Blackhawk748
2015-08-14, 02:45 PM
Disclaimer: This is a work of Fiction, while based upon our world much artistic license has been taken, as such assume that everything is made up and any resemblance to the real world is a coincidence.
Since the last thread was Necroed recently i realized that i should probably reincarnate it, and actually finish this :smalltongue: The Original Thread (http://www.giantitp.com/forums/showthread.php?362872-Amerhikan-Wasteland-%28an-Exodus-Setting%29)
This idea started as Exodus with fantasy races, it has since evolved into an alternate earth timeline. In a nutshell its a 1970s nuclear apocalypse with a coating of sci fi tech.
Heres the races and a snapshot of each;
Humans: Humans are strange in the fact that they are on almost every continent (except North and South Amerhika) and are almost always an underclass. Some of the more famous Human Cultures: The Celts, The Romani, and the Mongols.
Elves: The Elves originated for the Roman Empire, and after its fall formed the nations of France, Britain, Spain and Italy as well as several others. They conquered many humans and made them their serfs, an arrangement that has lasted many years. In the modern age humans are still an underclass in predominantly Elven countries.
Dwarves: Dwarves originated in Greece and the Roman Empire, eventually spreading through Germany, Russia, and the Nordic Countries. Humans in Dwarven lands are treated a bit better than in the Elven nations, but they are still an underclass.
Goblins and Bugbears: Goblins and Bugbears originated in Africa, and by and large that is where they remained for many years, until Elven slavers came in the 17th century. After that they spread around the world. Strangely there are Bugbears Native to Australia, however there are no Goblins native there.
Orcs: Orcs lived throughout Canada and Eastern Armerhika. They had many tribes spread throughout the continent. When the first elven explorers came to North Amerhika they met with orcish natives. It didnt go well. Also Amerhika is a bastardization of an Orc word meaning "Free Land" and this is what the humans called it.
Gnolls: Gnolls live throughout the Amerhikan West all the way south through Mexico. They too have many tribes throughout the continent.
Saurans: Saurans, sometimes called lizardmen, live in Southeastern Amerhika as well as all across the South Amerhikan continent.
The Timeline:
For brevity's sake im only listing important events, starting with the discovery of Amerhika (as thats where the game is set, obviously)
Late 12th century: Famed Dwarven explorer Lief Ericson sets off to colonize Newfoundland. 5 years later a second wave of colonizer a set off, planing to restock with Leif's party. But when they arrive, they find the corpses frozen next to their burn she'll of a ship. The bodies haven't been touched or even decomposed. They are just frozen with arrows sticking out of them. Black arrows.
1492 Columbus Discovers Amerhika- Christopher Columbus, an Elven explorer discovers Amerhika. Initial contact with Sauran natives was inconclusive as the Saurans appeared uninterested in anything the Elves had.
1585 Roanoke founded- Roanoke was one of the first colonies founded on Amerhika and it was the first to be wiped out. The Elves the colonized there were killed by local Orcs, while the humans where taken to the tribes camp and eventually adopted.
1586 Roanoke re founded- The humans go back to Roanoke several weeks before ships from Europe were expected, they tell the Elves on board of a mysterious illness that killed all the Elves at the colony. Some of the Elvish colonists disembark but most return to Europe. The elves that disembarked are slain by the same "illness".
1595-Elvish settlers stop coming to Amerhika, humans are sent instead, as they are immune to the "illness"
1608- The first permanent settlement in Canada is founded, apparently the "illness" is not present in the northern climes.
1609-1769 Exploration and colonization of Amerhika continue. The human colonies expand quickly with the help of the local Orcish tribes.
1770- After nearly 200 hundred years, through methods unknown, the Elvish nations discover what the "illness" actually is, and begin to send large punitive military units to Amerhika as well as put punishing taxes into place.
1775- After 5 years of punishing taxes and large scale military oppression, the humans rise up and declare independence, many orc tribes join with them as they begin to fight the allied Elvish forces.
1783- After 8 bloody years, the Revolutionary War ends, the United States of Amerhika is officially recognized as a sovereign nation. Canada is now part of Amehika.
1810- Amerhikan Navy begins "emancipation raids" off the coast of Africa. Many rescued slaves are taken to Amerhika after it is discovered that the Amerhikans have no way to get them home.
1812- The War of 1812 erupts over the price of slaves, which has almost tripled because of Amerhikan raids.
1815- After two and a half years, the war ends, Amerhika agrees to stop the naval raids.
1817- Many Sauran tribes in the Amerhikan Southeast agree to join the United States.
1856- The Plains Wars begin. Amerhikan settlers clash with Gnoll tribes on the great plains.
1865- After 9 years of bloody conflict a peace is forged between several Gnoll tribes and the United States.
1898- The Spainish Amerhikan war occurs, Amerhika gains Mexico.
1914- WWI begins, Amerhika remains in isolation
1917- At the request of France and Britain, and the promise of lucrative trade agreements, Amerhika enters WWI
1918- One year after the United States entry into the War, the War ends. Amerhika counsels against the harsh reparations France and Britain wish to levy against Germany. Amerhika's counsel is ignored and the trade agreements promised are never signed.
1920- Amerhika begins to explore the southern tip of the Mexican territory and discover the Cueva tribe of Saurans in Panama. Peaceful contact is made by Jean Maurice, a Sauran supervisor on the exploration team, and the only person the Cueva would communicate with.
1922- The Strait of Panama is discovered. Led by Cueva guides, Jean Maurice, now a respected explorer and "expert" on the Cueva, discovered the Strait of Panama, a natural pass from the Atlantic ocean to the Pacific ocean.
1926- After several years of negotiation the Cueva decide to become a protectorate of Amerhika. The Cueva begin the process of modernization.
1930- The Great Depression begins. Not being as dependent on international trade the United States isnt hit as hard as Europe. The Dust Bowl begins.
1938-The Great Depression and the Dust Bowl end. The Cueva, in their attempts to modernize, purchase all of their modern goods from Amerhika, thus shortening the Great Depression.
1939- WWII begins. Hitler asks Amerhika to join him against the Allies. Amerhika politely refuses. France' Maginot Line holds Germany back.
1942- Operation Valkyrie is a success and Hitler is assassinated along with many of his increasingly crazed staff. Henning von Tresckow, now Chancellor of Germany sends request for Amerhika to reconsider joining the Axis. While Amerhika deliberates this change, Britain and France, acting on partial intelligence, launch an attack on Manhattan. The Battle of Manhattan Harbor is fought with Amerhika coming out bruised but whole. Amerhika joins with the Axis.
1945- After 2 years of being hammered in two directions, Britain and France surrender to the Axis. Russia swears to fight "to the last man". Amerhika deploys Little Boy, a nuclear weapon, on Stalingrad, where, by happy coincidence, Joseph Stalin was giving a speech. Russia agreed to a ceasefire 3 days later.
1960- After presiding over the reconstruction of France and Russia, Amerhika withdraws from the world stage and focuses on internal problems.
1982- Edward Cochran and Floyd von Braun create the first Fusion Reactor.
1987- Sparked by Chinese aggression Amerhika begins research on Power Armor, the first suit is a success, mass production started almost immediately.
1990- Victor Holonyak creates the first man-portable laser weapon, though man-portable was debatable it started the "laser revolution". The first Fusion powered car hits the market.
2012- Day 0. Longstanding anger at Amerhika comes to a head. China, France, and Britain open "WWIII" with a massive barrage of Rad Missiles targeted at the United States. The Amerhikan laser defense system shoots down the majority of the missiles but more than enough get through, forcing the populace into the ARC Vaults. President Ron Jones gives his famous "Final Speech" before launching Amerhikan counter-measures, two multistage "bus" missiles loaded to the gills with fusion warheads. China refers to this day as "The Day of Heavens Fury" and Europe simply calls it "The Rain of Fire". There are no exact numbers on casualties, but is guessed that only 30% of the Amerhikan population is left, either in ARC Vaults or above ground.
2062- ARC Vaults begin to open.
Mechanical Stuff
All races are Medium
Human
+2 Int, +2 Con
30 ft movement speed
+1 to three skills or +3 to one skill
Elf
+2 Dex, +2 Int
30ft movement speed
+2 on Search, Spot, Listen, and Sense Motive
Automatically gets a Search check when within 5ft of a hidden door or compartment
Low light Vision
Dwarf
+2 Con, +2 Wis
20ft movement speed
+4 vs Bull Rush, Trip, and Overrun attempts
+4 on Fort saves vs Poison and Radiation
Take no movement penalty while in medium or heavy armor
Orc
+2 Str, +2 Wis
30ft movement speed
+2 on Knowledge (nature) and Survival
+4 on Fort saves vs Disease and Fatigue
Gnoll
+2 Con, +2 Str
30ft movement speed
+2 on Ride, Handle Animal, and Survival
Scent
Bugbear
+2 Str, +2 Dex
30ft Movement Speed
+1 Nat Armor
+2 Spot, Listen, Hide and Move Sliently
+1 to all saves
Goblin
+2 Int, +2 Cha
30ft Movement Speed
+2 on Diplomacy, Bluff, Repair, Disable Device and one Craft Skill
Slight Build
Sauran
+2 Str, +2 Con
30ft movement speed 15ft swim speed
+2 Nat Armor
2 Claws (1d4) and a Bite (1d4) natural attacks
Hold Breath
Oni
+2 Dex, +2 Cha
30ft movement
Low Light Vision
+1 on Will and Fort Saves
Trans-Genetic Mutant
+4 Str, +2 Con, -2 Int
30ft movement
+4 Fort vs Disease and Radiation
Combat Bonus: Trans-Genetic Mutants can only use Large or bigger Ranged weapons and Medium or larger melee weapons. Additionally they can only wear armor specially sized for them (this increases the cost by 50%) but their thick skin grants then PDR 3.
Powerful Build
Sorry for the WALL OF TEXT, yes this is my "short version" any help the playground can provide would be great.
Since the last thread was Necroed recently i realized that i should probably reincarnate it, and actually finish this :smalltongue: The Original Thread (http://www.giantitp.com/forums/showthread.php?362872-Amerhikan-Wasteland-%28an-Exodus-Setting%29)
This idea started as Exodus with fantasy races, it has since evolved into an alternate earth timeline. In a nutshell its a 1970s nuclear apocalypse with a coating of sci fi tech.
Heres the races and a snapshot of each;
Humans: Humans are strange in the fact that they are on almost every continent (except North and South Amerhika) and are almost always an underclass. Some of the more famous Human Cultures: The Celts, The Romani, and the Mongols.
Elves: The Elves originated for the Roman Empire, and after its fall formed the nations of France, Britain, Spain and Italy as well as several others. They conquered many humans and made them their serfs, an arrangement that has lasted many years. In the modern age humans are still an underclass in predominantly Elven countries.
Dwarves: Dwarves originated in Greece and the Roman Empire, eventually spreading through Germany, Russia, and the Nordic Countries. Humans in Dwarven lands are treated a bit better than in the Elven nations, but they are still an underclass.
Goblins and Bugbears: Goblins and Bugbears originated in Africa, and by and large that is where they remained for many years, until Elven slavers came in the 17th century. After that they spread around the world. Strangely there are Bugbears Native to Australia, however there are no Goblins native there.
Orcs: Orcs lived throughout Canada and Eastern Armerhika. They had many tribes spread throughout the continent. When the first elven explorers came to North Amerhika they met with orcish natives. It didnt go well. Also Amerhika is a bastardization of an Orc word meaning "Free Land" and this is what the humans called it.
Gnolls: Gnolls live throughout the Amerhikan West all the way south through Mexico. They too have many tribes throughout the continent.
Saurans: Saurans, sometimes called lizardmen, live in Southeastern Amerhika as well as all across the South Amerhikan continent.
The Timeline:
For brevity's sake im only listing important events, starting with the discovery of Amerhika (as thats where the game is set, obviously)
Late 12th century: Famed Dwarven explorer Lief Ericson sets off to colonize Newfoundland. 5 years later a second wave of colonizer a set off, planing to restock with Leif's party. But when they arrive, they find the corpses frozen next to their burn she'll of a ship. The bodies haven't been touched or even decomposed. They are just frozen with arrows sticking out of them. Black arrows.
1492 Columbus Discovers Amerhika- Christopher Columbus, an Elven explorer discovers Amerhika. Initial contact with Sauran natives was inconclusive as the Saurans appeared uninterested in anything the Elves had.
1585 Roanoke founded- Roanoke was one of the first colonies founded on Amerhika and it was the first to be wiped out. The Elves the colonized there were killed by local Orcs, while the humans where taken to the tribes camp and eventually adopted.
1586 Roanoke re founded- The humans go back to Roanoke several weeks before ships from Europe were expected, they tell the Elves on board of a mysterious illness that killed all the Elves at the colony. Some of the Elvish colonists disembark but most return to Europe. The elves that disembarked are slain by the same "illness".
1595-Elvish settlers stop coming to Amerhika, humans are sent instead, as they are immune to the "illness"
1608- The first permanent settlement in Canada is founded, apparently the "illness" is not present in the northern climes.
1609-1769 Exploration and colonization of Amerhika continue. The human colonies expand quickly with the help of the local Orcish tribes.
1770- After nearly 200 hundred years, through methods unknown, the Elvish nations discover what the "illness" actually is, and begin to send large punitive military units to Amerhika as well as put punishing taxes into place.
1775- After 5 years of punishing taxes and large scale military oppression, the humans rise up and declare independence, many orc tribes join with them as they begin to fight the allied Elvish forces.
1783- After 8 bloody years, the Revolutionary War ends, the United States of Amerhika is officially recognized as a sovereign nation. Canada is now part of Amehika.
1810- Amerhikan Navy begins "emancipation raids" off the coast of Africa. Many rescued slaves are taken to Amerhika after it is discovered that the Amerhikans have no way to get them home.
1812- The War of 1812 erupts over the price of slaves, which has almost tripled because of Amerhikan raids.
1815- After two and a half years, the war ends, Amerhika agrees to stop the naval raids.
1817- Many Sauran tribes in the Amerhikan Southeast agree to join the United States.
1856- The Plains Wars begin. Amerhikan settlers clash with Gnoll tribes on the great plains.
1865- After 9 years of bloody conflict a peace is forged between several Gnoll tribes and the United States.
1898- The Spainish Amerhikan war occurs, Amerhika gains Mexico.
1914- WWI begins, Amerhika remains in isolation
1917- At the request of France and Britain, and the promise of lucrative trade agreements, Amerhika enters WWI
1918- One year after the United States entry into the War, the War ends. Amerhika counsels against the harsh reparations France and Britain wish to levy against Germany. Amerhika's counsel is ignored and the trade agreements promised are never signed.
1920- Amerhika begins to explore the southern tip of the Mexican territory and discover the Cueva tribe of Saurans in Panama. Peaceful contact is made by Jean Maurice, a Sauran supervisor on the exploration team, and the only person the Cueva would communicate with.
1922- The Strait of Panama is discovered. Led by Cueva guides, Jean Maurice, now a respected explorer and "expert" on the Cueva, discovered the Strait of Panama, a natural pass from the Atlantic ocean to the Pacific ocean.
1926- After several years of negotiation the Cueva decide to become a protectorate of Amerhika. The Cueva begin the process of modernization.
1930- The Great Depression begins. Not being as dependent on international trade the United States isnt hit as hard as Europe. The Dust Bowl begins.
1938-The Great Depression and the Dust Bowl end. The Cueva, in their attempts to modernize, purchase all of their modern goods from Amerhika, thus shortening the Great Depression.
1939- WWII begins. Hitler asks Amerhika to join him against the Allies. Amerhika politely refuses. France' Maginot Line holds Germany back.
1942- Operation Valkyrie is a success and Hitler is assassinated along with many of his increasingly crazed staff. Henning von Tresckow, now Chancellor of Germany sends request for Amerhika to reconsider joining the Axis. While Amerhika deliberates this change, Britain and France, acting on partial intelligence, launch an attack on Manhattan. The Battle of Manhattan Harbor is fought with Amerhika coming out bruised but whole. Amerhika joins with the Axis.
1945- After 2 years of being hammered in two directions, Britain and France surrender to the Axis. Russia swears to fight "to the last man". Amerhika deploys Little Boy, a nuclear weapon, on Stalingrad, where, by happy coincidence, Joseph Stalin was giving a speech. Russia agreed to a ceasefire 3 days later.
1960- After presiding over the reconstruction of France and Russia, Amerhika withdraws from the world stage and focuses on internal problems.
1982- Edward Cochran and Floyd von Braun create the first Fusion Reactor.
1987- Sparked by Chinese aggression Amerhika begins research on Power Armor, the first suit is a success, mass production started almost immediately.
1990- Victor Holonyak creates the first man-portable laser weapon, though man-portable was debatable it started the "laser revolution". The first Fusion powered car hits the market.
2012- Day 0. Longstanding anger at Amerhika comes to a head. China, France, and Britain open "WWIII" with a massive barrage of Rad Missiles targeted at the United States. The Amerhikan laser defense system shoots down the majority of the missiles but more than enough get through, forcing the populace into the ARC Vaults. President Ron Jones gives his famous "Final Speech" before launching Amerhikan counter-measures, two multistage "bus" missiles loaded to the gills with fusion warheads. China refers to this day as "The Day of Heavens Fury" and Europe simply calls it "The Rain of Fire". There are no exact numbers on casualties, but is guessed that only 30% of the Amerhikan population is left, either in ARC Vaults or above ground.
2062- ARC Vaults begin to open.
Mechanical Stuff
All races are Medium
Human
+2 Int, +2 Con
30 ft movement speed
+1 to three skills or +3 to one skill
Elf
+2 Dex, +2 Int
30ft movement speed
+2 on Search, Spot, Listen, and Sense Motive
Automatically gets a Search check when within 5ft of a hidden door or compartment
Low light Vision
Dwarf
+2 Con, +2 Wis
20ft movement speed
+4 vs Bull Rush, Trip, and Overrun attempts
+4 on Fort saves vs Poison and Radiation
Take no movement penalty while in medium or heavy armor
Orc
+2 Str, +2 Wis
30ft movement speed
+2 on Knowledge (nature) and Survival
+4 on Fort saves vs Disease and Fatigue
Gnoll
+2 Con, +2 Str
30ft movement speed
+2 on Ride, Handle Animal, and Survival
Scent
Bugbear
+2 Str, +2 Dex
30ft Movement Speed
+1 Nat Armor
+2 Spot, Listen, Hide and Move Sliently
+1 to all saves
Goblin
+2 Int, +2 Cha
30ft Movement Speed
+2 on Diplomacy, Bluff, Repair, Disable Device and one Craft Skill
Slight Build
Sauran
+2 Str, +2 Con
30ft movement speed 15ft swim speed
+2 Nat Armor
2 Claws (1d4) and a Bite (1d4) natural attacks
Hold Breath
Oni
+2 Dex, +2 Cha
30ft movement
Low Light Vision
+1 on Will and Fort Saves
Trans-Genetic Mutant
+4 Str, +2 Con, -2 Int
30ft movement
+4 Fort vs Disease and Radiation
Combat Bonus: Trans-Genetic Mutants can only use Large or bigger Ranged weapons and Medium or larger melee weapons. Additionally they can only wear armor specially sized for them (this increases the cost by 50%) but their thick skin grants then PDR 3.
Powerful Build
Sorry for the WALL OF TEXT, yes this is my "short version" any help the playground can provide would be great.