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View Full Version : Pathfinder City of Progress Campaign Journal: Chapter 16 (Salt Bombs, Firedrakes and trolls)



Nibbens
2015-08-03, 05:06 PM
For those of you just tuning in – get acquainted with the game here (http://www.giantitp.com/forums/showthread.php?330770-City-of-Progress-Campaign-Journal).
For those of you who missed the last session – click here (http://www.giantitp.com/forums/showthread.php?427847-City-of-Progress-Campaign-Journal-Chapter-15-(Intrepid-Sewer-Expedition))

Joining us at the table were the usuals:
Beable Bamford - Halfling siege mage and Golem Lord for Rab's Progress, and his trusty Golem "Mouse 2.0" which is a cannon golem
http://paizo.com/pathfinderRPG/prd/bestiary3/golem.html#golem,-cannon
in the general shape of a giant Foo Dog. One of the cannons is decked out with plenty of enchantments and the other is just normal.
Galarend - Human Shining Knight Paladin of Iomedae and General of Rab's Progress' standing army. He is never far away from his trusty steed "Bolba" (A huge flying Triceratops decked out in spiked full-plate armor. (yes, it flies. I approved a permanency of a Fly spell in his case due to particular circumstances.))
Lady Wisteria - Human Verdant Sorcerer who is the Rab's Progress' herbalist and "tea-master." (In the front yard of her home stands the only tree in the entire city - a huge oak tree)
Dr. Jarvius Havishim Worcestershire – (Yes, he “invented” Worcestershire sauce in the game) Dr. W. is a paraplegic cleric and surgeon of Cayden Cailean. He built a small golem by the name of Sprocket to be his legs. (Using a de-netted Clockwork Servant
http://paizo.com/pathfinderRPG/prd/bestiary3/clockwork.html#clockwork-servant
to carry him) The good doctor may be solemn and serious, Sprocket, on the other hand, is annoying and serves as comical relief (as well as a foil to Dr. Worcestershire’s stern attitude).

City of Progress Campaign Journal: Chapter 16 (Salt Bombs and Firedrakes)

Beable started off our next session with varied craft rolls for 2 “salt bombs” which were improvised using the stats and construction rules for pellet grenades (http://www.archivesofnethys.com/EquipmentMiscDisplay.aspx?ItemName=Pellet%20grenad e%20(iron)).

He decided to create 2 bombs and it took him a little over two weeks of construction to make them. During this time, he switched out one of the mundane cannons from Mouse 2.0 and added a Firedrake Direct Fire Siege Engine (http://www.d20pfsrd.com/gamemastering/other-rules/siege-engines) in its place.

This 2.5 weeks of construction allowed our other PCs to follow up on a couple other avenues that they had been meaning to do.

Dr. Worcestershire decided to look in on the last note that I gave him. Provided for a refresher:
The medication he prescribed to Shay Reddy (an elderly woman who has been having trouble sleeping) has led to a small friendship of sorts. She comes to his home every couple of days and brings small gifts – baskets of blueberry muffins and loafs of poppy seed bread. She reports being able to sleep like a rock now, thanks to your prescription of sleep aids.
On a side note, she has brought by another gnome. A younger (and by younger I mean approximately his age) Gnome friend of hers to meet him. This Gnome’s name is Penelope Nixia. Her brother runs the Guilded Rose (a bar in the City Proper) and is distantly related to one of the “nobles” in town – Mim Nixia. Penelope asks Dr. Worcestershire to call on her anytime he wishes at her home in the City Mains.

Dr. Worcestershire followed up with Penelope Nixia, and after asking a few general questions, he realized that she was not “needing his services” as a doctor, but rather an ‘ahem’ a social call, he remained cordial and polite while not giving any indication as to how he felt about this. He also did a little bit of research on the Gilded Rose and learned that it was bar in the City Proper which served fine wine and spirits from only Guild Stock as well as tea from Lady Wisteria. He learned that Daverien Nixia ran it and is related to one of the nobles in town who he has bad blood with apparently.

Galarend, paid a visit to the families of the deceased guards (the dead bodies in the sewers from the last session). These he went to their funerals and brought their “Guard Insignias” instead of their bodies due to having to burn them.

Lady Wisteria followed up on her note as well. Provided for a refresher:
Her inquiries into the rising tea prices revealed the town of Luddex (where one of her suppliers is at) has several farmers reported wide scale crop failure of not just tea but of everything the village has to offer. Several of the townsfolk have made mentions of witches, but many believe that to be superstition. Others, however, believes that the unusually longer rainy season may have damaged the crops. Nevertheless, prices have jumped from farmers trying to recoup losses on their crop.

She wanted to do a bit of research about the town and asked if she could do some preliminary actions in the town without needing the party with her (as I forbid party splitting) and I told her sure, but I’d get the last say on which actions she could do or not.

The first thing she did was a knowledge Local check to get info about the town, which was ridiculous forty-something. It revealed a few bits of information, to say the least.
Luddex is a small Farming town who’s people are of a general NG disposition. Normally, it’s a bit on the prosperous side except for lately with the widespread crop failures. It is a autocracy run by a mayor who’s a Half-Orc named Hale. The population is roughly 1500 with the vast majority being human, however, due to the geographic location of the town, there are quite a few Half-Orcs there as well.

She asked if she could go into the fields and take samples of the ground, and I said sure. She did, and followed up with a “Plant Growth” spell to help the locations crops before returning home.

Sewer Expedition Episode 2

After everyone was satisfied with their downtimes, they decided on how to approach the Kobolds underneath the sewers. The plan was to allow Lady Wisteria to use Arcane Eye to scout out the location, then using this knowledge come in on top of them from the ground above – and if needed, drop salt bombs on the slugs and deal with the kobolds – but hopefully it wouldn’t come to that. Galarend was insisting on talking to them first.

So, Lady Wisteria’s Arcane Eye found them perfectly, however, her ability to determine where in the city they would have to go in from the streets to get there was fouled by a natural 1 on her Dungeoneering check.

So, when they came in from the street by opening a hole in it via Stone Shape, they were a little bit off target. Instead, they were greeted by a sewer tunnel which was altered slightly. So they pressed onward.

The first thing they encounter is a big yellow billowing gas cloud, just after a turn to their left in the sewer. They could have ignored it, but they chose to investigate. Lady Wisteria attempted to detect if the cloud of gas was natural or not, her Nature Check revealed nothing, she instead tried to smell it. She failed her saving throw as she inhaled the vapors of the equivalent of Cloud Kill gas. Lady W. took 2 points of Constitution Damage which raised everyone’s eyebrows. They took the branch to their left, and came to another similar situation. The tunnel ahead of them ended, but just before that it branched to their right.

Galarend went straight toward the ending hallway and easily spotted that the stone patterns were off and looked like It bad been tampered with. Did this stop him from sticking his and Bolba’s head in it?
Of course not.
So down came the ceiling of the tunnel, Bolba managed to avoid the trap, while Galarend took a bit of damage from the collapsing ceiling.

This seemingly got the attention of the Kobolds and four of them showed up. Initiative was rolled and players where going first.

Galarend detected evil and of course he did. He tried some basic posturing (getting Bolba’s body in the tunnel) and communicating with them. He could see the room beyond that tunnel was a large opening, but couldn’t see anything else inside other than the kobolds. He decided they should wait before attacking because they maybe could be reasoned with. All the players agreed.

The kobolds however, were not so willing to chat. They and up and attacked the giant triceratops, getting multiple attacks and getting several critical threats (but no confirms) their attacks applied bleed damage, so Bolba would up with several small wounds and bleeding cuts. (It was about this point that it dawned on my players that these weren’t CR1/4 kobolds, but something far worse – something I made.)

After Bolba got hit two more kobolds came into view and one of the ones in front yelled in Draconic “Tell BloodFist and the Acolyte that the murderers are here,” to which another kobold darted down a side path.

It was about this time that 4 Giant Slugs edged into view. All four made spit attacks at Galarend and Bolba, none landed on Bolba due to a successful ride check, but Galarend took two acid spurts. Instead of rolling 10d6 each time, I just used average damaged and told him that both hits totaled 80 damage. And then it was the players turn.

Beable zoomed past the Galarend, and over the kobolds (who weren’t tall enough to attack him with AoOs) and flew right into the middle of all 4 giant slugs. Using his standard action he sliced off the straps from both salt bombs right, and turned to fly away. The turning got him 2 AoOs, one missed and he managed to ride check out of the other.

Dr. Worcestershire ran forward and channeled positive energy to heal Galarend and the grazed Beable, before Galarend took off past all four kobolds to take on the real threat – the slugs. His charge did quite a bit of damage, but didn’t drop the Slug. From this position he was able to look down the side path and see the kobold running toward another room with 4 more kobolds and 6 more slugs. Lady Wisteria double moved up toward the action as far as she could.

It was the enemies turn again, and the Kobolds swarmed Beable, Lady Wisteria and Dr Worcestershire, getting off a myriad of attacks. Causing enough damage to give pause to Wisteria in her -2 Constitution state. The slugs rasped at Galarend and Bolba with their acidic tongues causing some damage.

It was the players turns again, and this time Galarend decided that he would chase after the Kobold to stop him from telling “Bloodfist and the Acolyte” that they were there. However, his first turn into that hall resulted in a fly check which landed on a 1. Bolba made contact with the floor which triggered the same trap that he had just encountered. Again Bolba avoided the damage, but Galarend took some. Rolling randomly, Bolba and Galarend were ejected out the tunnel away from the Kobold and the reinforcements of the next room. The collapsed wall was a permanent feature of the map now – they would have to find another way around.

Beable fired cannons and killed a couple kobolds and Lady Wisteria Force Punched the nearest Kobold away from her, and quickened magic missile’d the other one.

Dr. Worcestershire, became mad that he was hit in the skirmish. Well, not so much that he was hit, but his shirt was cut. So he said, “Sprocket, I believe the Black shirt will do.” With a flavorful description of sprocket changing his shirt – which gave everyone around him a full view of his arcane tattoos all down his arms and chest – and a description of sprockets metal plates sliding down his arms and covering his fists, and his little mechanical eyes glowing red. He teleported next to Galarend (his domains are travel and freedom) and cast Heal on him to clean up all the damage Galarend had taken.

The battle petered out in a back and forth with the slugs, until they were down. The party then decided to take a few moments to decide where to go next. Lady Wisteria cast Arcane eye to see if she could follow where the kobold ran off to, she passed the chamber that Galarend saw and then turned south, following the slime trail of the slugs.

She came to another large room with 16 kobolds 4 slugs and a troll near the back. She moved the sensor closer to the center of the room, prompting her to a perception check. She succeed and saw a medium sized Chort Devil off in the shadows. They had found “Bloodfist and the Acolyte” it seemed.

They decided to go up to Rab’s streets, and bypass the second room, and go straight to the third. Starting with a small “Stone shape” to open up a 3 inch hole above the large chamber with the Troll and Devil, both Lady Wisteria and Beable cast Sunburst into the opening.

Between the two of them, they blinded every single Kobold, and damaged the Troll. The Chort Devil however, was not hit.

Then the turns began. Lady Wisteria opened up a giant hole with stone shape again directly above the enemies. Galarend chose to freefall with his featherfall ring, and as soon as his head was clear of the ceiling, he charged the chort devil – activating Righteous Might, his ring of foe focus and smite, while Bolba activated smite. Nearly 1000 damage later, the Chort devil was dead where he stood.

The battle ensued (aka unraveled quickly) with Beable and Lady Wisteria wrecking individual slugs, and Galarend attempting to grapple and hold the Troll. Dr. Worcestershire bounced around healing as he needed.

The 6 Slugs from the room they avoided attempted to enter the room – with several well placed Rampart spells, Lady Wisteria sealed them off from reaching them.

Capture, Escape and Interrogation

Eventually, the troll and the blind Kobolds were bound and interrogations would begin, after the searched the chamber. Some ways off, they found a pile of loot hiding behind more clouds of gas. 4 Dispel Magics later, they reached the loot.

Bob the bag had the first pick of the Gems – namely, all of them. While all this was going down, the Troll was slowly working his way out of his bonds. I allowed my PCs to divvy up loot first before I had the troll break free and attempt to scale the Rampart that Lady Wisteria had cast. Instead she cast another Rampart to completely seal him in, and Bolba attempted to knock him out with non-lethal damage. Eventually he succeeded. Quickly, they moved the troll and Kobolds to a prison.

After the troll awoke, and attempted to grab Galarend, Galarend instead grabbed his arm and cut it off with his sword (which he hardly ever uses, but has more enhancements than his lance, apparently). Only then did the troll start being reasonable and answered the questions that Galarend posed.

The trolls name was “Bloodfist,” and the “Acolyte” was the Chort Devil. The troll gave a story how he sold his soul for security and power, while the Devil used the troll and his kobold minions for revenge on the surface above, feeding the hellwasp swarms and themselves. The revenge the devil wanted was for the PCs killing the Demon Irixia, but more than that – he had no knowledge. It died with the Chort Devil.

Galarend gives him his arm back and the troll reattaches it. After some pretty convincing RP (and a nat 1 on my will save) the troll may just have a chance to be redeemed through his works and gain the security he wanted – after a trial of course. The troll believed that his soul was damned forever, but he might could find some peace in this world. This remains to be seen, however.

Galarend tells the rest of the party, and after a knowledge planes check from Dr. Worcestershire, the party knows that since the Chort Devil died, there may be a chance that the contract may be void – if the Demon was to keep the soul for himself. Not likely, but a chance.

The game ended there (because it was 4:00am) and we all wanted to see what was going to happen next with the Kobold Minions and Troll. We’ll be getting together in 1 week, so I’ll see you guys then!

The next game is HERE! :D (http://www.giantitp.com/forums/showthread.php?434256-City-of-Progress-Campaign-Journal-Chapter-17-(As-Diplomatic-as-a-Baseball-Bat)&p=19676490#post19676490)