foobar1969
2015-08-06, 12:06 PM
Each new version of D&D adds new ideas, but also rebuilds what came before. Regarding classes, 5E already covers a lot of established ground (but with its own flavor, of course).
Barbarian Berserker :: Barbarian, Berserker
Barbarian Totem :: Totem Barbarian
Bard Lore :: Bard, Bardic Sage
Bard Valor :: Valor Bard
Cleric domains :: Cleric
Druid Land & Moon :: Druid
Fighter Champion :: Fighter
Fighter Battlemaster :: Warblade, Warlord (sort of)
Fighter Eldritch Knight :: Eldritch Knight, Swordmage
Monk Open Hand :: Monk
Monk Shadow :: Shadowdancer, Ninja
Monk Elements :: avatar benders
Paladin Devotion :: Paladin
Paladin Vengeance :: Avenger
Paladin Ancients :: Warden (sort of)
Ranger Hunter & Beastmaster :: Ranger
Rogue Thief :: Rogue, Thief
Rogue Assassin :: Assassin
Rogue Arcane Trickster :: Arcane Trickster, Spellthief
Sorcerer Draconic :: Dragonblood Sorcerer
Sorcerer Wild :: Wild Mage
Warlock Patrons :: Warlock, Binder
Warlock Blade :: Hexblade
Warlock Chain :: ?
Warlock Tome :: ?
Wizard schools :: Wizard
Favored Soul :: Favored Soul (sort of)
Mystic Awakened :: Psion
Mystic Immortal :: Psychic Warrior
Going back through 2E 3E & 4E, it's fun (and easy) to speculate about classes that could be remade in PHB2 (or whatever the next non-setting splatbook will be called).
BASE CLASSES I'D LIKE TO SEE:
Artificer (or saved for an Eberron book)
Shaman / Sprit Shaman
Truenamer (ha ha but maybe serious?)
Warlord (already has archetypes from 4E)
Last, an INT based arcane class (because 5E already has 3 CHA based ones) perhaps called "Aspected Mage", with the following archetypes:
* Beguiler - enchantment & illusion, plus thief features
* Warmage - evocation, plus armor & metamagic
* Dread Necromancer - necromancy, plus undead features
(molded into the same theme:)
* Abjurant Champion - abjuration, plus combat features
* Shaper Mechanist - transmutation, plus wild shape
* Unseen Seer - divination, plus assassin features
ARCHETYPES & VARIANTS:
Crusader Paladin - replace lay on hands & spellcasting with steely resolve et al (see also ToB (http://www.giantitp.com/forums/showthread.php?427454-Tome-of-Battle(master)-5E-antero-fit))
Factotum Rogue - replace sneak attack with inspiration & dilettante
Mystic Ranger / Seeker Ranger - spirit arrows, 2/3rds caster (up to 6th level)
Scout Ranger - replace spellcasting with skirmish
Swashbuckler Fighter - replace armor with finesse
Swordsage Monk - replace ? with superiority maneuvers (see also ToB (http://www.giantitp.com/forums/showthread.php?427454-Tome-of-Battle(master)-5E-antero-fit))
Warden Barbarian - replace rage with earth powers
Barbarian Berserker :: Barbarian, Berserker
Barbarian Totem :: Totem Barbarian
Bard Lore :: Bard, Bardic Sage
Bard Valor :: Valor Bard
Cleric domains :: Cleric
Druid Land & Moon :: Druid
Fighter Champion :: Fighter
Fighter Battlemaster :: Warblade, Warlord (sort of)
Fighter Eldritch Knight :: Eldritch Knight, Swordmage
Monk Open Hand :: Monk
Monk Shadow :: Shadowdancer, Ninja
Monk Elements :: avatar benders
Paladin Devotion :: Paladin
Paladin Vengeance :: Avenger
Paladin Ancients :: Warden (sort of)
Ranger Hunter & Beastmaster :: Ranger
Rogue Thief :: Rogue, Thief
Rogue Assassin :: Assassin
Rogue Arcane Trickster :: Arcane Trickster, Spellthief
Sorcerer Draconic :: Dragonblood Sorcerer
Sorcerer Wild :: Wild Mage
Warlock Patrons :: Warlock, Binder
Warlock Blade :: Hexblade
Warlock Chain :: ?
Warlock Tome :: ?
Wizard schools :: Wizard
Favored Soul :: Favored Soul (sort of)
Mystic Awakened :: Psion
Mystic Immortal :: Psychic Warrior
Going back through 2E 3E & 4E, it's fun (and easy) to speculate about classes that could be remade in PHB2 (or whatever the next non-setting splatbook will be called).
BASE CLASSES I'D LIKE TO SEE:
Artificer (or saved for an Eberron book)
Shaman / Sprit Shaman
Truenamer (ha ha but maybe serious?)
Warlord (already has archetypes from 4E)
Last, an INT based arcane class (because 5E already has 3 CHA based ones) perhaps called "Aspected Mage", with the following archetypes:
* Beguiler - enchantment & illusion, plus thief features
* Warmage - evocation, plus armor & metamagic
* Dread Necromancer - necromancy, plus undead features
(molded into the same theme:)
* Abjurant Champion - abjuration, plus combat features
* Shaper Mechanist - transmutation, plus wild shape
* Unseen Seer - divination, plus assassin features
ARCHETYPES & VARIANTS:
Crusader Paladin - replace lay on hands & spellcasting with steely resolve et al (see also ToB (http://www.giantitp.com/forums/showthread.php?427454-Tome-of-Battle(master)-5E-antero-fit))
Factotum Rogue - replace sneak attack with inspiration & dilettante
Mystic Ranger / Seeker Ranger - spirit arrows, 2/3rds caster (up to 6th level)
Scout Ranger - replace spellcasting with skirmish
Swashbuckler Fighter - replace armor with finesse
Swordsage Monk - replace ? with superiority maneuvers (see also ToB (http://www.giantitp.com/forums/showthread.php?427454-Tome-of-Battle(master)-5E-antero-fit))
Warden Barbarian - replace rage with earth powers