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View Full Version : Roleplaying [Eberron] Dragonmark Secret



Nifft
2015-08-20, 08:49 AM
Dragonmark Secret (Ex): When you reach 10th level, your study of the Age of Dragons and arcane magic has yielded great knowledge at a terrible risk. At the beginning of each day, you can choose to manifest one least, lesser, or greater dragonmark and for an entire day. You gain the use of the spell-like ability associated with the mark you manifest. If you already have a dragonmark, you do not gain the ability to manifest two dragonmarks at once; instead, you gain the ability to change your dragonmark at the beginning of each day.

As powerful as this ability is, it carries with it great risk. Many dragons already resent that the dragon marks appear on lesser races, yet take solace in the fact that they alone (as far as they are concerned) can interpret the infinitely complex meanings of these marks and their impact on the great Prophecy. The dragons put great store in the number and location of every individual dragonmark. A cataclysm mage who masters the dragonmark secret can throw their many-faceted calculations into chaos at the slightest whim. To protect both the Prophecy and the fabric of fate itself, the dragons decree that those who carry the dragonmark secret must die swiftly and with no hope of resurrection.


"But it's okay, your great and noble and very scaly eminence," the Dragonwrought Kobold Sorcerer / Cataclysm Mage argued, "I really am a true dragon. Therefore none of the lesser races have access to modifying Dragonmarks and everything is fine."


Thus, the great forum debate was carried into the game world, and "flame war" didn't begin to describe the results.