Kallimakus
2015-08-10, 11:23 AM
I've been confused by this for a while now because I haven't been able to find a quick and simple breakdown of the actions involved.
I also have some specific questions that were used against me in a PVP situation.
1) Can a rider use his quick runner's shirt to make his mount take an additional move action?
Quick runner's shirt
Once per day as a swift action, the wearer can take an additional move action to move on his turn.
2)In order to use ride-by attack, do you need to be more than 2 squares away. My enemy used ride-by attack after attacking me with his lance on the previous turn.
3) Lance and spirited charge. Is the full damage multiplied, or just the damage die of the weapon.
Lance
Benefit: A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.
Spirited Charge
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
4) Quick dismount. If I fail the check, does the mount also lose a move action, preventing the use of Full attack, or just the rider, who has to take a move action to disembark.
Bonus question: Does quick runner's shirt stack with haste spell? Also, I'm not sure how they played it, but mount is a separate entity and thus a separate creature from the rider. If the rider has haste, a horse still only moves 50 feet, correct? The enemy group had a 5-man party and a level 5 wizard casting haste. Does haste allow use of Quick runner's shirt, which has haste as a craft requirement?
(FAQ states that Lead blades and Impact magic weapon property don't stack, haste says it doesn't stack with haste.)
I also have some specific questions that were used against me in a PVP situation.
1) Can a rider use his quick runner's shirt to make his mount take an additional move action?
Quick runner's shirt
Once per day as a swift action, the wearer can take an additional move action to move on his turn.
2)In order to use ride-by attack, do you need to be more than 2 squares away. My enemy used ride-by attack after attacking me with his lance on the previous turn.
3) Lance and spirited charge. Is the full damage multiplied, or just the damage die of the weapon.
Lance
Benefit: A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.
Spirited Charge
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
4) Quick dismount. If I fail the check, does the mount also lose a move action, preventing the use of Full attack, or just the rider, who has to take a move action to disembark.
Bonus question: Does quick runner's shirt stack with haste spell? Also, I'm not sure how they played it, but mount is a separate entity and thus a separate creature from the rider. If the rider has haste, a horse still only moves 50 feet, correct? The enemy group had a 5-man party and a level 5 wizard casting haste. Does haste allow use of Quick runner's shirt, which has haste as a craft requirement?
(FAQ states that Lead blades and Impact magic weapon property don't stack, haste says it doesn't stack with haste.)