Kellus
2007-05-07, 09:00 PM
Pretty self-explanatory, really.
Pirate of Monkey Island™
Hit Die: d8
Skill Points at 1st Level: none
Skill Points at Each Additional Level: none
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Raw talent, expanded inventory
2nd|
+2|
+3|
+3|
+0|Weapon Finesse
3rd|
+3|
+3|
+3|
+1|Deep lungs
4th|
+4|
+4|
+4|
+1|Three-headed monkey
5th|
+5|
+4|
+4|
+1|Cutting quip
6th|
+6/+1|
+5|
+5|
+2|Monkey companion
7th|
+7/+2|
+5|
+5|
+2|Treasure sense
8th|
+8/+3|
+6|
+6|
+2|Honest fool
9th|
+9/+4|
+6|
+6|
+3|Fast talker
10th|
+10/+5|
+7|
+7|
+3|Grog! Grog! Grog!
11th|
+11/+6+1|
+7|
+7|
+3|Newfound love interest
12th|
+12/+7/+2|
+8|
+8|
+4|Rubber tree 1/day
13th|
+13/+8/+3|
+8|
+8|
+4|Knowledge of the monkey
14th|
+14/+9/+4|
+9|
+9|
+4|Fearless
15th|
+15/+10/+5|
+9|
+9|
+5|Rubber tree 2/day
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Monkey madness
17th|
+17/+12/+7/+2|
+10|
+10|
+5|-
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Rubber tree 3/day
19th|
+19/+14/+9/+4|
+11|
+11|
+6|-
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Brew of the fermented root[/table]
All of the following are class features of a pirate of Monkey Island™.
Raw Talent (Ex): The pirate of Monkey Island™ does not have any skill points, and if he multiclasses he still does not receive any skill points. However, he may use any skill untrained, even skills that normally require special training. In addition, he receives no penalties to his skill for using an improvised tool. In fact, using any improvised tool counts as a masterwork tool for a skill check. The bonus improvised tools provide the pirate of Monkey Island™ is equal to 2 (masterwork) + 1 per pirate of Monkey Island™ level. He does not receive this bonus if he is not using an improvised tool. He may use almost any tool for almost any job, so long as it makes sense. He may use, for example, chewing gum to help a Balance check, but not a coat hanger to help a Spot check. The pirate of Monkey Island™ may use only one improvised tool at a time.
Expanded Inventory (Ex): The pirate of Monkey Island™ may hold many more items for strange situations than a normal individual. He may hold up to his body weight x his pirate of Monkey Island™ level of weight without being encumbered, regardless of his Strength. However, no item that he carries may exceed half of his own weight. In addition, when attempting to use an item, it is always easy to find, regardless of anything else he may be carrying, just like in a Handy Haversack.
Weapon Finesse: At 2nd level, the pirate of Monkey Island™ receives Weapon Finesse as a bonus feat.
Deep Lungs (Ex): At 3rd level, the pirate of Monkey Island™ may hold his breath for either five times longer than he normally would be able to, or ten minutes, whichever is longer.
Three-Headed Monkey (Ex): Starting at 4th level, the pirate of Monkey Island™ may make horrible lies sound reasonable. Once per day per two class levels, the pirate of Monkey Island™ may use this ability to gain a +50 bonus on any one Bluff or Diplomacy check so long as it is for a claim which is utterly ridiculous (believability modifier of +20 or higher). He may not use this ability when haggling over a price, and the target receives a second check after 1 minute to disbelieve the Bluff without this bonus.
Cutting Quip (Ex): When using the Weapon Finesse feat in battle, the pirate of Monkey Island™ may make a Diplomacy check as an immediate action prior to any one attack. If he succeeds (DC 15), he gains a bonus on the attack and subsequent damage rolls equal to his Charisma modifier.
Monkey Companion (Ex): At 6th level, the pirate of Monkey Island™ gains the service of a loyal monkey companion. This functions exactly like the druid class feature of the same name, except he may only have a standard issue monkey as his companion. His class level is equal to his effective druid level for determining features of his animal companion.
Treasure Sense (Su): At 7th level, the pirate of Monkey Island™ knows the location of nearby treasure. If there is a hoard of more than 1,000 gp nearby, the pirate of Monkey Island™ knows the general direction of the treasure. In addition, he receives a +10 bonus on Search checks to find treasure.
Honest Fool (Ex): At 8th level, the pirate of Monkey Island™ is able to easily relate to people. NPCs begin with an attitude of friendly towards the pirate of Monkey Island™, unless they have a specific reason to dislike him.
Fast Talker (Ex): At 9th level, the pirate of Monkey Island™ may take 10 any Diplomacy check except for his cutting quip class feature, even if stress or distraction would normally prevent him from doing so.
Grog! Grog! Grog! (Ex): At 10th level, the pirate of Monkey Island™ receives a +5 bonus to resist being poisoned, and gains resistance acid 10.
Newfound Love Interest (Ex): At 11th level, the pirate of Monkey Island™ may create a love interest once per day. He must succeed on an opposed Charisma check with someone who finds him attractive. If he succeeds, the person becomes wooed for 1 minute/level and will attempt to help him if they can.
Rubber Tree (Ex): At 12th level and every three levels thereafter, the pirate of Monkey Island™ may reroll one die roll every day. He may choose to reroll it after success or failure has been determined, but before the consequences have been described.
Knowledge of the Monkey (Ex): Once per day at 13th level and higher, the pirate of Monkey Island™ may feed his monkey companion a banana and receive help with a difficult situation. The monkey may make one Knowledge check with a +30 bonus untrained. The monkey may then impart the knowledge to the pirate of Monkey Island™ through whatever means he wishes. Banana not included.
Fearless (Ex): At 14th level, the pirate of Monkey Island™ becomes immune to all fear effects.
Monkey Madness (Ex): At 16th level, the pirate of Monkey Island™ receives a second monkey companion. His effective druid level for this monkey companion is equal to his class level -4.
Brew of the Fermented Root (Ex): At 20th level, the pirate of Monkey Island™ becomes a bane to ghosts everywhere. he may spend 10 minutes developing a powerful brew which is deadly to ghosts. This brew fills a flask similarly to an acid flask, and is used in the same way. However, it deals 20d10 damage to any ghost it hits. It deals no damage to other enemies. A pirate of Monkey Island™ may have only one such brew at a time.
EDIT: Fixed some typos, changed Treasure Sense, and removed an error from a previous version.
Pirate of Monkey Island™
Hit Die: d8
Skill Points at 1st Level: none
Skill Points at Each Additional Level: none
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Raw talent, expanded inventory
2nd|
+2|
+3|
+3|
+0|Weapon Finesse
3rd|
+3|
+3|
+3|
+1|Deep lungs
4th|
+4|
+4|
+4|
+1|Three-headed monkey
5th|
+5|
+4|
+4|
+1|Cutting quip
6th|
+6/+1|
+5|
+5|
+2|Monkey companion
7th|
+7/+2|
+5|
+5|
+2|Treasure sense
8th|
+8/+3|
+6|
+6|
+2|Honest fool
9th|
+9/+4|
+6|
+6|
+3|Fast talker
10th|
+10/+5|
+7|
+7|
+3|Grog! Grog! Grog!
11th|
+11/+6+1|
+7|
+7|
+3|Newfound love interest
12th|
+12/+7/+2|
+8|
+8|
+4|Rubber tree 1/day
13th|
+13/+8/+3|
+8|
+8|
+4|Knowledge of the monkey
14th|
+14/+9/+4|
+9|
+9|
+4|Fearless
15th|
+15/+10/+5|
+9|
+9|
+5|Rubber tree 2/day
16th|
+16/+11/+6/+1|
+10|
+10|
+5|Monkey madness
17th|
+17/+12/+7/+2|
+10|
+10|
+5|-
18th|
+18/+13/+8/+3|
+11|
+11|
+6|Rubber tree 3/day
19th|
+19/+14/+9/+4|
+11|
+11|
+6|-
20th|
+20/+15/+10/+5|
+12|
+12|
+6|Brew of the fermented root[/table]
All of the following are class features of a pirate of Monkey Island™.
Raw Talent (Ex): The pirate of Monkey Island™ does not have any skill points, and if he multiclasses he still does not receive any skill points. However, he may use any skill untrained, even skills that normally require special training. In addition, he receives no penalties to his skill for using an improvised tool. In fact, using any improvised tool counts as a masterwork tool for a skill check. The bonus improvised tools provide the pirate of Monkey Island™ is equal to 2 (masterwork) + 1 per pirate of Monkey Island™ level. He does not receive this bonus if he is not using an improvised tool. He may use almost any tool for almost any job, so long as it makes sense. He may use, for example, chewing gum to help a Balance check, but not a coat hanger to help a Spot check. The pirate of Monkey Island™ may use only one improvised tool at a time.
Expanded Inventory (Ex): The pirate of Monkey Island™ may hold many more items for strange situations than a normal individual. He may hold up to his body weight x his pirate of Monkey Island™ level of weight without being encumbered, regardless of his Strength. However, no item that he carries may exceed half of his own weight. In addition, when attempting to use an item, it is always easy to find, regardless of anything else he may be carrying, just like in a Handy Haversack.
Weapon Finesse: At 2nd level, the pirate of Monkey Island™ receives Weapon Finesse as a bonus feat.
Deep Lungs (Ex): At 3rd level, the pirate of Monkey Island™ may hold his breath for either five times longer than he normally would be able to, or ten minutes, whichever is longer.
Three-Headed Monkey (Ex): Starting at 4th level, the pirate of Monkey Island™ may make horrible lies sound reasonable. Once per day per two class levels, the pirate of Monkey Island™ may use this ability to gain a +50 bonus on any one Bluff or Diplomacy check so long as it is for a claim which is utterly ridiculous (believability modifier of +20 or higher). He may not use this ability when haggling over a price, and the target receives a second check after 1 minute to disbelieve the Bluff without this bonus.
Cutting Quip (Ex): When using the Weapon Finesse feat in battle, the pirate of Monkey Island™ may make a Diplomacy check as an immediate action prior to any one attack. If he succeeds (DC 15), he gains a bonus on the attack and subsequent damage rolls equal to his Charisma modifier.
Monkey Companion (Ex): At 6th level, the pirate of Monkey Island™ gains the service of a loyal monkey companion. This functions exactly like the druid class feature of the same name, except he may only have a standard issue monkey as his companion. His class level is equal to his effective druid level for determining features of his animal companion.
Treasure Sense (Su): At 7th level, the pirate of Monkey Island™ knows the location of nearby treasure. If there is a hoard of more than 1,000 gp nearby, the pirate of Monkey Island™ knows the general direction of the treasure. In addition, he receives a +10 bonus on Search checks to find treasure.
Honest Fool (Ex): At 8th level, the pirate of Monkey Island™ is able to easily relate to people. NPCs begin with an attitude of friendly towards the pirate of Monkey Island™, unless they have a specific reason to dislike him.
Fast Talker (Ex): At 9th level, the pirate of Monkey Island™ may take 10 any Diplomacy check except for his cutting quip class feature, even if stress or distraction would normally prevent him from doing so.
Grog! Grog! Grog! (Ex): At 10th level, the pirate of Monkey Island™ receives a +5 bonus to resist being poisoned, and gains resistance acid 10.
Newfound Love Interest (Ex): At 11th level, the pirate of Monkey Island™ may create a love interest once per day. He must succeed on an opposed Charisma check with someone who finds him attractive. If he succeeds, the person becomes wooed for 1 minute/level and will attempt to help him if they can.
Rubber Tree (Ex): At 12th level and every three levels thereafter, the pirate of Monkey Island™ may reroll one die roll every day. He may choose to reroll it after success or failure has been determined, but before the consequences have been described.
Knowledge of the Monkey (Ex): Once per day at 13th level and higher, the pirate of Monkey Island™ may feed his monkey companion a banana and receive help with a difficult situation. The monkey may make one Knowledge check with a +30 bonus untrained. The monkey may then impart the knowledge to the pirate of Monkey Island™ through whatever means he wishes. Banana not included.
Fearless (Ex): At 14th level, the pirate of Monkey Island™ becomes immune to all fear effects.
Monkey Madness (Ex): At 16th level, the pirate of Monkey Island™ receives a second monkey companion. His effective druid level for this monkey companion is equal to his class level -4.
Brew of the Fermented Root (Ex): At 20th level, the pirate of Monkey Island™ becomes a bane to ghosts everywhere. he may spend 10 minutes developing a powerful brew which is deadly to ghosts. This brew fills a flask similarly to an acid flask, and is used in the same way. However, it deals 20d10 damage to any ghost it hits. It deals no damage to other enemies. A pirate of Monkey Island™ may have only one such brew at a time.
EDIT: Fixed some typos, changed Treasure Sense, and removed an error from a previous version.