VGLordR2
2015-08-03, 11:27 PM
Welcome to the wonderful campaign of the Heroes of Circumstance! Beyond this point lies monsters, intrigue, adventure, excitement, and hilarity! This is a fairly classic campaign designed for players who are pretty new to the game, and who want to test it out. Without any further ado, I give you: the campaign setting!
The Campaign Setting:
The Map of the Known World:
http://i.imgur.com/Wkf55v6.png
Map Key:
Red Dots are towns
Red Stars are major cities
Red Numbers refer to the list down below
Everything Else is hopefully pretty self-explanatory
Index of Places:
Major Regions:
Gilded Lake: A very, very big lake with some very, very mean monsters.
Sha'akin Desert: No one has ever returned from exploring this desert...
Inori Desert: Very big. Very dry. Also known for frequent sandstorms.
Regirantum Mountains: A huge mountain range. It is divided in half by a single towering mountain: Mt. Molduth. To the West, the range is infested with Goblins. To the East, the Dwarves have made the mountains their home.
Clavat Mountains: A large and dangerous mountain range that separates the Emerald Forest from the rest of the continent. It is said that brave adventures like to test their mettle against the powerful monsters that lurk in the mountains.
Plains of Fum: Fum was a powerful Wizard who was engaged in a massive combat with a Lich. The two of them had a duel that literally leveled mountains for hundreds of miles. After vanquishing the Lich, Fum used the last of his magic and the last of his life energy to restore life to the decimated region before dying. No one has yet found where his body was laid to rest.
Emerald Forest: A forest filled with all sorts of evil Fey who want to trick unwary adventurers.
Major towns, cities, and points of interest (ordered by map number):
Boddock: This is where you'll start off. It's a decently-sized mining town, which was seized from the Goblins several years back. It's conveniently located near the mountains for mining purposes.
Map:
http://imgur.com/7XQ0Ro6.png
The Dandy Lion: The best tavern in all of Boddock! No, we do not sell flowers, so stop asking!
Refineries: This is where all of the incoming materials from the mining trips are processed.
This is where the general populace lives.
Muntzi's Merchandise: This is a shop run by a Halfling woman named Muntzi. Here, you can find general goods, some potions, and some weapons.
This is Som's home, the town mayor.
Staha'i: A town in the desert. The inhabitants are notoriously untrustworthy. Keep your coin purses close by!
Morrin: A town that is used as an outpost for the fishing enterprises of Clyerdale. The main income of this town comes from selling caught goods to the nearby city.
Clyerdale: A very large city, known for its majestic ports. This city is led by Duke Holmshead.
Morthek: The largest known community of Dwarves. Morthek has the largest mining industry on the Dwarven half of the Regirantum Mountains.
Irreantum: A beautiful town on a small island in the middle of the Gilded Lake. The inhabitants don't interact much...
Reevedale: A small Dwarven town. They do less mining than Morthek, but they also have a significant lumber industry.
Enclops: This once was a very large city. It was abandoned long ago, and no one knows why...
Do'ur'ur: A large community of Orcs. These are the not friendly ones.
Mac'pe'eng: A large population of Orcs, interspersed with many Half-Orcs and Humans. They are friendly to outsiders.
Steggr: The only large community of Halflings in the land. These are renowned fishermen.
Holmus: An outpost town used to resupply the Clavat Mountains. The inhabitants are known to entice travelers to stay in the town for a long, long while...
Flavani: A very large merchant community. Acts as a basepoint for nomad merchants, both on land and on sea.
Campari: A major city run by Gnomes. They are industrious inventors, and have technology available beyond that of other places. That is, if you're willing to part with your shiny goods.
Streimuun: A large foresty city of Elves. There is incredibly powerful magic surrounding the city. They're also not very receptive to unannounced visitors.
Mt. Molduth: A single peak that dominates above the other mountains in the Regirantum range. It divides the Dwarven half and the Goblin half of the range, simply because no one dares to explore it. Many have gone missing near it, and witnesses will swear that they hear moaning sounds from the mountain...
The Characters:
Alfeus, the Human Barbarian! (played by escorscher)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=294754)
Speaks in red.
Backstory:
Alfeus comes from a small nature-worshiping semi-nomadic tribe in the mountains outside of Boddock. The ancestors of this tribe were the inhabitants of Boddock before it was seized by the goblins, and the ill-will they feel for the goblins has not diminished over the years. Alfeus, however, does not bear the same enmity for the goblins that his brothers in arms share. A prisoner of war for a brief period of time, Alfeus learned the relatively simple Goblin language, and also learned to view his enemy as people rather than the monsters of childhood fairy tales. After six months of captivity, he was returned to his tribe in a prisoner exchange, and since that time has kept his opinions about the goblins secret, except from his beloved, Sylvia. The tribe has grown weary of constant warfare and the tribal elders, believing his knowledge of the goblin language to have been learned out of necessity, have chosen him to act as part of a peace envoy. The fact that they are sending a warrior to make peace against the enemies he fought is not lost on them--perhaps they are testing his loyalty to the tribe, or perhaps they secretly want the peace envoy to fail, set in their ways as they are.
Sylvia, the Human Druid! (played by afos)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=295477)
Speaks in purple.
Backstory:
Sylvia comes from the same nature-worshiping, mountain-dwelling tribe as Alfeus. A red head born from a long lineage of red heads, she is both honored and feared by her people, due to the tribe's beliefs about gingers as both powerful and volatile. Her family members integrated themselves fully by embracing the tribe's customs and social mores, but Sylvia turned to the woods and mountains to find her community. Sylvia naturally turned to Druidry, preferring the company of the trees over that of her own superstitious and xenophobic tribe members. Left mostly to her own devices and largely ignored unless her services as an herbalist or minor healer were required, Sylvia was met with no opposition when she chose Alfeus, who was also somewhat of an outsider after returning after being held as a prisoner of war by the goblins. Now that Alfeus has been chosen by the tribe's elders to participate in the peace envoy to the goblins, Sylvia is determined to go with him. While she will miss the trees and animals that surround their mountainous camp, she will not mourn the extended separation from their tribe.
Taeska, the Changeling Rogue! (played by Kadiith)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=294883)
Speaks in blue.
Backstory:
Taeska grew up in the village of Tirinfals. He and his closest friend, a half-elf called Kaithe, were the village troublemakers. If something went wrong (or more likely, missing), chances are the two of them had something to do with it. Kaithe always spoke of getting the gold together and leaving Tirinfals in order to explore and see the world, and was starting to go on progressively more and more dangerous heists in order to fund his goal. Finally, one day Kaithe told Taeska about a caravan passing through, and that if they could lift a particular gem from one of the merchants travelling through then they could finally get out of there and start their adventure. Taeska refused to go, fearing that it was too dangerous and they would surely be caught, and tried to talk his friend out of it.
Kaithe was killed by the caravan's guards trying to escape with the gem. Taeska blames himself for not being able to talk his friend out of attempting the job. He vowed that his friend would get the adventures he always wanted, even if it was only through Taeska wearing Kaithe's face on his own travels. He gathered what he could, bought what gear he could afford, and set off down the road in the direction of the town of Boddock.
Tasseter 'Glumluck' Itherion, the Gnome Wizard! (played by Ski-Bird)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=295243)
Speaks in light coral.
Backstory:
Tasseter 'Glumluck' Itherion grew up the son of a wealthy gem-cutter in the gnomish city of Campari. As a child, he was apprenticed out to the finest artisans in the gem-cutters guild … but the poor lad showed absolutely no aptitude. In fact, in a bold attempt to prove himself, he undertook to cut a gem that his family had been holding on to for some time … a fiery uncut red ruby, named The Balor's Eye.
His family had been in negotiations with the guild to secure the talents of one of the finest gem-cutters in the realm. Surely, the Balor's Eye would have been a masterpiece, the centerpiece of a royal crown or scepter. It would have, that is, if Tasseter hadn't completely botched it and cracked the gem into a handful of tinier and less remarkable specimens. He had cursed out loud when he did it — 'Of all the glum luck!' — and the name stuck ever since.
His father, rather than being furious, felt a deep pity for Tass (<--- which ended up way worse! He got the: 'I'm not mad … I'm disappointed.' speech from his dad ) and arranged for him to be sent away and apprenticed to one of the magic guildhalls. If he could not cut gems, the thinking was … then his only chance at a prosperous and successful life lie in taking on that other most venerable of gnome traditions. Magic.
Turns out … Tass had finally found his calling! He excelled in his studies. He managed to grasp esoteric concepts in just his first few years that other apprentices struggled with for decades.
He has just recently been sanctioned and duly certified as a journeyman illusionist, and for the first time in how life has set out from gnomish lands.
His destination? The mining town of Boddock. It is Tasseter's goal to one day replace the uncut gem that he ruined all those years ago as an impetuous youth, and he figured that this town was as good a place as any to begin his search.
Thorgrid, the Human Ranger! (played by xDacy)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=294518)
Speaks in green.
Backstory:
Thorgrid hails from the small hunting village Raventhrine north of Flavani. His mother passed when he was young from disease, his father Fredric taught him the ways of hunting and trapping. When Thorgrid was almost of adulthood word spread through the village that a legendary Silver lycanthropy was plaguing the local forest. His father Fredric assembled a hunting party to slay the legendary beast, unfortunately none of them were ever seen from again. When Thorgrid reached adulthood he left the village traveling from town to town in search of any news of the silver lycanthropy.
Thorgrid provides his services to towns and villages in need of a hunter, but always still seeking the legendary beast. He swore one day he would have his revenge.
Sir Landan, the Human Paladin! (played by Molan
Character Sheet (http://www.myth-weavers.com/sheet.html#id=383787)
Speaks in orange.
Backstory:
Sir Landan was born an orphan of a long forgotten war. He was raised by Monks in one of the several monasteries that dot the southern area north of the Plains of Flum. After he came of age, Landan swore himself into the Emerald Guard, an Order of Paladins dedicated to protecting the Jade Hall and hunting down all manner of "Black Magic" -- Demons, Undead, Warlocks, Diabolists, Necromancy, or any other form of occult evil prescribed in the order's guiding document, The Veridian Scroll.
Landan was never much of a cleric, with many of the Order's other paladins being more "spiritually attuned" then he was; however, what he lacked in celestial intervention he made up for in sheer grit and fighting skill. Landan quickly grew to be one of the Order's most notable defensive-fighters, training under a legendary paladin colloquially referred to as "The Spear Hero". The Spear Hero died in battle a couple years before Landan graduated, but his tutelage still lingers on the young man as he has graduated into a full Paladin of the Emerald Guard.
Since taking the Emerald Vow, Landan has been on several missions with small teams of more experienced Paladins, however the Orders resources have been stretched thin of late, with reports of more and more occurrences of dangers, prohibited magic sprouting up across the land. Landan has since been sent to investigate strange reports now farther to the north, and has embarked on his first assignment, only to discover he may be up against more then he was prepared for.
Out of Character thread (http://www.giantitp.com/forums/showthread.php?431270-OOC-The-Heroes-of-Circumstance)
Prepare for a legendary tale of five six ordinary people who take on an epic quest to save the world.
The Campaign Setting:
The Map of the Known World:
http://i.imgur.com/Wkf55v6.png
Map Key:
Red Dots are towns
Red Stars are major cities
Red Numbers refer to the list down below
Everything Else is hopefully pretty self-explanatory
Index of Places:
Major Regions:
Gilded Lake: A very, very big lake with some very, very mean monsters.
Sha'akin Desert: No one has ever returned from exploring this desert...
Inori Desert: Very big. Very dry. Also known for frequent sandstorms.
Regirantum Mountains: A huge mountain range. It is divided in half by a single towering mountain: Mt. Molduth. To the West, the range is infested with Goblins. To the East, the Dwarves have made the mountains their home.
Clavat Mountains: A large and dangerous mountain range that separates the Emerald Forest from the rest of the continent. It is said that brave adventures like to test their mettle against the powerful monsters that lurk in the mountains.
Plains of Fum: Fum was a powerful Wizard who was engaged in a massive combat with a Lich. The two of them had a duel that literally leveled mountains for hundreds of miles. After vanquishing the Lich, Fum used the last of his magic and the last of his life energy to restore life to the decimated region before dying. No one has yet found where his body was laid to rest.
Emerald Forest: A forest filled with all sorts of evil Fey who want to trick unwary adventurers.
Major towns, cities, and points of interest (ordered by map number):
Boddock: This is where you'll start off. It's a decently-sized mining town, which was seized from the Goblins several years back. It's conveniently located near the mountains for mining purposes.
Map:
http://imgur.com/7XQ0Ro6.png
The Dandy Lion: The best tavern in all of Boddock! No, we do not sell flowers, so stop asking!
Refineries: This is where all of the incoming materials from the mining trips are processed.
This is where the general populace lives.
Muntzi's Merchandise: This is a shop run by a Halfling woman named Muntzi. Here, you can find general goods, some potions, and some weapons.
This is Som's home, the town mayor.
Staha'i: A town in the desert. The inhabitants are notoriously untrustworthy. Keep your coin purses close by!
Morrin: A town that is used as an outpost for the fishing enterprises of Clyerdale. The main income of this town comes from selling caught goods to the nearby city.
Clyerdale: A very large city, known for its majestic ports. This city is led by Duke Holmshead.
Morthek: The largest known community of Dwarves. Morthek has the largest mining industry on the Dwarven half of the Regirantum Mountains.
Irreantum: A beautiful town on a small island in the middle of the Gilded Lake. The inhabitants don't interact much...
Reevedale: A small Dwarven town. They do less mining than Morthek, but they also have a significant lumber industry.
Enclops: This once was a very large city. It was abandoned long ago, and no one knows why...
Do'ur'ur: A large community of Orcs. These are the not friendly ones.
Mac'pe'eng: A large population of Orcs, interspersed with many Half-Orcs and Humans. They are friendly to outsiders.
Steggr: The only large community of Halflings in the land. These are renowned fishermen.
Holmus: An outpost town used to resupply the Clavat Mountains. The inhabitants are known to entice travelers to stay in the town for a long, long while...
Flavani: A very large merchant community. Acts as a basepoint for nomad merchants, both on land and on sea.
Campari: A major city run by Gnomes. They are industrious inventors, and have technology available beyond that of other places. That is, if you're willing to part with your shiny goods.
Streimuun: A large foresty city of Elves. There is incredibly powerful magic surrounding the city. They're also not very receptive to unannounced visitors.
Mt. Molduth: A single peak that dominates above the other mountains in the Regirantum range. It divides the Dwarven half and the Goblin half of the range, simply because no one dares to explore it. Many have gone missing near it, and witnesses will swear that they hear moaning sounds from the mountain...
The Characters:
Alfeus, the Human Barbarian! (played by escorscher)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=294754)
Speaks in red.
Backstory:
Alfeus comes from a small nature-worshiping semi-nomadic tribe in the mountains outside of Boddock. The ancestors of this tribe were the inhabitants of Boddock before it was seized by the goblins, and the ill-will they feel for the goblins has not diminished over the years. Alfeus, however, does not bear the same enmity for the goblins that his brothers in arms share. A prisoner of war for a brief period of time, Alfeus learned the relatively simple Goblin language, and also learned to view his enemy as people rather than the monsters of childhood fairy tales. After six months of captivity, he was returned to his tribe in a prisoner exchange, and since that time has kept his opinions about the goblins secret, except from his beloved, Sylvia. The tribe has grown weary of constant warfare and the tribal elders, believing his knowledge of the goblin language to have been learned out of necessity, have chosen him to act as part of a peace envoy. The fact that they are sending a warrior to make peace against the enemies he fought is not lost on them--perhaps they are testing his loyalty to the tribe, or perhaps they secretly want the peace envoy to fail, set in their ways as they are.
Sylvia, the Human Druid! (played by afos)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=295477)
Speaks in purple.
Backstory:
Sylvia comes from the same nature-worshiping, mountain-dwelling tribe as Alfeus. A red head born from a long lineage of red heads, she is both honored and feared by her people, due to the tribe's beliefs about gingers as both powerful and volatile. Her family members integrated themselves fully by embracing the tribe's customs and social mores, but Sylvia turned to the woods and mountains to find her community. Sylvia naturally turned to Druidry, preferring the company of the trees over that of her own superstitious and xenophobic tribe members. Left mostly to her own devices and largely ignored unless her services as an herbalist or minor healer were required, Sylvia was met with no opposition when she chose Alfeus, who was also somewhat of an outsider after returning after being held as a prisoner of war by the goblins. Now that Alfeus has been chosen by the tribe's elders to participate in the peace envoy to the goblins, Sylvia is determined to go with him. While she will miss the trees and animals that surround their mountainous camp, she will not mourn the extended separation from their tribe.
Taeska, the Changeling Rogue! (played by Kadiith)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=294883)
Speaks in blue.
Backstory:
Taeska grew up in the village of Tirinfals. He and his closest friend, a half-elf called Kaithe, were the village troublemakers. If something went wrong (or more likely, missing), chances are the two of them had something to do with it. Kaithe always spoke of getting the gold together and leaving Tirinfals in order to explore and see the world, and was starting to go on progressively more and more dangerous heists in order to fund his goal. Finally, one day Kaithe told Taeska about a caravan passing through, and that if they could lift a particular gem from one of the merchants travelling through then they could finally get out of there and start their adventure. Taeska refused to go, fearing that it was too dangerous and they would surely be caught, and tried to talk his friend out of it.
Kaithe was killed by the caravan's guards trying to escape with the gem. Taeska blames himself for not being able to talk his friend out of attempting the job. He vowed that his friend would get the adventures he always wanted, even if it was only through Taeska wearing Kaithe's face on his own travels. He gathered what he could, bought what gear he could afford, and set off down the road in the direction of the town of Boddock.
Tasseter 'Glumluck' Itherion, the Gnome Wizard! (played by Ski-Bird)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=295243)
Speaks in light coral.
Backstory:
Tasseter 'Glumluck' Itherion grew up the son of a wealthy gem-cutter in the gnomish city of Campari. As a child, he was apprenticed out to the finest artisans in the gem-cutters guild … but the poor lad showed absolutely no aptitude. In fact, in a bold attempt to prove himself, he undertook to cut a gem that his family had been holding on to for some time … a fiery uncut red ruby, named The Balor's Eye.
His family had been in negotiations with the guild to secure the talents of one of the finest gem-cutters in the realm. Surely, the Balor's Eye would have been a masterpiece, the centerpiece of a royal crown or scepter. It would have, that is, if Tasseter hadn't completely botched it and cracked the gem into a handful of tinier and less remarkable specimens. He had cursed out loud when he did it — 'Of all the glum luck!' — and the name stuck ever since.
His father, rather than being furious, felt a deep pity for Tass (<--- which ended up way worse! He got the: 'I'm not mad … I'm disappointed.' speech from his dad ) and arranged for him to be sent away and apprenticed to one of the magic guildhalls. If he could not cut gems, the thinking was … then his only chance at a prosperous and successful life lie in taking on that other most venerable of gnome traditions. Magic.
Turns out … Tass had finally found his calling! He excelled in his studies. He managed to grasp esoteric concepts in just his first few years that other apprentices struggled with for decades.
He has just recently been sanctioned and duly certified as a journeyman illusionist, and for the first time in how life has set out from gnomish lands.
His destination? The mining town of Boddock. It is Tasseter's goal to one day replace the uncut gem that he ruined all those years ago as an impetuous youth, and he figured that this town was as good a place as any to begin his search.
Thorgrid, the Human Ranger! (played by xDacy)
Character Sheet (http://www.myth-weavers.com/sheet.html#id=294518)
Speaks in green.
Backstory:
Thorgrid hails from the small hunting village Raventhrine north of Flavani. His mother passed when he was young from disease, his father Fredric taught him the ways of hunting and trapping. When Thorgrid was almost of adulthood word spread through the village that a legendary Silver lycanthropy was plaguing the local forest. His father Fredric assembled a hunting party to slay the legendary beast, unfortunately none of them were ever seen from again. When Thorgrid reached adulthood he left the village traveling from town to town in search of any news of the silver lycanthropy.
Thorgrid provides his services to towns and villages in need of a hunter, but always still seeking the legendary beast. He swore one day he would have his revenge.
Sir Landan, the Human Paladin! (played by Molan
Character Sheet (http://www.myth-weavers.com/sheet.html#id=383787)
Speaks in orange.
Backstory:
Sir Landan was born an orphan of a long forgotten war. He was raised by Monks in one of the several monasteries that dot the southern area north of the Plains of Flum. After he came of age, Landan swore himself into the Emerald Guard, an Order of Paladins dedicated to protecting the Jade Hall and hunting down all manner of "Black Magic" -- Demons, Undead, Warlocks, Diabolists, Necromancy, or any other form of occult evil prescribed in the order's guiding document, The Veridian Scroll.
Landan was never much of a cleric, with many of the Order's other paladins being more "spiritually attuned" then he was; however, what he lacked in celestial intervention he made up for in sheer grit and fighting skill. Landan quickly grew to be one of the Order's most notable defensive-fighters, training under a legendary paladin colloquially referred to as "The Spear Hero". The Spear Hero died in battle a couple years before Landan graduated, but his tutelage still lingers on the young man as he has graduated into a full Paladin of the Emerald Guard.
Since taking the Emerald Vow, Landan has been on several missions with small teams of more experienced Paladins, however the Orders resources have been stretched thin of late, with reports of more and more occurrences of dangers, prohibited magic sprouting up across the land. Landan has since been sent to investigate strange reports now farther to the north, and has embarked on his first assignment, only to discover he may be up against more then he was prepared for.
Out of Character thread (http://www.giantitp.com/forums/showthread.php?431270-OOC-The-Heroes-of-Circumstance)
Prepare for a legendary tale of five six ordinary people who take on an epic quest to save the world.