Alistaroc
2015-08-19, 08:21 PM
First off, despite the optimization tag, this is not for some fine Gouda or Gorgonzola, merely to make a reasonably effective level 16 character.
And a disclaimer, I m extremely new to all these rules on grappling and natural attacks as well as Incarnum(technically D&D in general), so all of this may actually be totally wrong. :smalleek:
Our party has:
An Artificer multiclass that makes scrolls of 6 Twin Orbs of Force in 5 days for 2100 gold
A Cleric/Bone Knight that controls something in the vicinity of 120+ HD of undead minions, the strongest being an Adult Hex Dragon Dracolich IIRC.
A Swordsge/Earth Dreamer/Deepstone Sentinel that basically just f***s up the terrain for our enemies.
An archer multiclass that shoots things almost two miles away.
And potentially more inbound, I think caster or two
I've worked with all the players as a sort of pseudo-assistant DM to make these characters, and they're not half bad, I think...
So, I've set out to create a natural weapons user, preferably with a boatload of claws, bites, slams, or whatever else. Totemist looked pretty great, and the pre-errata Weretouched Master is pretty damn sweet. So, I threw together someone I like to call Tentacle Cat.
Obah-Blessed Shifter with 2 flaws
Totemist 10/Necrocarnate 1/Weretouched Master 5
For feats, I picked out Improved Grapple, Scorpion's Grasp, Bonus Essentia, Cobalt Charge, Sapphire Sprint, Double Chakra(shoulders), Expanded Soulmeld Capacity, and Necrocarnum Acolyte
Bind Girallon Arms to Totem and throw in 5 essentia Bind Totem Avatar and Phase Cloak to Shoulder Chakra, shape Dread Carapace with 5 essentia and Rageclaws with none, and you're done.
Shift into the hybrid or animal Weretiger form, and you've got something like 10 natural claw attacks that all activate Dread Carapace, with 4 triggering the extra damage from Girallon's. All before strength bonuses, which are somewhere in the +13 category I believe.
A Fanged Ring, Permanent Arms of Plenty/Girallon's Blessing, and an Incarnum Focus for the Shoulder and Totem slots are the only required items.
This also however require DM ruling that Fanged Ring applies to natural attacks and that it satisfies prerequisite feat requirements. It'd probably fly with my group anyway, but just noting this.
BUT
Then I discovered the wonder of the Black Blood Cultist. The BBC is savage man. Make a successful grapple check and hit with ALL, that's right, ALL your natural attacks?! Like hot damn man, that sounds great!
Except I would need to give up the badass shapeshifting of the Weretouched Master
And on top of that, I'm not sure how to best make a 16th level character with BBC 10.
I need some serious help with this, my knowledge extends only as far as; Skarn are cool, and Black Blood Cultists are awesome grapple/natural weapon melee brutes.
So in summary;
Thoughts on the Tentacle Cat? I think it may actually have just a bit too much damage(6d6+4d4+200 if I'm mathing right) now that I look over it. Suggestions for losing some power, but not the flavor of a multi-armed badass cat?
HOW DO I MAKE BLACK BLOOD CULTIST WORK??? It really looks great but I've seen so many suggestions I don't know where to start.
Any help is appreciated, thank you in advance, and I apologize for any confusion this may cause; I'm not t 100% as I write this... :smallannoyed:
And a disclaimer, I m extremely new to all these rules on grappling and natural attacks as well as Incarnum(technically D&D in general), so all of this may actually be totally wrong. :smalleek:
Our party has:
An Artificer multiclass that makes scrolls of 6 Twin Orbs of Force in 5 days for 2100 gold
A Cleric/Bone Knight that controls something in the vicinity of 120+ HD of undead minions, the strongest being an Adult Hex Dragon Dracolich IIRC.
A Swordsge/Earth Dreamer/Deepstone Sentinel that basically just f***s up the terrain for our enemies.
An archer multiclass that shoots things almost two miles away.
And potentially more inbound, I think caster or two
I've worked with all the players as a sort of pseudo-assistant DM to make these characters, and they're not half bad, I think...
So, I've set out to create a natural weapons user, preferably with a boatload of claws, bites, slams, or whatever else. Totemist looked pretty great, and the pre-errata Weretouched Master is pretty damn sweet. So, I threw together someone I like to call Tentacle Cat.
Obah-Blessed Shifter with 2 flaws
Totemist 10/Necrocarnate 1/Weretouched Master 5
For feats, I picked out Improved Grapple, Scorpion's Grasp, Bonus Essentia, Cobalt Charge, Sapphire Sprint, Double Chakra(shoulders), Expanded Soulmeld Capacity, and Necrocarnum Acolyte
Bind Girallon Arms to Totem and throw in 5 essentia Bind Totem Avatar and Phase Cloak to Shoulder Chakra, shape Dread Carapace with 5 essentia and Rageclaws with none, and you're done.
Shift into the hybrid or animal Weretiger form, and you've got something like 10 natural claw attacks that all activate Dread Carapace, with 4 triggering the extra damage from Girallon's. All before strength bonuses, which are somewhere in the +13 category I believe.
A Fanged Ring, Permanent Arms of Plenty/Girallon's Blessing, and an Incarnum Focus for the Shoulder and Totem slots are the only required items.
This also however require DM ruling that Fanged Ring applies to natural attacks and that it satisfies prerequisite feat requirements. It'd probably fly with my group anyway, but just noting this.
BUT
Then I discovered the wonder of the Black Blood Cultist. The BBC is savage man. Make a successful grapple check and hit with ALL, that's right, ALL your natural attacks?! Like hot damn man, that sounds great!
Except I would need to give up the badass shapeshifting of the Weretouched Master
And on top of that, I'm not sure how to best make a 16th level character with BBC 10.
I need some serious help with this, my knowledge extends only as far as; Skarn are cool, and Black Blood Cultists are awesome grapple/natural weapon melee brutes.
So in summary;
Thoughts on the Tentacle Cat? I think it may actually have just a bit too much damage(6d6+4d4+200 if I'm mathing right) now that I look over it. Suggestions for losing some power, but not the flavor of a multi-armed badass cat?
HOW DO I MAKE BLACK BLOOD CULTIST WORK??? It really looks great but I've seen so many suggestions I don't know where to start.
Any help is appreciated, thank you in advance, and I apologize for any confusion this may cause; I'm not t 100% as I write this... :smallannoyed: