. This is easy, as it gives us prices with clear scaling of effect. However, there seems to be two different rates here. Type I and II have a price of Cubic Volume x 10. However, Type III and IV operate differently. Type III operates as Cubic Volume x 7.4 and Type IV operates as Cubic Volume x 6.67. Someone with more math knowledge than me can determine a formula for determining the mutliplier based on the higher types progression.