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View Full Version : Pathfinder Happiness is a Warm Spell Component Pouch: The Bullet Witch



Oberon Kenobi
2015-08-14, 11:32 AM
http://orig05.deviantart.net/69ca/f/2014/224/1/7/magician_and_gunslinger_by_brolken-d7uwm5f.jpg (http://brolken.deviantart.com/art/Magician-and-Gunslinger-475173411)


The Bullet Witch

A Gunslinger Archetype for use with Spheres of Power

Class Skills: The Bullet Witch removes Knowledge (Engineering) and Sleight of Hand from her class skill list, and adds Knowledge (Arcana) and Spellcraft.

Weapon and Armor Proficiencies: The Bullet Witch is not proficient with firearms.

Spellslinging: Many Gunslinger class features refer to firearm attack rolls, including many Gunslinger Deeds and Grit recovery methods. For the Bullet Witch, all such features instead are used with Destruction Sphere abilities requiring attack rolls. Destruction Sphere abilities which do not require an attack roll, such as certain blast shapes, do not qualify for these abilities.

Finally, you may treat Destruction Sphere blasts requiring an attack roll as firearms for any feats which could normally apply to firearms (e.g., Weapon Focus, Snap Shot, Gun Twirling).


Casting: A Bullet Witch may combine spheres and talents to cre*ate magical effects. Bullet Witch is considered a Low-Caster and selects either Charisma or Wisdom as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces the Gunslinger's proficiency with firearms.

Spell Pool: The Bullet Witch gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A Bullet Witch gains a magic talent at 2nd level, and every 2 levels thereafter.

An Eye for Destruction: At first level, the Bullet Witch gains the Destruction Sphere as a bonus sphere. She also selects one blast type, either the base Destruction Sphere ability or a blast type gained through a talent; she treats her Bullet Witch level as her caster level for the purposes of this blast type.
This replaces the Gunsmithing bonus feat, and the starting firearm gained at first level.

Grit: A Bullet Witch uses her casting ability modifier to determine the number of grit points she gains each day, and her maximum reserve of grit points. As referred to in Spellslinging, above, a Bullet Witch may regain grit by either confirming a critical hit with a sphere ability attack, or by reducing a creature to 0 or fewer hit points with a sphere ability attack while in the heat of combat. Other methods of recovering grit, such as Daring Acts and Dares, remain available as normal.
This modifies the Grit class feature.

Grit-to-Power: Once per day, a Bullet Witch may spend a spell point in place of a grit point or vice versa. She may use this ability twice at fourth level, and one additional time for every four Bullet Witch levels she possesses beyond that.
This replaces the Deadeye, Quick Clear and Lightning Reload deeds.

Bullet Witch Initiative: At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the item is not hidden, she can draw a single wand, staff or focus or material component (if appropriate to her casting tradition) as part of the initiative check.
This replaces the Gunslinger Initiative deed.


NB: If the inclusion of staves seems odd, remember that in Spheres of Power a magic staff need not take the form of a quarterstaff. Heck, it could even be a gun!

Haymaker: At 3rd level, the Bullet Witch gains the Energy Blade talent as a bonus talent; if she already possesses this talent, she may select another bonus talent or increase her spell pool by two spell points instead. If she spends one grit point when making an Energy Blade attack roll, she can make an immediate combat maneuver check to knock the target prone as a free action.
This replaces the Pistol-Whip deed.

Dead Shot: In addition to the usual benefits of this deed, for every successful attack roll beyond the first the Bullet Witch adds 2 to the DC of any required saving throws, and to her MSB for the purposes of overcoming spell resistance. Any required save or MSB check is still only rolled once.
This modifies the Dead Shot deed, and replaces the Expert Loading deed.

Magic Training: At fifth level, and every fourth level thereafter (9th, 13th and 17th), a Bullet Witch may select one of the following benefits to gain. Unless otherwise noted, each benefit may only be taken once.
*Select an additional blast type from the Destruction Sphere, other than the one selected at 1st level for Eye for Destruction. The Bullet Witch treats her class level as her caster level for the purposes of this blast type. This benefit may be selected more than once.
*Increase the critical threat range for a single Destruction Sphere blast type to 19-20. This benefit stacks with other effects which increase critical range.
*When using Destruction Sphere abilities, the Bullet Witch gains a bonus equal to her casting ability modifier on critical confirmation rolls.
*Select a single Destruction Sphere blast type; the Bullet Witch gains a bonus to damage rolls equal to 1/2 her class level. This benefit may be selected more than once; it applies to a different blast type each time.
This replaces all instances of Gun Training

Oberon Kenobi
2015-08-14, 11:34 AM
Reserved just in case.