lacesmcawesome
2007-05-06, 04:00 PM
Hi, this is my first attempt at anything home brewed at all. Please be gentle. I'm pretty sure that this class is overpowered a bit, and in need of level adjustment. Keep in mind that it's my first attempt, and at the time of its creation, I only had the PHB available.
Onwards, then:
The Pillaging Warrior
The barbaric warriors of the sea are drawn to their lifestyle for the power, wealth, and excitement. They are the terror of all seaside village inhabitants.
Adventures: Pillaging warriors tend to adventure to hone their skills, and they love destroying and raiding small villages to keep such skills sharp. they have no interest in large cities, though, due to the heavy presence of government officials who would like to execute the pillagers. However, some pillagers may travel to the cities to exact revenge of a brother, fallen at the hands of some soldier.
Characteristics: Pillaging Warriors are almost always the aggressors in a conflict. They have low-tolerance for learned members of society. Modern technology tends to frighten them, and they are known for destroying that which they fear.
Alignment: Chaotic evil
Religion: Most pillagers have no religion, as they pride themselves in their individual abilites, and have no use for Gods. Those who do choose a religion tend to worship Erythnul (God of Slaughter), as they can relate him to themselves.
Background: Most pillagers come from long families of seafaring warriors. Their traditional mode of travel and attack is by sea, indicating that most hail from islands or seaside towns.
Races: Most pillagers tend to be either half-orcs or humans.
Role: A pillager's role in a party could be as a main striker. They love to fight, and do well in the point position, though in that position they may start many more conflicts than needed, attacking random strangers for a look they deem disrespectful. Pillagers are bad diplomats and thinkers. Still, any party traveling with a pillager may get more cooperation, fear, or even gifts from a person or village, due to the fear of the large pillager.
Pillaging Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+3|
+0|
+2| Fast movement, Quickstrike
2nd|
+3|
+3|
+0|
+2| bloodlust 1/day
3rd|
+3|
+4|
+0|
+3|Bloodlust 1/day for 2 rounds
4th|
+4|
+4|
+0|
+3|Rally Minions
5th|
+5|
+5|
+1|
+4|Damage Reduction 1/-
6th|
+7/+0|
+6|
+2|
+4|bonus feat
7th|
+7/+2|
+7|
+2|
+4|Rally Minions +1 minion
8th|
+8/+4|
+9|
+3|
+5|exotic weapon proficiency feat
9th|
+8/+6|
+9|
+3|
+5|Damage Reduction 3/-
10th|
+10/+8|
+10|
+3|
+5|
11th|
+10/+9/+0|
+12|
+3|
+5|Bloodlust 2/day 2 rounds
12th|
+11/+10/+4|
+12|
+4|
+6|Rally Minions 4 rounds
13th|
+13/+10/+5|
+12|
+4|
+6|
14th|
+14/+10/+6|
+12|
+5|
+7|
15th|
+15/+11/+7/+1|
+12|
+5|
+7|Damage Reduction 5/-
16th|
+16/+11/+7/+2|
+12|
+5|
+7|Terrorize
17th|
+17/+12/+9/+2|
+13|
+5|
+7|Damage reduction 6/-
18th|
+18/+12/+11/+3|
+13|
+5|
+7|
19th|
+18/+13/+13/+4|
+13|
+5|
+8|Rally Minions 5 rounds
20th|
+18/+15/+14/+6|
+13|
+5|
+8|
[/table]
Abilities: Strenth and consititution are the most important skills for pillaging warriors, sine they rely so heavily on heir brute strengt, and they have great determination.
Alignment: chaotic evil
Hit die: d10
Class skills: climb, handle animal, hide, intimidate, jump, listen, ride, survival, swim
Skill points at 1st level: (5 + INT modifier) X 4
Skill points at each additional level: 4 + INT modifier
Class Features:
Weapon Proficiency: Pillagers are proficient with simple and martial weapons, light armor, meadium armor, heavy armor, and shileds (except tower shields)
Fast movement: A Pillaging Warrior has faster speed than his races normal speed. His speed is increased by 10 feat. This is only applied when wearing light or medium armor, and when he carries no shield or medium load.
Quickstrike: since pillagers are normally always the aggressors, they gain a +5 initiative bonus. B
Bloodlust: Starting at level 2, a pillager is able to acuire bloodlust, which adds +1 to his damage. bloodlust can be used 1/day at first, and only lasts 1 round. When in a state of bloodlust, he loses control, and any attack roll 10 and under deals 1d4+1(per level) damage to himself.
Rally Minions: At 4th level, a pillaging warrior can roll a diplomacy check (DC10- CHA modifier) and rally minions to help in battle. The number of minions is the same as the character's charisma modifier. Minons have the same stats as NPC warriors and are only level 1. This can only be used when there are NPCs in a 1-mile radius. Minions last for 3 rounds, and can't be called again for 24 hours. If they move 100 feet away from the PC, they are no longer under his control.
Exotic weapon proficiency: At 8th level, a pillaging warrior gains the feat Exotic weapon proficiency.
Terrorize: At 16th level, a pillaging warrior can terrorize his enemies. Their AC is lowered by 3, unless they succeed in a will save against a pillager's intimidate check.
A few other notes.
I originally created this class to be an enemy at level 1, and a BBEG at level 4. I really liked the class, and decided it would be a pretty cool player class. I realize it's heavily overpowered, but it was meant to be a huge challenge for my players.
I'm thinking an LA +2 maybe? Maybe even higher.
Please be gentle.
Onwards, then:
The Pillaging Warrior
The barbaric warriors of the sea are drawn to their lifestyle for the power, wealth, and excitement. They are the terror of all seaside village inhabitants.
Adventures: Pillaging warriors tend to adventure to hone their skills, and they love destroying and raiding small villages to keep such skills sharp. they have no interest in large cities, though, due to the heavy presence of government officials who would like to execute the pillagers. However, some pillagers may travel to the cities to exact revenge of a brother, fallen at the hands of some soldier.
Characteristics: Pillaging Warriors are almost always the aggressors in a conflict. They have low-tolerance for learned members of society. Modern technology tends to frighten them, and they are known for destroying that which they fear.
Alignment: Chaotic evil
Religion: Most pillagers have no religion, as they pride themselves in their individual abilites, and have no use for Gods. Those who do choose a religion tend to worship Erythnul (God of Slaughter), as they can relate him to themselves.
Background: Most pillagers come from long families of seafaring warriors. Their traditional mode of travel and attack is by sea, indicating that most hail from islands or seaside towns.
Races: Most pillagers tend to be either half-orcs or humans.
Role: A pillager's role in a party could be as a main striker. They love to fight, and do well in the point position, though in that position they may start many more conflicts than needed, attacking random strangers for a look they deem disrespectful. Pillagers are bad diplomats and thinkers. Still, any party traveling with a pillager may get more cooperation, fear, or even gifts from a person or village, due to the fear of the large pillager.
Pillaging Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+3|
+0|
+2| Fast movement, Quickstrike
2nd|
+3|
+3|
+0|
+2| bloodlust 1/day
3rd|
+3|
+4|
+0|
+3|Bloodlust 1/day for 2 rounds
4th|
+4|
+4|
+0|
+3|Rally Minions
5th|
+5|
+5|
+1|
+4|Damage Reduction 1/-
6th|
+7/+0|
+6|
+2|
+4|bonus feat
7th|
+7/+2|
+7|
+2|
+4|Rally Minions +1 minion
8th|
+8/+4|
+9|
+3|
+5|exotic weapon proficiency feat
9th|
+8/+6|
+9|
+3|
+5|Damage Reduction 3/-
10th|
+10/+8|
+10|
+3|
+5|
11th|
+10/+9/+0|
+12|
+3|
+5|Bloodlust 2/day 2 rounds
12th|
+11/+10/+4|
+12|
+4|
+6|Rally Minions 4 rounds
13th|
+13/+10/+5|
+12|
+4|
+6|
14th|
+14/+10/+6|
+12|
+5|
+7|
15th|
+15/+11/+7/+1|
+12|
+5|
+7|Damage Reduction 5/-
16th|
+16/+11/+7/+2|
+12|
+5|
+7|Terrorize
17th|
+17/+12/+9/+2|
+13|
+5|
+7|Damage reduction 6/-
18th|
+18/+12/+11/+3|
+13|
+5|
+7|
19th|
+18/+13/+13/+4|
+13|
+5|
+8|Rally Minions 5 rounds
20th|
+18/+15/+14/+6|
+13|
+5|
+8|
[/table]
Abilities: Strenth and consititution are the most important skills for pillaging warriors, sine they rely so heavily on heir brute strengt, and they have great determination.
Alignment: chaotic evil
Hit die: d10
Class skills: climb, handle animal, hide, intimidate, jump, listen, ride, survival, swim
Skill points at 1st level: (5 + INT modifier) X 4
Skill points at each additional level: 4 + INT modifier
Class Features:
Weapon Proficiency: Pillagers are proficient with simple and martial weapons, light armor, meadium armor, heavy armor, and shileds (except tower shields)
Fast movement: A Pillaging Warrior has faster speed than his races normal speed. His speed is increased by 10 feat. This is only applied when wearing light or medium armor, and when he carries no shield or medium load.
Quickstrike: since pillagers are normally always the aggressors, they gain a +5 initiative bonus. B
Bloodlust: Starting at level 2, a pillager is able to acuire bloodlust, which adds +1 to his damage. bloodlust can be used 1/day at first, and only lasts 1 round. When in a state of bloodlust, he loses control, and any attack roll 10 and under deals 1d4+1(per level) damage to himself.
Rally Minions: At 4th level, a pillaging warrior can roll a diplomacy check (DC10- CHA modifier) and rally minions to help in battle. The number of minions is the same as the character's charisma modifier. Minons have the same stats as NPC warriors and are only level 1. This can only be used when there are NPCs in a 1-mile radius. Minions last for 3 rounds, and can't be called again for 24 hours. If they move 100 feet away from the PC, they are no longer under his control.
Exotic weapon proficiency: At 8th level, a pillaging warrior gains the feat Exotic weapon proficiency.
Terrorize: At 16th level, a pillaging warrior can terrorize his enemies. Their AC is lowered by 3, unless they succeed in a will save against a pillager's intimidate check.
A few other notes.
I originally created this class to be an enemy at level 1, and a BBEG at level 4. I really liked the class, and decided it would be a pretty cool player class. I realize it's heavily overpowered, but it was meant to be a huge challenge for my players.
I'm thinking an LA +2 maybe? Maybe even higher.
Please be gentle.