Adoster
2015-08-19, 10:42 AM
Hi people, This is my first thread and i'd like to say that I am open to ideas to help this work out. So I was playing rayman origins the other day and I tought about how the teensies were funny creatures, and I tought about how they acted in Rayman 2 (didn't play the first or the third) and tought about this.
TEENSIES
Size/Type: Small Fey (extraplanar, Psionic)
Hit Dice:1d4 (3 hp)
Initiative :+0
Speed :30 ft.
Armor Class :11 (+0 dex, +1 size), touch 11, Flat-footed 11
Base attack/Grapple :0/-4
Attack :Small Heavy Mace +1 melee (1d6)
Full Attack :Small Heavy Mace +1 melee (1d6)
Space/Reach :5ft/5ft
Special Attack :Psi-like abilities
Special Qualities :Low-light vision, Darkvision 60 ft, Naturally Psionic.
Saves :Fortitude: 0/Reflex: +2 /Will: +3
Abilities :STR 10/ DEX 11/ CON 10/ INT 17 / WIS 9/ CHA 8
Skills :Autohypnosis +4/ Concentration +5/ Diplomacy +2/ Hide +7/ Knowledge (Psionics) +7/ Knowledge (The Planes)+5/ Knowledge (History)+5/ Sense Motive +2/ Psicraft +7/ Use Psionic Device +2(+4 when using Dorjes)
Feats : Ability focus (Mind thrust)
Environment :Astral Plane
Organisation :Solitary, Pair, Group (3-6), Band (10-25), Caravan (30-45 plus on Teensie King) or Tribe (50 and up[50% male/50% female] + 20% kids and 4 Teensie kings
Challenge Rating: 1/2
Treasure: 50% coin, double goods, standard items
Alignment: Lawful Neutral
Advancement :2-9 HD or character class
Psi-like abilities :at will :Mind Thrust (1d10, Will DC 15*)1/day :Astral Traveler (self only). Manifester Level=HD, The save DCs are Intelligence‑based.
Naturally Psionic: A teensie is naturally psionic and thus gains a reserve of 2 power points. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
The common teensie presented here had the following ability scores before racial adjustments: Str 12, Dex 11, Con 10, Int 13, Wis 9, Cha 8.
Teensies possess the following racial traits.
+4 Intelligence, 2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty on grapple checks, lifting
and carrying limits 3/4 those of Medium characters.
A teensies base land speed is 30 feet.
+2 racial bonus on Autohypnosis, Knowledge (psionics), and Psicraft checks.
+2 racial bonus on Will saves.
+2 racial bonus on Use Psionic Devices made to activate Dorjes
Special Attacks (see above): Psi-like abilities.
Special Qualities (see above): Low-light Vision, Darkvision 60 ft, Naturally Psionic.
Automatic Languages: Common, Teensie. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Sylvan, Terran.
Favored Class: Psion.
Small Fey (extraplanar, Psionic)
Hit Dice:10d6+10 (45 hp)
Initiative :+1
Speed :30 ft.
Armor Class :12 (+1 dex, +1 size), touch 12, Flat-footed 11
Base attack/Grapple :+5/+2
Attack :Small Heavy Mace +7 melee (1d6+1)
Full Attack :Small Heavy Mace +7 melee (1d6+1)
Space/Reach :5ft/5ft
Special Attack :Psi-like abilities
Special Qualities :Low-light vision, Darkvision 60 ft, Naturally Psionic.
Saves :Fortitude: +6/Reflex: +8/Will: +9
Abilities :STR 12/ DEX 13/ CON 12/ INT 19 / WIS 10/ CHA 10
Skills :Autohypnosis +15/ Concentration +14/ Decipher Script +16/ Diplomacy +13/ Hide +18/ Knowledge (Psionic) +18/ Knowledge (The Planes)+16/ Knowledge (History) +16/ Sense Motive +13/ Psicraft +18/ Use Psionic Devices + 13(+15 when using Dorjes)
Feats : Ability Focus (Mind Thrust), Great Fortitude, Inquisitor, Mental Juggernaut
Environment :Astral Plane
Organisation :Caravan (1 plus 30-45 common teensies) or Tribe (4 plus 50 and up[50% male/50% female] + 20% kids common teensies)
Challenge Rating: 5
Treasure: 50% coin, double goods, standard items
Alignment: Lawful Neutral
Advancement :11-30 HD or character class
Psi-like abilities :at will :Entangling Ectoplasm (All creature size), Mind Thrust (10d10, Will DC 21*)1/day :Astral Caravan. Manifester Level=HD, The save DCs are Intelligence‑based.
Naturally Psionic: A teensie is naturally psionic and thus gains a reserve of 2 power points. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
TEENSIES
Size/Type: Small Fey (extraplanar, Psionic)
Hit Dice:1d4 (3 hp)
Initiative :+0
Speed :30 ft.
Armor Class :11 (+0 dex, +1 size), touch 11, Flat-footed 11
Base attack/Grapple :0/-4
Attack :Small Heavy Mace +1 melee (1d6)
Full Attack :Small Heavy Mace +1 melee (1d6)
Space/Reach :5ft/5ft
Special Attack :Psi-like abilities
Special Qualities :Low-light vision, Darkvision 60 ft, Naturally Psionic.
Saves :Fortitude: 0/Reflex: +2 /Will: +3
Abilities :STR 10/ DEX 11/ CON 10/ INT 17 / WIS 9/ CHA 8
Skills :Autohypnosis +4/ Concentration +5/ Diplomacy +2/ Hide +7/ Knowledge (Psionics) +7/ Knowledge (The Planes)+5/ Knowledge (History)+5/ Sense Motive +2/ Psicraft +7/ Use Psionic Device +2(+4 when using Dorjes)
Feats : Ability focus (Mind thrust)
Environment :Astral Plane
Organisation :Solitary, Pair, Group (3-6), Band (10-25), Caravan (30-45 plus on Teensie King) or Tribe (50 and up[50% male/50% female] + 20% kids and 4 Teensie kings
Challenge Rating: 1/2
Treasure: 50% coin, double goods, standard items
Alignment: Lawful Neutral
Advancement :2-9 HD or character class
Psi-like abilities :at will :Mind Thrust (1d10, Will DC 15*)1/day :Astral Traveler (self only). Manifester Level=HD, The save DCs are Intelligence‑based.
Naturally Psionic: A teensie is naturally psionic and thus gains a reserve of 2 power points. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
The common teensie presented here had the following ability scores before racial adjustments: Str 12, Dex 11, Con 10, Int 13, Wis 9, Cha 8.
Teensies possess the following racial traits.
+4 Intelligence, 2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty on grapple checks, lifting
and carrying limits 3/4 those of Medium characters.
A teensies base land speed is 30 feet.
+2 racial bonus on Autohypnosis, Knowledge (psionics), and Psicraft checks.
+2 racial bonus on Will saves.
+2 racial bonus on Use Psionic Devices made to activate Dorjes
Special Attacks (see above): Psi-like abilities.
Special Qualities (see above): Low-light Vision, Darkvision 60 ft, Naturally Psionic.
Automatic Languages: Common, Teensie. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Sylvan, Terran.
Favored Class: Psion.
Small Fey (extraplanar, Psionic)
Hit Dice:10d6+10 (45 hp)
Initiative :+1
Speed :30 ft.
Armor Class :12 (+1 dex, +1 size), touch 12, Flat-footed 11
Base attack/Grapple :+5/+2
Attack :Small Heavy Mace +7 melee (1d6+1)
Full Attack :Small Heavy Mace +7 melee (1d6+1)
Space/Reach :5ft/5ft
Special Attack :Psi-like abilities
Special Qualities :Low-light vision, Darkvision 60 ft, Naturally Psionic.
Saves :Fortitude: +6/Reflex: +8/Will: +9
Abilities :STR 12/ DEX 13/ CON 12/ INT 19 / WIS 10/ CHA 10
Skills :Autohypnosis +15/ Concentration +14/ Decipher Script +16/ Diplomacy +13/ Hide +18/ Knowledge (Psionic) +18/ Knowledge (The Planes)+16/ Knowledge (History) +16/ Sense Motive +13/ Psicraft +18/ Use Psionic Devices + 13(+15 when using Dorjes)
Feats : Ability Focus (Mind Thrust), Great Fortitude, Inquisitor, Mental Juggernaut
Environment :Astral Plane
Organisation :Caravan (1 plus 30-45 common teensies) or Tribe (4 plus 50 and up[50% male/50% female] + 20% kids common teensies)
Challenge Rating: 5
Treasure: 50% coin, double goods, standard items
Alignment: Lawful Neutral
Advancement :11-30 HD or character class
Psi-like abilities :at will :Entangling Ectoplasm (All creature size), Mind Thrust (10d10, Will DC 21*)1/day :Astral Caravan. Manifester Level=HD, The save DCs are Intelligence‑based.
Naturally Psionic: A teensie is naturally psionic and thus gains a reserve of 2 power points. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.