Max Caysey
2015-08-18, 03:22 PM
The Mixed Martial Artist is a fighter, who combines unarmed strikes, with wrestling to take down, thrash and submitting his opponents. Therefor the mixed martial artists combines technique and strength a new level and fuses strength with finesse. Hit dice: d8
Requirements
To qualify to become a mixed martial artist, a character must fulfill all the following criteria.
Base Attack Bonus: +4
Feats: Improved Unarmed Strike, Weapon Focus (Unarmed), Improved Grapple and Improved Trip
Class Skills
The mixed martial artist’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex)
Skill Points at Each Level: 4 + Int modifier.
Class Features: All of the following are class features of the mixed martial artist’s prestige class.
Weapon and Armor Proficiency: Due to the mixed martial artists undivided focus on hand-to-hand combat, he only retains proficiency in dagger, quarterstaff and unarmed attacks, and thus loses any other weapon proficiencies he might have had before entering this prestige class. Nor is he proficient in any form of armor or shield.
Monk Abilities: A mixed martial artist has the unarmed damage, AC bonus, flurry of blows and speed of a monk with as many levels as her mixed martial artist levels plus her monk levels.
Class Abilities:
Level Base Attack Bonus Saving Throws Class Abilities
1 +1 2/2/2 Improved Technique
2 +2 3/3/3 Powerful Strikes
3 +3 3/3/3 Dominant Takedown
4 +4 4/4/4 Deadly Grapple
5 +5 4/4/4 Submission Hold
Improved Technique (Ex): With strenuous training, comes greater technique, which in turn enables the mixed martial artist, to combine strength and finesse. This allows the mixed martial artist to add his Dex modifier to all checks concerning Bullrush, Disarm, Grapple and Trip.
Powerful Strikes (Ex): The added training and thus improved technique results not only in added finesse, but also in the ability to hit hard. The mixed martial artist gains weapon specialization (unarmed), as a bonus feat, without needing to meet the requirements.
Dominant Takedown (Ex): Ground fighting is important to a mixed martial artist as it is one of his primary talents. When the mixed martial artist becomes third level, his training allows him to take down his opponents more easily and to devastating effects. He gains a +2 bonus on checks made to trip a foe. Whenever he successfully trip an opponent, that opponent provokes attacks of opportunity from the mixed martial artists. This bonus stacks with the bonus granted by Improved Trip and improved technique.
Deadly Grapple (Ex): Due to the mixed martial artist’s increased technique, finesse and takedown ability the mixed martial artist has learned to leverage a creature's weight against itself. Attacks made while grappling, using unarmed strikes, deal damage as if the strike, and thus the mixed martial artist, is one size category larger than he actually is.
Submission Hold (Ex): The added focus and training in takedowns and grapple enables the mixed martial artist to make his technique work for him, ending fights quickly by submission. At fifth level, he receives chokehold, as a bonus feat, without having to meet the requirements.
Requirements
To qualify to become a mixed martial artist, a character must fulfill all the following criteria.
Base Attack Bonus: +4
Feats: Improved Unarmed Strike, Weapon Focus (Unarmed), Improved Grapple and Improved Trip
Class Skills
The mixed martial artist’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex)
Skill Points at Each Level: 4 + Int modifier.
Class Features: All of the following are class features of the mixed martial artist’s prestige class.
Weapon and Armor Proficiency: Due to the mixed martial artists undivided focus on hand-to-hand combat, he only retains proficiency in dagger, quarterstaff and unarmed attacks, and thus loses any other weapon proficiencies he might have had before entering this prestige class. Nor is he proficient in any form of armor or shield.
Monk Abilities: A mixed martial artist has the unarmed damage, AC bonus, flurry of blows and speed of a monk with as many levels as her mixed martial artist levels plus her monk levels.
Class Abilities:
Level Base Attack Bonus Saving Throws Class Abilities
1 +1 2/2/2 Improved Technique
2 +2 3/3/3 Powerful Strikes
3 +3 3/3/3 Dominant Takedown
4 +4 4/4/4 Deadly Grapple
5 +5 4/4/4 Submission Hold
Improved Technique (Ex): With strenuous training, comes greater technique, which in turn enables the mixed martial artist, to combine strength and finesse. This allows the mixed martial artist to add his Dex modifier to all checks concerning Bullrush, Disarm, Grapple and Trip.
Powerful Strikes (Ex): The added training and thus improved technique results not only in added finesse, but also in the ability to hit hard. The mixed martial artist gains weapon specialization (unarmed), as a bonus feat, without needing to meet the requirements.
Dominant Takedown (Ex): Ground fighting is important to a mixed martial artist as it is one of his primary talents. When the mixed martial artist becomes third level, his training allows him to take down his opponents more easily and to devastating effects. He gains a +2 bonus on checks made to trip a foe. Whenever he successfully trip an opponent, that opponent provokes attacks of opportunity from the mixed martial artists. This bonus stacks with the bonus granted by Improved Trip and improved technique.
Deadly Grapple (Ex): Due to the mixed martial artist’s increased technique, finesse and takedown ability the mixed martial artist has learned to leverage a creature's weight against itself. Attacks made while grappling, using unarmed strikes, deal damage as if the strike, and thus the mixed martial artist, is one size category larger than he actually is.
Submission Hold (Ex): The added focus and training in takedowns and grapple enables the mixed martial artist to make his technique work for him, ending fights quickly by submission. At fifth level, he receives chokehold, as a bonus feat, without having to meet the requirements.