JNAProductions
2015-08-12, 10:11 PM
Requirements
Extra Attack
Strength 15+
Intelligence 10-
Wisdom 10-
Hit Die: d12
1
Iop-Head
2
Use Your Head!
3
Iop-Flight
4
Ability Score Improvement
5
True Iop
Iop-Head-You have disadvantage on any knowledge or deception checks, but have advantage on saves made to resist being charmed or frightened and on checks made to tell the truth. (You're too stupid to betray someone.)
Use Your Head!-You gain a headbutt attack usable as a bonus action. It uses your Strength score and you are considered proficient in it. It deals 1d6+Strength modifier damage.
Iop-Flight-Gain Expertise in Athletics and Acrobatics
True Iop-Increase your Strength, Dexterity, and Constitution scores by 2 each. In addition, you are now immune to the frightened condition.
Not really balanced, and I can't figure out how to balance it.
So instead, I made it a Cleric Domain.
Extra Attack
Strength 15+
Intelligence 10-
Wisdom 10-
Hit Die: d12
1
Iop-Head
2
Use Your Head!
3
Iop-Flight
4
Ability Score Improvement
5
True Iop
Iop-Head-You have disadvantage on any knowledge or deception checks, but have advantage on saves made to resist being charmed or frightened and on checks made to tell the truth. (You're too stupid to betray someone.)
Use Your Head!-You gain a headbutt attack usable as a bonus action. It uses your Strength score and you are considered proficient in it. It deals 1d6+Strength modifier damage.
Iop-Flight-Gain Expertise in Athletics and Acrobatics
True Iop-Increase your Strength, Dexterity, and Constitution scores by 2 each. In addition, you are now immune to the frightened condition.
Not really balanced, and I can't figure out how to balance it.
So instead, I made it a Cleric Domain.