PastorofMuppets
2015-07-30, 09:53 AM
One of my players is very knowledgeable in chemistry and medicines and was trying to come up with several types of drug as a way for the group to make money. primarily this is going to be where the supply of money from his crime lord class will come from in terms of story but he also wants to occasionally make things for group use and I am not sure of what difficulty there should be.
The first one he wants to make is for the mission they are currently on where they have to retrieve several friendly Mercenaries from a sabotage operation that has gone bad. Specifically to use on one of those mercs which was spotted fleeing the scene and has a bounty on him alive or dead and they want the dead cash by giving him a drug to fake his death. I can't find a starting point for coming up with a build cost or time or anything and would love some help. Also we are in SWD20 revised but if a different book set has it stuff can be adapted from other versions i'm sure.
Also for the future combat stimms and the like would be nice to know about too.
The first one he wants to make is for the mission they are currently on where they have to retrieve several friendly Mercenaries from a sabotage operation that has gone bad. Specifically to use on one of those mercs which was spotted fleeing the scene and has a bounty on him alive or dead and they want the dead cash by giving him a drug to fake his death. I can't find a starting point for coming up with a build cost or time or anything and would love some help. Also we are in SWD20 revised but if a different book set has it stuff can be adapted from other versions i'm sure.
Also for the future combat stimms and the like would be nice to know about too.