unseenmage
2015-08-11, 09:43 PM
Due to some players being unable to attend I am adding a monstrous character NPC to the group to shore up their numbers. To reduce DMPC-syndrome I intend to rotate the NPC out for a new one every story arc. So far I've found three monsters of appropriate CR to intro to the party, who knows which they'll side with and take along with them.
I'm also taking this opportunity to fiddle about with Pathfinders version of Level Adjustment for the first time just to get a feel for it for when I get to play.
Party just hit level 2 and are at the lull in the action right after the first combat of the Rise of the Runelords Anniversary Edition book. The remaining player excels at system mastery and is aiming to play a tier three Alchemist. These monster, heroic NPCs should fall along that power level. PFSRD and PRD both allowed and utilized for this game.
The monsters in question are each CR 2; the Poltergeist (http://www.d20pfsrd.com/bestiary/monster-listings/undead/poltergeist) (Str --,+2 Dex, Con --, -6 Int, +2 Wis, +2 Cha), the Souldbound Doll (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/doll-soulbound) (-4 Str, +4 Dex, Con --, -2 Cha), and the Soulsliver (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/soulsliver) (+4 Str, +6 Dex, +2 Con, +2 Wis, +2 Cha).
The Poltergeist is supposed to be bound to a singular location. Am planning on releasing it from that limitation and having it instead be bound to a portion of its remains that the party can carry along with them. Ghost Touch weaponry won't likely come into play until it is level appropriate.
Will the Poltergeist be able to hover an object indefinitely with its Telekinesis ability or will the duration end and have to be renewed as with a cast Telekinesis spell?
The Soulsliver's ability scores look really powerful to anyone else? Anything keeping this guy from just carrying a sack of mirrors (http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-Mirror-small-steel-) everywhere he goes and flinging them all over the bbattlefield before every combat?
Advice on weaving these odd ducks into the fabric of Rise of the Runelords more than welcome also.
Any cool combinations of templates that result in a CR 2/2nd level monster character that's cool also welcome. To my knowledge this means Advanced or Giant CR 1 creatures or Young CR 3 creatures.
I'm also taking this opportunity to fiddle about with Pathfinders version of Level Adjustment for the first time just to get a feel for it for when I get to play.
Party just hit level 2 and are at the lull in the action right after the first combat of the Rise of the Runelords Anniversary Edition book. The remaining player excels at system mastery and is aiming to play a tier three Alchemist. These monster, heroic NPCs should fall along that power level. PFSRD and PRD both allowed and utilized for this game.
The monsters in question are each CR 2; the Poltergeist (http://www.d20pfsrd.com/bestiary/monster-listings/undead/poltergeist) (Str --,+2 Dex, Con --, -6 Int, +2 Wis, +2 Cha), the Souldbound Doll (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/doll-soulbound) (-4 Str, +4 Dex, Con --, -2 Cha), and the Soulsliver (http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/soulsliver) (+4 Str, +6 Dex, +2 Con, +2 Wis, +2 Cha).
The Poltergeist is supposed to be bound to a singular location. Am planning on releasing it from that limitation and having it instead be bound to a portion of its remains that the party can carry along with them. Ghost Touch weaponry won't likely come into play until it is level appropriate.
Will the Poltergeist be able to hover an object indefinitely with its Telekinesis ability or will the duration end and have to be renewed as with a cast Telekinesis spell?
The Soulsliver's ability scores look really powerful to anyone else? Anything keeping this guy from just carrying a sack of mirrors (http://www.d20pfsrd.com/equipment---final/goods-and-services/hunting-camping-survival-gear#TOC-Mirror-small-steel-) everywhere he goes and flinging them all over the bbattlefield before every combat?
Advice on weaving these odd ducks into the fabric of Rise of the Runelords more than welcome also.
Any cool combinations of templates that result in a CR 2/2nd level monster character that's cool also welcome. To my knowledge this means Advanced or Giant CR 1 creatures or Young CR 3 creatures.