Meibolite
2015-08-21, 05:01 AM
Hey Fellow playgrounders,
I'm currently gearing up to run the Skull and Shackles AP from pathfinder in 5e for a group of people, and while I'm having a rather easy time converting most things, I'm having doubts as to whether or not the changes i'm making to the Traits from the player's guide for Skull and Shackles to turn them into backgrounds is going down the right path.
My main concern is for the Ships Surgeon background. I wanted to give it a bit more flavor for it's feature, than just "you have advantage on Wis(Medicine) checks" so I incorporated the Peg Legs & Eye Patches side bar. The background is as follows
Ship's Surgeon
Skill Proficiencies: Medicine, Survival
Tool Proficiencies: Carpenter's Kit, Medicine Kit
Feature: Makeshift Surgery
When you make a Wis(Medicine) check to stabilize a character and you fail, you may re-roll with advantage, if you succeed, the patient stabilizes, but loses a limb or gains scar. Roll one more time to determine the injury on a d20. See Table
D20 Injury-- Effect
1-5 Minor Scar-- Interesting but cosmetic, no changes
6-8 Moderate Scar-- Cut on face, advantage on Cha(Intimidation) or Cha(Diplomacy) checks
9-10 Major Scar – Severe cut on face, disadvantage on Cha(Intimidation) or Cha(Diplomacy) checks
11-14 Loss of Finger-- Once 3 or more fingers have been lost, disadvantage on all Dex based skill checks
15-16 Impressive Wound-- -1 HP per level at the time of injury, as if character suffered -2 to Con. Does not affect HP gain at later levels
17 Loss of Eye-- Disadvantage on all sight based perception checks
18 Loss of Leg-- Speed reduced to half, cannot take Dash action, Disadvantage on Dex(Acrobatics) checks
19 Loss of hand-- Cannot use Two-Handed weapons, Dual Wield, or Use a Shield and Weapon. Does not effect Spell-casting Disadvantage on all Dex based checks that involve using two hands.
20 Loss of Arm-- Cannot use Two-Handed weapons, Dual Wield, or Use a Shield and Weapon. Does not effect Spell-casting Disadvantage on all Str skill checks and Saving throws
I'm really worried about whether or not the loss of Eye/Leg/Hand/Arm are too extreme, or if the Ship's Surgeon background should have the ability to cause such detrimental problems for players. I personally feel the Reroll w/ Advantage on a failure warrants the danger since they are already proficient with Medicine, as well as the fact that it is a rather easy check for most characters to make.
What are your thoughts?
I'm currently gearing up to run the Skull and Shackles AP from pathfinder in 5e for a group of people, and while I'm having a rather easy time converting most things, I'm having doubts as to whether or not the changes i'm making to the Traits from the player's guide for Skull and Shackles to turn them into backgrounds is going down the right path.
My main concern is for the Ships Surgeon background. I wanted to give it a bit more flavor for it's feature, than just "you have advantage on Wis(Medicine) checks" so I incorporated the Peg Legs & Eye Patches side bar. The background is as follows
Ship's Surgeon
Skill Proficiencies: Medicine, Survival
Tool Proficiencies: Carpenter's Kit, Medicine Kit
Feature: Makeshift Surgery
When you make a Wis(Medicine) check to stabilize a character and you fail, you may re-roll with advantage, if you succeed, the patient stabilizes, but loses a limb or gains scar. Roll one more time to determine the injury on a d20. See Table
D20 Injury-- Effect
1-5 Minor Scar-- Interesting but cosmetic, no changes
6-8 Moderate Scar-- Cut on face, advantage on Cha(Intimidation) or Cha(Diplomacy) checks
9-10 Major Scar – Severe cut on face, disadvantage on Cha(Intimidation) or Cha(Diplomacy) checks
11-14 Loss of Finger-- Once 3 or more fingers have been lost, disadvantage on all Dex based skill checks
15-16 Impressive Wound-- -1 HP per level at the time of injury, as if character suffered -2 to Con. Does not affect HP gain at later levels
17 Loss of Eye-- Disadvantage on all sight based perception checks
18 Loss of Leg-- Speed reduced to half, cannot take Dash action, Disadvantage on Dex(Acrobatics) checks
19 Loss of hand-- Cannot use Two-Handed weapons, Dual Wield, or Use a Shield and Weapon. Does not effect Spell-casting Disadvantage on all Dex based checks that involve using two hands.
20 Loss of Arm-- Cannot use Two-Handed weapons, Dual Wield, or Use a Shield and Weapon. Does not effect Spell-casting Disadvantage on all Str skill checks and Saving throws
I'm really worried about whether or not the loss of Eye/Leg/Hand/Arm are too extreme, or if the Ship's Surgeon background should have the ability to cause such detrimental problems for players. I personally feel the Reroll w/ Advantage on a failure warrants the danger since they are already proficient with Medicine, as well as the fact that it is a rather easy check for most characters to make.
What are your thoughts?