DracoDei
2015-08-24, 11:04 AM
Deadly Ground, Lesser
Transmutation [Earth, See Text]
Level: Druid 6, Cleric 6
Components: V, S, DF
Casting Time: 1 minute
Range: Long (400 ft +40 ft/level)
Target: All inanimate, mundane nature within range of spread (penetrates all non-magical barriers)
Duration: 10 minutes per level
Saving Throw: None
Spell Resistance: Automatically Fails to Effect any Object, Plant, etc with this.
For the purposes of damage reduction, regeneration, and striking incorporeal creatures, all unattended, non-manufactured, inanimate things* within range count as magical weapons, cold iron, and silver and gain one alignment type that you have, selected at the time of casting. This spell penetrates all non-magical barriers. It does not prevent incorporeal creatures from passing through objects, but does cause them to take damage from violent contact with those objects as if they were corporeal. Thus a ghost blasted backwards into the base of a cliff would take damage, but would then be able to retreat into that same cliff during its own turn.
This spell does not cause the materials to count as magical for any other purposes other than causing harm to creatures. For instance, it never has any effect on a druid's Woodland Stride class feature, would not prevent a fallen log from being targeted by Warp Wood (although why you would want to...?).
*All of these things are considered at the moment of contact, with thrown items still counting as "attended", but falling items (such as a boulder pushed off a cliff) not.
When this spell grants objects the ability to count as chaotic, evil, good, or lawful, it is a spell of that type.
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Just something off the top of my head that I wanted to get down before I forgot it.
Not totally sure about the range, level, or the "cold iron and silver" clauses, but they should be close enough to begin discussion.
Higher level versions would have even greater range, might cause the effected materials to bar incorporeal creatures, count as magical for purposes of various spells and effects, and/or effect animals that aren't Animal Companions, let alone special mounts or familiars. Ghost Touch, two alignment types rather than one, and even maybe adamintine are all options at higher levels.
Suggestions desired.
Transmutation [Earth, See Text]
Level: Druid 6, Cleric 6
Components: V, S, DF
Casting Time: 1 minute
Range: Long (400 ft +40 ft/level)
Target: All inanimate, mundane nature within range of spread (penetrates all non-magical barriers)
Duration: 10 minutes per level
Saving Throw: None
Spell Resistance: Automatically Fails to Effect any Object, Plant, etc with this.
For the purposes of damage reduction, regeneration, and striking incorporeal creatures, all unattended, non-manufactured, inanimate things* within range count as magical weapons, cold iron, and silver and gain one alignment type that you have, selected at the time of casting. This spell penetrates all non-magical barriers. It does not prevent incorporeal creatures from passing through objects, but does cause them to take damage from violent contact with those objects as if they were corporeal. Thus a ghost blasted backwards into the base of a cliff would take damage, but would then be able to retreat into that same cliff during its own turn.
This spell does not cause the materials to count as magical for any other purposes other than causing harm to creatures. For instance, it never has any effect on a druid's Woodland Stride class feature, would not prevent a fallen log from being targeted by Warp Wood (although why you would want to...?).
*All of these things are considered at the moment of contact, with thrown items still counting as "attended", but falling items (such as a boulder pushed off a cliff) not.
When this spell grants objects the ability to count as chaotic, evil, good, or lawful, it is a spell of that type.
.
.
.
Just something off the top of my head that I wanted to get down before I forgot it.
Not totally sure about the range, level, or the "cold iron and silver" clauses, but they should be close enough to begin discussion.
Higher level versions would have even greater range, might cause the effected materials to bar incorporeal creatures, count as magical for purposes of various spells and effects, and/or effect animals that aren't Animal Companions, let alone special mounts or familiars. Ghost Touch, two alignment types rather than one, and even maybe adamintine are all options at higher levels.
Suggestions desired.