Keneth
2015-07-31, 03:42 PM
I don't usually do this, but I could use some advice on how to proceed with the story. Here's some quick background: My players have just started chapter 2 of the Legacy of Fire adventure path (House of the Beast), they have traveled to the temple and proceeded to infiltrate the complex. By some stroke of dumb luck, one of the first things they've decided to do is enter the central minaret of the three standing minarets in the courtyard which leads directly to the Carrion King's bedchamber. I knew they wouldn't be able to handle what's below right off the bat, so when they reached the midpoint (the door that opens into a collapsed passage), I decided to have some rocks from the blockage fall down across the steps and onto the floor of the lower level where they would raise an alarm. I figured that after hearing the howling and commotion below, they would hightail it out of there and try to approach things differently, but being stupid, like all players are, they came to the conclusion that it was too late to go back out, waited until the first enemies started appearing (because fighting in the middle of a staircase is apparently an excellent choke point), and then started heading straight down. It went about as well as you can imagine and now they're all critically wounded, running back up the stairs with two hyenadons on their tail and a group of gnolls waiting for them outside.
Now, I'm no stranger to curve balls, I don't think I've ever GM'd an adventure path that went about the same as it was written, and that's okay with me. I simply adjust the story accordingly and slowly nudge them back toward the right path, but this time I'm honestly a bit stumped. I don't really want a TPK on my hands, since those are hard to recover from if you want to continue the story and the current party has a pretty good thing going, but I can't think of any solution that doesn't scream deus ex machina. I've got Blobog and the troglodytes to work with, but the party hasn't met either, so it's a bit ham-fisted to have them appear as an ally in the eleventh hour. They've found the escaped slaves, but they're unequipped and terrified, so they wouldn't be much good even if they had the inclination to help. There's also an emergency DMPC somewhere in the temple, but that would seem like even more of a deux ex machina, especially since she's not really that strong. The party is out of healing items, they have no consumables that could facilitate their escape, and I'm not sure they would even survive a single round if they tried to charge through (not to mention the gnolls would hunt them down like animals).
What do I do? I could have them captured to be sacrificed to Thkot Tal, but getting them out of there doesn't seem any easier than getting them out of the tower. The pit does have an escape route, so I could maybe do a chase scene with the giant stegocentipede to give at least someone a chance to escape (possibly with some help).
Anyone got a better idea?
Now, I'm no stranger to curve balls, I don't think I've ever GM'd an adventure path that went about the same as it was written, and that's okay with me. I simply adjust the story accordingly and slowly nudge them back toward the right path, but this time I'm honestly a bit stumped. I don't really want a TPK on my hands, since those are hard to recover from if you want to continue the story and the current party has a pretty good thing going, but I can't think of any solution that doesn't scream deus ex machina. I've got Blobog and the troglodytes to work with, but the party hasn't met either, so it's a bit ham-fisted to have them appear as an ally in the eleventh hour. They've found the escaped slaves, but they're unequipped and terrified, so they wouldn't be much good even if they had the inclination to help. There's also an emergency DMPC somewhere in the temple, but that would seem like even more of a deux ex machina, especially since she's not really that strong. The party is out of healing items, they have no consumables that could facilitate their escape, and I'm not sure they would even survive a single round if they tried to charge through (not to mention the gnolls would hunt them down like animals).
What do I do? I could have them captured to be sacrificed to Thkot Tal, but getting them out of there doesn't seem any easier than getting them out of the tower. The pit does have an escape route, so I could maybe do a chase scene with the giant stegocentipede to give at least someone a chance to escape (possibly with some help).
Anyone got a better idea?