golentan
2015-08-03, 03:23 PM
Hi guys. So, my regular tabletop in person group yesterday decided we're gonna do Pathfinder Society at least sometimes going forward. We've been putting together our starting characters as per standard rules: 1st level to start, 20 point buy, all the rules and restrictions of the Year of the Snake pathfinder society booklet.
I'm making a Kitsune Sorcerer, Celestial bloodline (I know it's not quite optimal for spamming Enchantments and all, but I wanted the ranged healing bolt since it's an all good party and I really like the idea of a celestial shapeshifting trickster mage). Strength is my dumpstat, having landed at 5, but everything else has at least a +1 modifier, Charisma landed at 18 (I really wanted that 20, but I'd have had to give up too much to make it work).
For my traits, I went with Fashionable (gaining Diplomacy) and Sun Blessed (Because in a sense we're going an all-white mage party, we've got a paladin, myself, a bard, and an oracle of life, and so I should have abundant sources of temporary hitpoints that may help me survive to second level)
Cantrips I went with Daze, Detect Magic, Ray of Frost, and Mage Hand.
My 1st level spells are Charm Person and Summon Monster I
As I advance, I tend to rely more on buffs, debuffs, and especially mind-affecting effects, but to start I felt I needed a couple sources of damage that might remain useful, and summoning is one of my plans for a secondary source of effectiveness because I always love summoning.
I'm currently waffling between a couple of possible feats. Spell Focus Enchantment will give me an immediate boost to Daze and Charm Person, which I can use to end or prevent a fight without death, and since Pathfinder Society (IMO wisely) advances characters by completing scenarios rather than how many doodz you killed, I like the idea of playing a more pacifist character than I normally manage when playing DnD. Long term, it will also synergize with my favored class bonus.
Combat Casting is good in general, but I'm hoping to avoid needing it, if you follow.
Being the likely party face a couple separate ways, I'm considering also considering just going with Magical Tail, as one of the things available only to Kitsune which I always loved. Disguise Self to start may help with infiltration, bluffing, lying, and otherwise misdirecting... Charm Person being available as a spell like ability down the line...
I'm open to suggestions from elsewhere as well. I'm not trying to optimize overmuch, just avoid gimping myself unduly, while playing cooly thematic where I may.
I'm making a Kitsune Sorcerer, Celestial bloodline (I know it's not quite optimal for spamming Enchantments and all, but I wanted the ranged healing bolt since it's an all good party and I really like the idea of a celestial shapeshifting trickster mage). Strength is my dumpstat, having landed at 5, but everything else has at least a +1 modifier, Charisma landed at 18 (I really wanted that 20, but I'd have had to give up too much to make it work).
For my traits, I went with Fashionable (gaining Diplomacy) and Sun Blessed (Because in a sense we're going an all-white mage party, we've got a paladin, myself, a bard, and an oracle of life, and so I should have abundant sources of temporary hitpoints that may help me survive to second level)
Cantrips I went with Daze, Detect Magic, Ray of Frost, and Mage Hand.
My 1st level spells are Charm Person and Summon Monster I
As I advance, I tend to rely more on buffs, debuffs, and especially mind-affecting effects, but to start I felt I needed a couple sources of damage that might remain useful, and summoning is one of my plans for a secondary source of effectiveness because I always love summoning.
I'm currently waffling between a couple of possible feats. Spell Focus Enchantment will give me an immediate boost to Daze and Charm Person, which I can use to end or prevent a fight without death, and since Pathfinder Society (IMO wisely) advances characters by completing scenarios rather than how many doodz you killed, I like the idea of playing a more pacifist character than I normally manage when playing DnD. Long term, it will also synergize with my favored class bonus.
Combat Casting is good in general, but I'm hoping to avoid needing it, if you follow.
Being the likely party face a couple separate ways, I'm considering also considering just going with Magical Tail, as one of the things available only to Kitsune which I always loved. Disguise Self to start may help with infiltration, bluffing, lying, and otherwise misdirecting... Charm Person being available as a spell like ability down the line...
I'm open to suggestions from elsewhere as well. I'm not trying to optimize overmuch, just avoid gimping myself unduly, while playing cooly thematic where I may.