bean illus
2015-08-10, 04:10 PM
I have played DnD since '78 (Chainmail, Sword n Sorcery. Remember those little 5x8 cardboard cover pamphlets?), and have always enjoyed the same character. Now I have played this character in several different classes, but the motivation and personality are the same.
I only got into 3.5 in '08 and min/max/CO about 2-3 years ago, and have made a few clumsy attempts at exploring the character's classes, but i still haven't read everything much less memorized it.
....Particularly with items, and with fancy combos, i've never really fleshed him out. I've never really nailed down the old 'nova strike', etc.
So, i've decided to start a pretty big project (big for me) and detail more of the build than ever before, including magic items. And to use this forum to help, edit, and file the information.
Please feel free to assist me on this project. I am certain that i will need all advice.
I think what I will do is start an editing round of several post, and then maybe transpose the results onto a 'final' document/thread.
Therewith; the purpose of this thread will be to ponder:
How possible and to what definition is 'stand alone character' as well as 'undetectable', assassin, spy, etc. Doing so should lead to classes?
Male Half elf, raised at the Court of a small half-elven princedom far far away, by a father who was weapons master to the king, and mother of royal elven blood.
...This promising fledgling half-elven princedom was razed in it's first century by allied racial purist elves and humans.
And our hero is....you guessed it! The surviving son, buried under the overturned furniture while his mother and father were murdered. Then to spend his life in fear that he will be assassinated by evil affiliations before he can claim his rightful fiefdom and his fathers sword!
These things create the character, who will go undercover for years at a time, then change completely and go undercover as someone else. A PC who needs stealth, and non-detection, and meta (divination, etc). And a way to 'one shot' pretty much any other assassin.
Now I know the character won't be able to toe-to-toe, but he doesn't do that so much, except as part of an alias. What he needs to do is NEVER BE FOUND BY ANYBODY until he knows he needs to KILL THEM. And spying.
I really love playing skills, and think they might be important to this character. I used to always start him as a rogue, but have looked into others...I know more about items now, and I am now more aware that spells are mandatory.
Suggestions?
I only got into 3.5 in '08 and min/max/CO about 2-3 years ago, and have made a few clumsy attempts at exploring the character's classes, but i still haven't read everything much less memorized it.
....Particularly with items, and with fancy combos, i've never really fleshed him out. I've never really nailed down the old 'nova strike', etc.
So, i've decided to start a pretty big project (big for me) and detail more of the build than ever before, including magic items. And to use this forum to help, edit, and file the information.
Please feel free to assist me on this project. I am certain that i will need all advice.
I think what I will do is start an editing round of several post, and then maybe transpose the results onto a 'final' document/thread.
Therewith; the purpose of this thread will be to ponder:
How possible and to what definition is 'stand alone character' as well as 'undetectable', assassin, spy, etc. Doing so should lead to classes?
Male Half elf, raised at the Court of a small half-elven princedom far far away, by a father who was weapons master to the king, and mother of royal elven blood.
...This promising fledgling half-elven princedom was razed in it's first century by allied racial purist elves and humans.
And our hero is....you guessed it! The surviving son, buried under the overturned furniture while his mother and father were murdered. Then to spend his life in fear that he will be assassinated by evil affiliations before he can claim his rightful fiefdom and his fathers sword!
These things create the character, who will go undercover for years at a time, then change completely and go undercover as someone else. A PC who needs stealth, and non-detection, and meta (divination, etc). And a way to 'one shot' pretty much any other assassin.
Now I know the character won't be able to toe-to-toe, but he doesn't do that so much, except as part of an alias. What he needs to do is NEVER BE FOUND BY ANYBODY until he knows he needs to KILL THEM. And spying.
I really love playing skills, and think they might be important to this character. I used to always start him as a rogue, but have looked into others...I know more about items now, and I am now more aware that spells are mandatory.
Suggestions?