Maragaram
2015-08-04, 12:15 PM
For the least couple of days I've been working on a campaign setting loosely inspired by (but not based on) Magic: the Gathering. Basically the crux of the world is that it runs on mana, a normally invisible form of energy that powers supernatural abilities and can have effects on emotions and physiology. Pure mana, which makes up the core of the world, is white (or black, depending on which scholars you're talking to). Pure mana diffuses through the matter of the world and divides itself into distinct colors which are accessible by living beings on the surface of the world. There are six colors, representing the six basic primary and secondary colors of color theory, each of which is diametrically opposed to its "complement" - the opposite color on the color wheel. In turn, adjacent colors of mana share characteristics which allow them to work together more effectively. So, orange mana and blue mana are inherently opposed to each other, but orange mana shares characteristics with red mana and yellow mana. The characteristics of each color of mana are loosely based on real-world color psychology - the psychological effects that different colors have on human minds.
Quick summary of the six colors:
Red Mana is the mana of energy and action. It stimulates physical energies, and motivates living beings to take action and bring about change. It brings out passionate emotions, such a lust and rage, and exerts an assertive, tangible force on the world. At its worst, red mana can inspire aggressive, destructive, and ruthless behavior. Red mana is associated with the characteristic of Power, and is diametrically opposed to green mana.
Orange Mana is the mana of adventure and sociability. It is a highly versatile and adaptable form of mana, and encourages living beings to be the same, stimulating the desire to sex out new opportunities and pleasurable experiences and facilitating social communication. It inspires emotional resilience, enthusiasm for life, and courage in the face of adversity. It also stimulates self-indulgent impulses, including appetite. At its worst, orange mana can be a bit overbearing, and can inspire needlessly risky or overindulgent behavior. Orange mana is associated with the characteristic of Vitality. It is diametrically opposed to blue mana.
Yellow mana is the mana of the mind and intellect. It encourages analytical, practical thinking, and stimulates creative impulses and the sharing of new ideas. It also helps living beings achieve a sense of focus and alertness, and helps with making even difficult decisions quickly. At its worst, yellow mana can be anxiety-causing, and can make living beings feel emotionless and overly critical of themselves and others. Yellow mana is associated with the characteristic of Intellect, and is diametrically opposed to purple mana.
Green mana is the mana of harmony and growth. It encourages diplomacy, agreeableness, and compromise between living beings, and stimulates protective and nurturing impulses, primarily towards nature itself. It has soothing qualities that facilitate rest and the restoration of one's energies. It has rejuvenating effects on living beings, including the power to heal both emotional and physical damages. At its worst, green mana can inspire feelings of possessiveness and isolation in the interests of self-defense, and can cause living beings to be over-cautious, avoiding taking action even when doing so might be in their best interests. Green mana is associated with the characteristic of Balance, and is diametrically opposed to red mana.
Blue mana is the mana of trust and responsibility. It inspires the qualities of loyalty and honor, and provides living beings with a sense of organization and stability in their lives. It has a calming quality that suppresses volatile emotions and impulses and quiets the mind, and providing clarity of thought. It seeks to maintain order and peace at all costs. At its worst, blue mana can cause living beings to be overly conservative and rigid in their ways, and facilitate emotional manipulation, which can in turn lead to depression. Blue mana is associated with the characteristic of Wisdom, and is diametrically opposed to orange mana.
Purple mana is the mana of spirituality and imagination. It gives living beings with a sense of empathy for others, stimulating feelings of fellowship and love. It also creates a focus on dignity and spiritual wholeness. It provides inspiration for impractical ideas, either through quiet contemplation or through dreams, and encourages idealistic thought. At its worst, purple mana can make living beings seem immature and deluded, leaving them lost in fantasy while ignoring the realities of the physical world. Purple mana is associated with the characteristic of Spirit, and is diametrically opposed to yellow mana.
...anyway, that's the basic idea. I didn't really go into much detail on how the different colors of mana oppose or bolster each other, but I hope that at least some of it should seem obvious. For example, red mana stimulates energies and encourages action (which uses energy), while green mana restores lost energies and encourages rest. Red takes the actions that green hesitates to take, and green heals the wounds that red's sometimes more ill-considered actions leave on the world. Without both types of mana acting on the world, everything would be thrown out of whack. Which is partially why I've conceived of some green mana users who think that they are what is best for the world because their magic encourages that necessary moderation and balance... but I digress.
Part of what I'm trying to do now is to conceive of the types of cultures that would develop when people become reliant on a particular source of mana. Right now I have the foggy idea of the world being divided into the three "Primary Nations" and the three "Secondary Territories." This is based on the idea that the three primary colors of mana (Yellow, Red, and Blue) stimulate impulses that by coincidence lead to faster advancement of society (yellow develops innovation ideas and technology, red asserts its dominance and takes action to maintain it, and blue creates stability and order). Meanwhile, the three secondary colors stimulate impulses that tend to undermine what we think about as societal advancement (orange is overly concerned with seeking adventure and excitement, green is focused on not upsetting what already exists and helping IT grow, and purple is overly impractical and more concerned with the spiritual world than the physical one. These cultures are just as rich as the others, but they lack the innovation, order, and drive of the primary three.
Six basic societies: (I'm still deciding whether I want this to be a human-populated world or one with unique races for each mana type, so I think of them as "cultures"or "societies" by default)
Yellow Nation - a post-industrial technocracy (rule by the educated); the most "advanced nation," constantly churning out new and ever more impressive inventions; somewhat further ahead technologically than most real first-world countries; the educated rule, but since everyone is focused on what is most practical and going forward as fast as possible, they overlook basic human needs at times (pollution is a big problem)
Red Nation - an industrial kratocracy (rule by the strong); whoever is strong enough can take power and hold onto it for as long as they can before being overthrown; the advancement of industry and technology is pushed forward by the immediate needs and wants of the growing body of people, but is somewhat slowed by the constant power shifts; around the late 1800s, early 1900s in tech level - mass-produced cars and automatic weaponry are a big deal right now
Blue Nation - a feudal timocracy (rule by the honorable) with religious elements; very stable yet stratified society where everyone has a place in the power hierarchy based on how honorable and loyal they are to the state; somewhat held back in technological advancement by their reluctance to accept new ideas and allow change (allow some ideas and invetions gradually sneak in without notice, especially among the wider population); also has some police-state/"Big Brother" elements, with people having their emotions and thinking monitored by those in the higher levels of power, just to make sure they're staying loyal and not upsetting the peace and order of society
Purple Territory - an agrarian theocracy/magocracy; the church and the state are basically the same, since everyone's primary focus is on their spiritual well-being, but religious leaders are also those who make the most use of mana (not everyone has the capability); the primary food-producing society, charitable in trade within themselves and with other nations/territories; also grow opiates for "dream-walking," an important religious activity (most adults have eyes that are always dilated from regular use); not as technologically advanced as the three "nations" because they are primarily concerned with spiritual rather than material/technological advancement;
Green Territory - a number of horticultural (gardening-based) communities that practice direct democracy; people usually live together in relatively small, isolated groups, so direct democracy actually tends to be a good ways to decide things (everyone gets and equal say); the "territory" has been prevented from developing into a real "nation" due to the fact that the decision-making process is stymied by larger numbers of people trying to consider many different possible paths and outcomes all at once; use alternative, sustainable farming/gardening methods to cause as little harm to the environment as possible; communities live around and in the larger forests, and seek to protect the natural resources from abuse by the Primary Nations; basically always in diplomatic negotiations, except when they sometimes completely cut off contact and trade completely (wood periodically becomes a very limited resource for this reason)
Orange Territory - a number of nomadic, pastoral chiefdoms with egalitarian elements; almost constantly on the move, the "territory" is really just a diffused and widely-spread area of land unclaimed by the other societies that they use for grazing cattle; freedom of choice is very important to everyone, and the biggest crime is to take away someone else's freedom of choice/consent; very hospitable to outsiders, especially other travelers; an importance cultural custom is to always take something new from encounters with outsiders - leads to different bands sometimes having widely differing customs, all adopted from other groups
So that's basically a summary of everything I've come up with so far. It's pretty vague, partially because I decided I want to figure out some of the mechanics first....
Here's the problem with that.
Right now I'm trying to come up with exactly how each color of mana can be used (i.e. what kinds of powers they each convey), and I'm kind of hitting a wall. I always have a hard time creating mechanics for abstract concepts like magic. I know what a basically what each color of mana to be capable of, based on the basic effects they each have and which characteristic/attribute each color is linked to. Like, Green obviously gets healing magic, and Red obviously gets offensive magic, and Blue obviously gets control magic... and I guess Orange gets... Communication magic? Travel magic? And Yellow and Purple get... uh... Creation magic and... empathy magic? Dream magic?
I think I need it all spelled out (haha) a bit better, because those individual effects aren't even the only things each color can do. I'm just having trouble developing the psychological effects into actual spells (or types of magic, really). I tried looking at Magic the Gathering's way of splitting up powers by color, but it's hard to. And I was thinking that D&D's disciplines for psionic powers was actually a good model, but it doesn't work quite right (like Green and Red most have aspects of Psychometabolism, and the extraplanar elements of Psychoportation fit better with Purple than with Orange). Traditional D&D spell schools are obviously equally unhelpful for this, especially because this is going to be a spell-points system based on characteristics/attributes rather than a Vancian magic system.
So... Does anyone have any ideas on how I can make this mana/color-based magic system actually workable, giving each color unique powers while still maintaining the oppositional elements?
(That's the actually question here. Probably. I'm as confused as you probably are right now.)
Quick summary of the six colors:
Red Mana is the mana of energy and action. It stimulates physical energies, and motivates living beings to take action and bring about change. It brings out passionate emotions, such a lust and rage, and exerts an assertive, tangible force on the world. At its worst, red mana can inspire aggressive, destructive, and ruthless behavior. Red mana is associated with the characteristic of Power, and is diametrically opposed to green mana.
Orange Mana is the mana of adventure and sociability. It is a highly versatile and adaptable form of mana, and encourages living beings to be the same, stimulating the desire to sex out new opportunities and pleasurable experiences and facilitating social communication. It inspires emotional resilience, enthusiasm for life, and courage in the face of adversity. It also stimulates self-indulgent impulses, including appetite. At its worst, orange mana can be a bit overbearing, and can inspire needlessly risky or overindulgent behavior. Orange mana is associated with the characteristic of Vitality. It is diametrically opposed to blue mana.
Yellow mana is the mana of the mind and intellect. It encourages analytical, practical thinking, and stimulates creative impulses and the sharing of new ideas. It also helps living beings achieve a sense of focus and alertness, and helps with making even difficult decisions quickly. At its worst, yellow mana can be anxiety-causing, and can make living beings feel emotionless and overly critical of themselves and others. Yellow mana is associated with the characteristic of Intellect, and is diametrically opposed to purple mana.
Green mana is the mana of harmony and growth. It encourages diplomacy, agreeableness, and compromise between living beings, and stimulates protective and nurturing impulses, primarily towards nature itself. It has soothing qualities that facilitate rest and the restoration of one's energies. It has rejuvenating effects on living beings, including the power to heal both emotional and physical damages. At its worst, green mana can inspire feelings of possessiveness and isolation in the interests of self-defense, and can cause living beings to be over-cautious, avoiding taking action even when doing so might be in their best interests. Green mana is associated with the characteristic of Balance, and is diametrically opposed to red mana.
Blue mana is the mana of trust and responsibility. It inspires the qualities of loyalty and honor, and provides living beings with a sense of organization and stability in their lives. It has a calming quality that suppresses volatile emotions and impulses and quiets the mind, and providing clarity of thought. It seeks to maintain order and peace at all costs. At its worst, blue mana can cause living beings to be overly conservative and rigid in their ways, and facilitate emotional manipulation, which can in turn lead to depression. Blue mana is associated with the characteristic of Wisdom, and is diametrically opposed to orange mana.
Purple mana is the mana of spirituality and imagination. It gives living beings with a sense of empathy for others, stimulating feelings of fellowship and love. It also creates a focus on dignity and spiritual wholeness. It provides inspiration for impractical ideas, either through quiet contemplation or through dreams, and encourages idealistic thought. At its worst, purple mana can make living beings seem immature and deluded, leaving them lost in fantasy while ignoring the realities of the physical world. Purple mana is associated with the characteristic of Spirit, and is diametrically opposed to yellow mana.
...anyway, that's the basic idea. I didn't really go into much detail on how the different colors of mana oppose or bolster each other, but I hope that at least some of it should seem obvious. For example, red mana stimulates energies and encourages action (which uses energy), while green mana restores lost energies and encourages rest. Red takes the actions that green hesitates to take, and green heals the wounds that red's sometimes more ill-considered actions leave on the world. Without both types of mana acting on the world, everything would be thrown out of whack. Which is partially why I've conceived of some green mana users who think that they are what is best for the world because their magic encourages that necessary moderation and balance... but I digress.
Part of what I'm trying to do now is to conceive of the types of cultures that would develop when people become reliant on a particular source of mana. Right now I have the foggy idea of the world being divided into the three "Primary Nations" and the three "Secondary Territories." This is based on the idea that the three primary colors of mana (Yellow, Red, and Blue) stimulate impulses that by coincidence lead to faster advancement of society (yellow develops innovation ideas and technology, red asserts its dominance and takes action to maintain it, and blue creates stability and order). Meanwhile, the three secondary colors stimulate impulses that tend to undermine what we think about as societal advancement (orange is overly concerned with seeking adventure and excitement, green is focused on not upsetting what already exists and helping IT grow, and purple is overly impractical and more concerned with the spiritual world than the physical one. These cultures are just as rich as the others, but they lack the innovation, order, and drive of the primary three.
Six basic societies: (I'm still deciding whether I want this to be a human-populated world or one with unique races for each mana type, so I think of them as "cultures"or "societies" by default)
Yellow Nation - a post-industrial technocracy (rule by the educated); the most "advanced nation," constantly churning out new and ever more impressive inventions; somewhat further ahead technologically than most real first-world countries; the educated rule, but since everyone is focused on what is most practical and going forward as fast as possible, they overlook basic human needs at times (pollution is a big problem)
Red Nation - an industrial kratocracy (rule by the strong); whoever is strong enough can take power and hold onto it for as long as they can before being overthrown; the advancement of industry and technology is pushed forward by the immediate needs and wants of the growing body of people, but is somewhat slowed by the constant power shifts; around the late 1800s, early 1900s in tech level - mass-produced cars and automatic weaponry are a big deal right now
Blue Nation - a feudal timocracy (rule by the honorable) with religious elements; very stable yet stratified society where everyone has a place in the power hierarchy based on how honorable and loyal they are to the state; somewhat held back in technological advancement by their reluctance to accept new ideas and allow change (allow some ideas and invetions gradually sneak in without notice, especially among the wider population); also has some police-state/"Big Brother" elements, with people having their emotions and thinking monitored by those in the higher levels of power, just to make sure they're staying loyal and not upsetting the peace and order of society
Purple Territory - an agrarian theocracy/magocracy; the church and the state are basically the same, since everyone's primary focus is on their spiritual well-being, but religious leaders are also those who make the most use of mana (not everyone has the capability); the primary food-producing society, charitable in trade within themselves and with other nations/territories; also grow opiates for "dream-walking," an important religious activity (most adults have eyes that are always dilated from regular use); not as technologically advanced as the three "nations" because they are primarily concerned with spiritual rather than material/technological advancement;
Green Territory - a number of horticultural (gardening-based) communities that practice direct democracy; people usually live together in relatively small, isolated groups, so direct democracy actually tends to be a good ways to decide things (everyone gets and equal say); the "territory" has been prevented from developing into a real "nation" due to the fact that the decision-making process is stymied by larger numbers of people trying to consider many different possible paths and outcomes all at once; use alternative, sustainable farming/gardening methods to cause as little harm to the environment as possible; communities live around and in the larger forests, and seek to protect the natural resources from abuse by the Primary Nations; basically always in diplomatic negotiations, except when they sometimes completely cut off contact and trade completely (wood periodically becomes a very limited resource for this reason)
Orange Territory - a number of nomadic, pastoral chiefdoms with egalitarian elements; almost constantly on the move, the "territory" is really just a diffused and widely-spread area of land unclaimed by the other societies that they use for grazing cattle; freedom of choice is very important to everyone, and the biggest crime is to take away someone else's freedom of choice/consent; very hospitable to outsiders, especially other travelers; an importance cultural custom is to always take something new from encounters with outsiders - leads to different bands sometimes having widely differing customs, all adopted from other groups
So that's basically a summary of everything I've come up with so far. It's pretty vague, partially because I decided I want to figure out some of the mechanics first....
Here's the problem with that.
Right now I'm trying to come up with exactly how each color of mana can be used (i.e. what kinds of powers they each convey), and I'm kind of hitting a wall. I always have a hard time creating mechanics for abstract concepts like magic. I know what a basically what each color of mana to be capable of, based on the basic effects they each have and which characteristic/attribute each color is linked to. Like, Green obviously gets healing magic, and Red obviously gets offensive magic, and Blue obviously gets control magic... and I guess Orange gets... Communication magic? Travel magic? And Yellow and Purple get... uh... Creation magic and... empathy magic? Dream magic?
I think I need it all spelled out (haha) a bit better, because those individual effects aren't even the only things each color can do. I'm just having trouble developing the psychological effects into actual spells (or types of magic, really). I tried looking at Magic the Gathering's way of splitting up powers by color, but it's hard to. And I was thinking that D&D's disciplines for psionic powers was actually a good model, but it doesn't work quite right (like Green and Red most have aspects of Psychometabolism, and the extraplanar elements of Psychoportation fit better with Purple than with Orange). Traditional D&D spell schools are obviously equally unhelpful for this, especially because this is going to be a spell-points system based on characteristics/attributes rather than a Vancian magic system.
So... Does anyone have any ideas on how I can make this mana/color-based magic system actually workable, giving each color unique powers while still maintaining the oppositional elements?
(That's the actually question here. Probably. I'm as confused as you probably are right now.)