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View Full Version : Optimization Help! Trying to optimize crazy build.



rmccarver
2015-08-15, 11:30 PM
So to head off the questions, this ended up happening due to in game play, and the result is the following. I have access to all the Complete series, PHB 1 & 2, DMG, Magic Item Compendiums, and all of the Scarred Lands Books (Scarred Lands Campaign).

I am trying to figure out how to best optimize this build. To this point I have decided to go with the TWF tree, using prone causing attacks and AoO's. But maybe you can see something I can't. The racial class levels eat up 15 levels, leaving me 5 levels left. I am looking for class ideas and feat/skill trick ideas.

The first 15 levels use the paladin progression chart. Levels 16-20 I have not chosen a class. At 21, I am forced to go with the PRC Unbound due to plot.

RACE: Balrog (Home Brewed by DM, so for all I know this may be very broken)

STATS
STR 16
DEX 18
CON 16
WIS 18
INT 16
CHA 26 (Includes to different tomes which are permanent regardless of race/rebuilds)

RACIAL TRAITS
SR=Wis+HD
DR Good/Iron=HD
HD=D12
+1 Cha every odd level
+1 Wisdom every 3 levels
+1 Str/Con/Dex every 4 levels
Land Speed=70'
Glide=30' Poor
Regeneration +1 Iron/Good/Subdual
Fast Healing 6
+1 Natural AC every even level
LEVEL 1
+3 Feats (Two Feats for disadvantages)
Baatezu Traits (Immune to Cold/Poison, Resist Fire/Acid 10, Aura of Cold Logic, Magitech Training, & See in darkness)
Alternate Form
Unholy Aura
+1 Cha
Level 2
Unholy Blessing (Cha to saves)
+1 Natural AC
Level 3
Flaming Body (6d6 Evil Hellfire Damage if grappled or grappling or 1d6 evil Hellfire damage to melee strike)
+1 Feat
+1 Wis/Cha
Level 4
Whip Mastery (Using whip does not provoke AoO, may deal lethal damage, no blocked by armor or natural armor and counted as a light reach weapon)
Two Weapon Fighting
+1 Str/Dex/Con
+1 Stat of Choice
Level 5
Manifest Hellfire Sword (1d6 Flaming Burst [on crit add 1d10 extra damage])
Fiends Favor (grant +3 to another stat for 24 hrs, afterwards it goes to -3. Touch reverses. @ will 1/day/person)
+1 Cha
Level 6
Whips Growth (1d6+2 add flaming burst, reach=20')
Sword Growth (1d10+2 Flaming Burst)
+1 Wis
+1 Feat
Level 7
Suggestion 5/day (SLA)
+1 Cha
Level 8
Devils Price (Use others XP to cast Lesser Wish, cost is XP=Spell Level X 2000, may duplicate SLA's)
+1 Str/Dex/Con
+1 Stat of Choice
Level 9
Immolation (fire body is now considered supernatural. Damaged target makes reflex vs DC (HD+Dex mod) or catch fire and take evil fire damage = to damage rolled on failed save for rounds = to 1/2 HD)
Blood Oath (Fiend Folio)
Locate Cultist
+1 Cha/Wis
+1 Feat
Level 10
5/Day Blasphemy, Power Word Stun, Greater Dispel, Unholy Aura, Telekinesis (SLA's)
1/Day Dominate Monster, Greater Teleport, Implosion, Fire Storm (SLA's)
Gain Telepathy 100'
Transfer SLA to Cultist
Level 11
Sword Growth (1d12+3 Flaming Burst Vorpal)
Whip Growth (1d8+3 Flaming Burst Speed)
+1 Cha
Level 12
True Seeing @ will
Torture Cultist (Cause -4 penalty to all checks on cultist @ will)
Scry Cultist
+1 Wis/Str/Con/Dex
+1 Stat of Choice
+1 Feat
Level 13
Fiendish Graft
Sponsor Worship (Followers are instilled with 1/2 clerical level in my domain)
+1 Cha
Level 14
Kill Cultist (DC=HD+Cha bonus)
Sword Growth (Sword gains speed)
Gain Domain Spells as 1/day SLA's (Hearth), Also gain Domain benefits.
Level 15
Deal with the Devil (Grant Wish Spell to individual @ cost of their soul)
+1 Cha/+1 Wis
+1 Feat
Level 16
+ 1 Str/Dex/Con
+1 Stat of Choice
Level 17
+1 Cha
Level 18
+1 Wis
+1 Feat
Level 19
+1 Cha
Level 20
+1 Wis/Str/Con/Dex
+1 Stat of Choice