Hiro Quester
2015-08-21, 09:16 AM
How would this work?
I'm playing a Druid, who is in frontline melee positions a lot of the time. Often in tiger wildshape with +20 or +22 to grapple. Improved grab from the wildshape and improved grapple from taking a level of Monk.
I have just acquired a ring of blinking, for the 50% miss chance against me. I don't quite have the high HP or AC of our party tank, so I've come close to dying a couple of times. A 50% miss chance might keep me alive.
And since I'm making 5-8 attacks, a 20% chance of my attacks missing shouldn't be too devastating. The party barbarian power attacking with his great axe missing one massive hit would be more disappointing than missing one or two of several moderately damaging hits.
But how would grappling an enemy work with a ring of blinking on?
Can blinking be deactivated freely, like dismissing a spell? If so, then this isn't an issue. Immediately deactivate when I win the grapple check.
Or is it also a standard action to deactivate, like it is to activate?
If so, then if I win the grapple check, rake, I'd then have to wait for my next turn to deactivate the ring of blinking. And in the meantime I could lose the grapple as I blink out of the material plane during my opponent's turn.
How would an opposed grapple check work when blinking? Does the grappled enemy have a 20% chance or a 50% chance of escaping a grapple when I try to onto him?
I'm playing a Druid, who is in frontline melee positions a lot of the time. Often in tiger wildshape with +20 or +22 to grapple. Improved grab from the wildshape and improved grapple from taking a level of Monk.
I have just acquired a ring of blinking, for the 50% miss chance against me. I don't quite have the high HP or AC of our party tank, so I've come close to dying a couple of times. A 50% miss chance might keep me alive.
And since I'm making 5-8 attacks, a 20% chance of my attacks missing shouldn't be too devastating. The party barbarian power attacking with his great axe missing one massive hit would be more disappointing than missing one or two of several moderately damaging hits.
But how would grappling an enemy work with a ring of blinking on?
Can blinking be deactivated freely, like dismissing a spell? If so, then this isn't an issue. Immediately deactivate when I win the grapple check.
Or is it also a standard action to deactivate, like it is to activate?
If so, then if I win the grapple check, rake, I'd then have to wait for my next turn to deactivate the ring of blinking. And in the meantime I could lose the grapple as I blink out of the material plane during my opponent's turn.
How would an opposed grapple check work when blinking? Does the grappled enemy have a 20% chance or a 50% chance of escaping a grapple when I try to onto him?