DracoKnight
2015-07-28, 03:09 PM
Vampire
Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Vampires appear the age that their mortal body was when it was turned.
Alignment. Vampires tend towards evil, even if all of them don't end up here. They hold themselves to a strict set of personal codes and vampiric traditions.
Size. Vampires are the size of their original body. Your size is Small or Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light as if it were bright light for 60 feet, and in darkness as if it was dim light. You cannot perceive color, only shades of grey.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdome (Perception) checks that rely on sight when you, the target of your attack, or what you are trying to perceive are in direct sunlight.
Fangs in the Night. You have a natural bite attack that deals 1d8 piercing damage. If the target is not resistant to necrotic damage, or undead, you may regain hit points equal to half of your Constitution modifier rounding up.
Living Dead. You have resistance to necrotic damage. You are vulnerable to acid damage.
The Blood of Your Enemies. At the end of a battle, roll a d20. If you roll a number equal to your character level, or lower, you may drink the blood of your enemies to regain hit points equal to your Constitution modifier x the amount of enemies you killed in the combat.
Eternal Hunger. If you do not drink blood at least once a week, you incur one level of exhaustion.
Fanged Accursed. You know the cantrip chill touch. At 3rd level you may cast false life once per long rest. At 5th level you may cast vampiric touch once per long rest. Constitution is your spellcasting ability for these spells.
Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Vampires appear the age that their mortal body was when it was turned.
Alignment. Vampires tend towards evil, even if all of them don't end up here. They hold themselves to a strict set of personal codes and vampiric traditions.
Size. Vampires are the size of their original body. Your size is Small or Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light as if it were bright light for 60 feet, and in darkness as if it was dim light. You cannot perceive color, only shades of grey.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdome (Perception) checks that rely on sight when you, the target of your attack, or what you are trying to perceive are in direct sunlight.
Fangs in the Night. You have a natural bite attack that deals 1d8 piercing damage. If the target is not resistant to necrotic damage, or undead, you may regain hit points equal to half of your Constitution modifier rounding up.
Living Dead. You have resistance to necrotic damage. You are vulnerable to acid damage.
The Blood of Your Enemies. At the end of a battle, roll a d20. If you roll a number equal to your character level, or lower, you may drink the blood of your enemies to regain hit points equal to your Constitution modifier x the amount of enemies you killed in the combat.
Eternal Hunger. If you do not drink blood at least once a week, you incur one level of exhaustion.
Fanged Accursed. You know the cantrip chill touch. At 3rd level you may cast false life once per long rest. At 5th level you may cast vampiric touch once per long rest. Constitution is your spellcasting ability for these spells.