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View Full Version : Pathfinder Bloodrage Disciple, a Bloodrager Archetype for Path of War.



RedOndjage
2015-08-14, 08:35 PM
Here's an archetype for the Bloodrager. What do you think?

Bloodrage Disciple

Bloodrage Disciples focus their arcane fury into powerful displays of might from the Path of War’s supernatural disciplines.

Maneuvers (Ex): The Bloodrage Disciple begins play with knowledge of 3 maneuvers from the following disciplines: Primal Fury and Riven Hourglass. The Bloodrage Disciple adds Autohypnosis to his list of class skills. Once he knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by a Bloodrage Disciple is considered an extraordinary ability unless otherwise noted in its description. His maneuvers are not affected by spell resistance, and he does not provoke attacks of opportunity when he initiates one. He learns additional maneuvers at higher levels, as shown in Warpath Follower Maneuver Table. The maximum level of maneuvers gained through Bloodrage Disciple levels is limited by those listed in Table: Bloodrage Disciple Maneuvers; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat.

Upon reaching 4th level, and at every even numbered Bloodrage Disciple level after that, he can choose to learn a new maneuver in place of one he already knows. In effect, the Bloodrage Disciple loses the old maneuver in exchange for the new one. The Bloodrage Disciple need not replace the old maneuver with a maneuver of the same level. He can choose a new maneuver of any level he likes, as long as he observes his restriction on the highest-level maneuvers he knows. The Bloodrage Disciple can swap only a single maneuver at any given level. A Bloodrage Disciple's primary initiator attribute is Charisma, and each Bloodrage Disciple level is counted as a full initiator level.

Maneuvers Readied: A Bloodrage Disciple can ready all three of his starting maneuvers, but as he advances in level and learns more maneuvers, he must choose which maneuvers to ready. He readies his maneuvers by practicing weapon drills or communing with his ancestors for ten minutes. The maneuvers he chooses remain readied until he decides to repeat this again and change them. The Bloodrage Disciple does not need to sleep or be well rested to ready their maneuvers; any time he spends 10 minutes in study or meditation, he can change his readied maneuvers. He begins an encounter with all readied maneuvers unexpended, regardless of how many times he may have already used them since he chose them. When the Bloodrage Disciple initiates a maneuver, he expends it for the current encounter, so each of his readied maneuvers can be used once per encounter (until they are recovered, see below).

Bloodrage Disciples are unusual among martial initiators, in that their maneuvers are granted to them through surges of fury and unstable arcane power. As such, they do not control access to their readied maneuvers. Before the Bloodrage Disciple takes their first action in an encounter, one of his readied maneuvers (randomly determined) is granted to him. The rest of his readied maneuvers are withheld, currently inaccessible. At the end of each turn, one previously withheld maneuver (again, randomly determined) is granted to the follower, and thus becomes accessible for his next turn and subsequent turns. The Bloodrage Disciple can freely choose to initiate any maneuver that is currently granted when his turn begins, but he cannot initiate a withheld maneuver. If he chooses not to employ a maneuver in a given round, his currently granted maneuvers remain available, and a previously withheld maneuver is granted, as described above. In other words, it doesn’t matter if the disciple uses his maneuvers or not—at the end of each of his turns, one withheld maneuver from his selection of readied maneuvers is granted to the Bloodrage Disciple. Over the course of a few rounds, all his maneuvers will eventually be granted. If, at the end of the Bloodrage Disciple’s turn, he cannot be granted a maneuver because he has no withheld maneuvers remaining, the Bloodrage Disciple recovers all expended maneuvers, and a new maneuver is granted to him. Randomly determine which of the Bloodrage Disciple’s maneuvers are granted and which are withheld. At the end of his next turn, a withheld maneuver is granted to the Bloodrage Disciple, and the whole process of arcane martial insight begins again.

Note: If the Bloodrage Disciple cannot ready their full allotment of readied maneuvers, they lose the ability to automatically recover their expended maneuvers, and can only recover expended maneuvers by spending a standard action.

The Bloodrage Disciple begins an encounter with additional granted maneuvers at 4th, 10th, 15th and 20th level.


Stances Known (Ex): Bloodrage Disciples begin play with knowledge of one stance from any of his available disciplines. At the indicated levels (see class table), the Bloodrage Disciple selects an additional new stance. Unlike maneuvers, stances are not expended and he does not have to ready them. All the stances he knows are available to his at all times, and he can change the stance he is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Bloodrage Disciple cannot learn a new stance at higher levels in place of one he already knows.
This ability replaces Bloodcasting and Spellcasting.

Blood’s Prowess: Each Bloodrager bloodline expresses arcane power in a different way. This grants each Bloodrage Disciple access to certain disciplines based on his bloodline, instead of gaining that bloodline’s spells. If the Bloodline Disciple does not have the associated skill of each discipline as a class skill, he adds it to his list of class skills. (This needs to become a table. How do I do that?)

Aberrant- Cursed Razor and Sleeping Goddess
Abyssal- Black Seraph and Thrashing Dragon
Arcane- Elemental Flux and Veiled Moon
Black Blood- Cursed Razor and Unquiet Grave
Celestial- Golden Lion and Silver Crane
Draconic- Elemental Flux and Thrashing Dragon
Elemental- Elemental Flux and Tempest Gale or Solar Wind
Fey- Veiled Moon and Steel Serpent
Infernal- Black Seraph and Golden Lion
Kyton- Black Seraph and Cursed Razor
Undead- Unquiet Grave and Veiled Moon
This ability modifies the Bloodline Power

Martial Blood Sanctuary: Blood Sanctuary applies to the Bloodrage Disciple’s maneuvers, as well as his allies.
This ability modifies Blood Sanctuary.

Controlled Fury (Ex): At 4th level, the Bloodrage Disciple is better able to control his frenzy through practice and a singleminded devotion to the Path of War. Whenever the Bloodrage Disciple begins a new cycle of granted maneuvers, he may choose the first two maneuvers granted to him instead of having them be randomly determined.
This ability replaces Eschew Materials.

Does this look balanced? Have I assigned thematically appropriate disciplines to each bloodline?