Mostlymad
2015-07-29, 09:04 AM
Hey Giants,
Looking for a bit of help to fill out/optimize a favored soul I've rolled up. Not 100% sold on the whip (just thought it might be interesting with reach). I'm looking for help mostly with spell selections and tweaks to what's below though I'd consider complete reworks/multiclassing if it didn't alter the theme of the character too much. As for that, my character is a middle aged, retired Major/mercenary looking to join forces with an invading Lord in another land. He's already sold his soul to Bane for the powers he has and is looking for a stable retirement in the kingdom this Lord is starting a civil war in. He's a natural leader that likes to lead from the front. I'd prefer him to be melee focused, using spells to enhance his combat ability and control the battlefield if needed. He would be amiable to buffing his allies but is a bit selfish and likes having the buffs himself.
So far here is what he looks like:
Maximilian - Lawful Evil Human Soldier (Officer) - Level 4 Sorcerer (Favored Soul of Bane)
Str: 15+1
Dex: 14
Con: 17+1
Int: 12
Wis: 12
Cha: 16
HP: 38
AC: 16+2
DM gave us choices to cherry pick specific racial abilities so I went with +1 HP per level and proficiencies in two weapons of my choice longsword and whip (cause simple weapons just don't fit my concept.) Most of the other racial options are available but can't choose an option 2x. One of the options was to get another bump to a stat of our choice. Everyone starts with 1 feat and +1 to two stats and 1 skill. We were also given 550g + starting equipment with magic equipment costing the max for it's category in the DMG (at 500g for an uncommon it pretty much leaves out magic items due to having to spend so much on regular equipment).
So I went with this:
Cleric Domain:
War
Equipment Bought:
Longsword
Whip
Shield
Breastplate (though Scalemail would suffice if I could figure out how to better spend all the starting gold)
Feats:
1st level Feat - Warcaster
4th level Feat - Inspiring Leader
Skills:
Intimidation(Soldier), Athletics (Soldier), Perception (Starting Skill), Deception (Sorc), Persuasion (Sorc)
Proficiencies:
Land Vehicles
Gaming Set
Light, Medium Armor
Shields
Simple Weapons, Longsword, Whip
Metamagic:
Quicken
Twinned
Spells Known:
Cantrips:
Minor Illusion
Shocking Grasp
Message
Firebolt
Thunderclap (EE)
1st Level:
Divine Favor (Domain)
Shield of Faith (Domain)
Earth Tremor (EE)
Shield
Thunderwave
2nd Level:
Spiritual Weapon (Domain)
Magic Weapon (Domain)
Maximilian's Earthen Grasp(EE)
Mirror Image
Looking forward to what you guys come up with! Thanks in advance for your input!
-Mad
Looking for a bit of help to fill out/optimize a favored soul I've rolled up. Not 100% sold on the whip (just thought it might be interesting with reach). I'm looking for help mostly with spell selections and tweaks to what's below though I'd consider complete reworks/multiclassing if it didn't alter the theme of the character too much. As for that, my character is a middle aged, retired Major/mercenary looking to join forces with an invading Lord in another land. He's already sold his soul to Bane for the powers he has and is looking for a stable retirement in the kingdom this Lord is starting a civil war in. He's a natural leader that likes to lead from the front. I'd prefer him to be melee focused, using spells to enhance his combat ability and control the battlefield if needed. He would be amiable to buffing his allies but is a bit selfish and likes having the buffs himself.
So far here is what he looks like:
Maximilian - Lawful Evil Human Soldier (Officer) - Level 4 Sorcerer (Favored Soul of Bane)
Str: 15+1
Dex: 14
Con: 17+1
Int: 12
Wis: 12
Cha: 16
HP: 38
AC: 16+2
DM gave us choices to cherry pick specific racial abilities so I went with +1 HP per level and proficiencies in two weapons of my choice longsword and whip (cause simple weapons just don't fit my concept.) Most of the other racial options are available but can't choose an option 2x. One of the options was to get another bump to a stat of our choice. Everyone starts with 1 feat and +1 to two stats and 1 skill. We were also given 550g + starting equipment with magic equipment costing the max for it's category in the DMG (at 500g for an uncommon it pretty much leaves out magic items due to having to spend so much on regular equipment).
So I went with this:
Cleric Domain:
War
Equipment Bought:
Longsword
Whip
Shield
Breastplate (though Scalemail would suffice if I could figure out how to better spend all the starting gold)
Feats:
1st level Feat - Warcaster
4th level Feat - Inspiring Leader
Skills:
Intimidation(Soldier), Athletics (Soldier), Perception (Starting Skill), Deception (Sorc), Persuasion (Sorc)
Proficiencies:
Land Vehicles
Gaming Set
Light, Medium Armor
Shields
Simple Weapons, Longsword, Whip
Metamagic:
Quicken
Twinned
Spells Known:
Cantrips:
Minor Illusion
Shocking Grasp
Message
Firebolt
Thunderclap (EE)
1st Level:
Divine Favor (Domain)
Shield of Faith (Domain)
Earth Tremor (EE)
Shield
Thunderwave
2nd Level:
Spiritual Weapon (Domain)
Magic Weapon (Domain)
Maximilian's Earthen Grasp(EE)
Mirror Image
Looking forward to what you guys come up with! Thanks in advance for your input!
-Mad