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Strill
2015-08-18, 05:06 PM
Blaze is a goddess of fire, vengeance, and victory at any cost from the Ponyfinder (http://www.drivethrurpg.com/product/125583/Ponyfinder--Campaign-Setting) setting. The sign of her favor in battle ensures victory, but at a terrible price. This is my homebrew rendition of Blaze as a Warlock patron.

This Archetype is designed to encourage the player to fight without regard for their allies' lives by rewarding the player for attacking allies, non-combatants, and yourself. Blaze doesn't have any particular grudge against non-hostiles, but players will generally try go out of their way to avoid attacking anyone except their enemies - this Archetype tries to break you of that habit.

Otherworldly Patron: Blaze

Expanded Spell List
1st: Burning Hands, Searing Smite
2nd: Scorching Ray, Pyrotechnics
3rd: Fireball, Haste
4th: Wall of Fire, Freedom of Movement
5th: Immolation, Conjure Elemental*

*Fire Elemental only

1st level: Thrill of Battle
When you reduce a creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level. (minimum of 1)

6th level: At Any Cost
Blaze demands victory without compunctions. If one of your spells forces at least one ally to make a saving throw to take half damage, all of that spell’s targets make their saving throws with disadvantage.

Maybe: Once you use this feature, you can’t use it again until you finish a short or long rest

10th level: Calloused
You gain resistance to fire damage.

When one of your abilities damages both a hostile and a non-hostile creature, not including yourself, gain immunity to Fire damage until the start of your next turn.

14th level: Blaze of Glory
When a creature within 60 feet with Challenge Rating greater than 0 is reduced to 0 hp, you may use your reaction to deal 2d10 fire damage to that creature and all creatures within 15? feet of it. Creatures other than you who succeed a Dexterity saving throw take half damage.

When you are reduced to 0 hp for the first time after taking a long rest, you deal 10d6 Fire damage to all creatures within 25 feet of you, and 20d6 Fire damage to yourself. Creatures other than you who succeed a Dexterity saving throw take half damage.

Maybe add a limit to the number of times you can use the reaction: You can use this feature a number of times equal to ??. You regain all expended uses when you finish a long rest.



Exclusive Invocations (These invocations require Blaze as a Patron)

Incinerating Blast:
Prerequisite: Otherworldly Patron: Blaze

Your Eldritch Blast surges with fiery power - so much that it burns you too.
Eldritch Blast deals Fire damage instead of Force damage
When you make an attack roll with Eldritch Blast, you may take a -4 penalty on the attack roll. If you do, deal 2 fire damage to yourself, and if the attack hits, you add an additional +10 to the attack’s damage.

Fire Whip
Prerequisites: Otherworldly Patron: Blaze, Pact of the Blade

Your pact weapon sprouts a long tendril of fire which pulls enemies to you. When you attack with your pact weapon you may gain all the following benefits:'
Your reach becomes 15 feet.
You pull your target 10 feet towards you in a straight line when you hit.
Your pact weapon deals Fire damage instead of its normal damage type.

Princess
2015-08-19, 09:36 PM
Interesting idea to make a subclass that encourages you to set your friends on fire. It would work better in a party of Tieflings.

Balance wise it seems okay.