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View Full Version : Optimization Hand of Torm - Church Inquisitor Type Class



kalos72
2015-08-05, 11:36 AM
I am looking at making a new class, gues Prestigeclass actually, for my city watch: Hand of Torm. I am looking to use the Church Inquisitor base and just modifiy some with some Fist of Raziel thrown in.

Idea is detect/defend and defeat evil and corruption within a city environment.

Hand of Torm
While many champions of good are dedicated to fighting forces of evil that are external to them and their church—as most clerics and paladins of Torm are devoted to destroying followers of Bane—the Hand of Torm is at least as concerned about evil and corruption within. When greed eats away at a city government, when devils infiltrate a knightly order and seduce its leaders to evil, when high clerics succumb to evil enchantments and fall from the path of their deities, it is usually a Hand of Torm who uncovers the evil and cuts it away. Hand of Torm specialize in divination, to detect evil and corruption, and abjuration, to protect themselves and others from evil magic.

Hit Die: d10.

REQUIREMENTS To qualify to become a Hand of Torm, a character must fulfill all the following criteria.
Alignment: Lawful good / Maybe Torm Only?
Base Attack Bonus: +6.
Skills: Diplomacy 5 ranks, Knowledge (religion) 5 ranks.
Feats:
Spells: Able to cast divine favor.


Some ideas on skills/abilities:
Detect Evil (Sp)
Magic Circle (Su)
Detect Lie (Sp)
Smite Evil (Su)
Sanctify Martial Strike Feat
Pierce Illusion (Su)
Force Shapechange (Su)
Learn the Truth (Su)


Thoughts or suggestions here, I really dont have any experience doing this. :(

torrasque666
2015-08-05, 12:39 PM
Take it to the homebrew forums is my advice.

kalos72
2015-08-05, 02:34 PM
Ok thanks, posted there too.