Celicni
2015-08-05, 04:16 PM
I'm wondering, has anyone here ever played this forum game I saw called "Roll To Dodge"?
It's basically D&D, but without character sheets (everyone starts out as an average joe, but this can also be up to the GM's discretion, or the players could pick a general area they're good at and it's up to the GM to decide if he'll give them the advantage) and the rolls only go up to 6.
1-Epic failure.
2-Failure.
3-Semi-success.
4-Success.
5-Perfect success.
6-Overkill.
You do not need to roll for actions that would be impossible to fail at (say walking) unless you're impaired in some way (broken leg).
The riskiness of the action determines how much you succeed or fail. So a 1 while shooting a pistol can result in the gun breaking or, at max, exploding in your hand doing minor damage. A 1 with a rocket launcher will result in you getting blown up.
Magic is optional, and again, up to the GM's discretion if and when it'll be allowed. Depends on the setting really.
You roll once per "round". Each round takes 24 hours (debatable) and the GM rolls all the dices. If you fail to post, you skip that round.
There aren't usually any modifiers, so what you roll (technically the GM does,though I guess players could roll too since it's still up to the GM to decide what happens) is what you get. It's up to you if you want to take a risky action and risk getting a 1.
If someone's attacking you, you get a roll to dodge, even if it's not your turn.
Lastly, it's a one off game.
TL;DR Basically a wacky D&D with no modifiers of any kind, it's all up to the GM's discerection. Not meant to be taken too seriously, and a death doesn't really matter.
It's basically D&D, but without character sheets (everyone starts out as an average joe, but this can also be up to the GM's discretion, or the players could pick a general area they're good at and it's up to the GM to decide if he'll give them the advantage) and the rolls only go up to 6.
1-Epic failure.
2-Failure.
3-Semi-success.
4-Success.
5-Perfect success.
6-Overkill.
You do not need to roll for actions that would be impossible to fail at (say walking) unless you're impaired in some way (broken leg).
The riskiness of the action determines how much you succeed or fail. So a 1 while shooting a pistol can result in the gun breaking or, at max, exploding in your hand doing minor damage. A 1 with a rocket launcher will result in you getting blown up.
Magic is optional, and again, up to the GM's discretion if and when it'll be allowed. Depends on the setting really.
You roll once per "round". Each round takes 24 hours (debatable) and the GM rolls all the dices. If you fail to post, you skip that round.
There aren't usually any modifiers, so what you roll (technically the GM does,though I guess players could roll too since it's still up to the GM to decide what happens) is what you get. It's up to you if you want to take a risky action and risk getting a 1.
If someone's attacking you, you get a roll to dodge, even if it's not your turn.
Lastly, it's a one off game.
TL;DR Basically a wacky D&D with no modifiers of any kind, it's all up to the GM's discerection. Not meant to be taken too seriously, and a death doesn't really matter.