RMS Oceanic
2007-05-10, 06:31 AM
Inspired by these two from Unearthed Arcana:
Evasion
Prerequisites: Base Reflex Save Bonus +3
Effect: As evasion class skill.
Improved Evasion
Prerequisites: Base Reflex Save Bonus +7
Effect: As improved evasion class skill.
Mettle (From Hexblade)
You can shrug off the effects of harmful physical attacks more effectively.
Prerequisites: Base Fortitude Save Bonus +4
Effect: Whenever you make a fortitude save to reduce rather than eliminate a harmful effect (fortitude partial or fortitude half, for example), if you succeed, you may instead completely negate that effect. If you fail your save, it affects you like normal.
Insightful Strike (From Swashbuckler)
By thinking about your actions, you can make attacks in your foe's weak points.
Prerequisites: Combat Expertise, Int 15
Benefit: Whenever you make an attack with a melee weapon, you may add your Int modifier, if any, to your damage roll, in addition to any strength modifier you add. Regardless of how you hold your weapon (two hands, off-hand etc.), you add your full modifier. This damage is multiplied on a critical. This damage cannot be added against monsters immune to critical hits.
You lose the benefits of this feat if you wear heavy or medium armour.
Graceful Strike (From Champion of Correllon Larithon)
Prerequisites: Weapon Finesse, Combat Reflexes, Dex 15
Whenever you make an attack with a weapon which you could apply the Weapon Finesse feat to, you may add your dex modifier, if any, to your damage roll, in addition to any strength modifier you add. Regardless of how you hold your weapon (two hands, off-hand etc.), you add your full modifier. This damage is multiplied on a critical. This damage cannot be added against monsters immune to critical hits.
For extras, I've come up with extra feats to facilitate multiclassing:
Ascetic Warrior [Multiclass, Fighter]
Prerequisites: Improved Unarmed Strike, Flurry of Blows class feature, Weapon Specialization (Unarmed Strike)
Benefits: Your fighter and monk levels stack for unarmoured AC bonus, flurry of blows penalty reduction and unarmed damage. In addition, your monk levels count as fighter levels when qualifying for a specific feat, such as Greater Weapon Focus. You can multiclass freely between Fighter and Monk.
Divine Warrior [Multiclass, Fighter]
Prerequisites: Divine Grace class feature, Weapon Specialization (Any)
Benefits: Your Fighter and Paladin levels stack for Smite Evil damage, determining the powers of your special mount and qualifying for fighter-only feats. You can multiclass freely betwen Paladin and Fighter.
How do they look?
Evasion
Prerequisites: Base Reflex Save Bonus +3
Effect: As evasion class skill.
Improved Evasion
Prerequisites: Base Reflex Save Bonus +7
Effect: As improved evasion class skill.
Mettle (From Hexblade)
You can shrug off the effects of harmful physical attacks more effectively.
Prerequisites: Base Fortitude Save Bonus +4
Effect: Whenever you make a fortitude save to reduce rather than eliminate a harmful effect (fortitude partial or fortitude half, for example), if you succeed, you may instead completely negate that effect. If you fail your save, it affects you like normal.
Insightful Strike (From Swashbuckler)
By thinking about your actions, you can make attacks in your foe's weak points.
Prerequisites: Combat Expertise, Int 15
Benefit: Whenever you make an attack with a melee weapon, you may add your Int modifier, if any, to your damage roll, in addition to any strength modifier you add. Regardless of how you hold your weapon (two hands, off-hand etc.), you add your full modifier. This damage is multiplied on a critical. This damage cannot be added against monsters immune to critical hits.
You lose the benefits of this feat if you wear heavy or medium armour.
Graceful Strike (From Champion of Correllon Larithon)
Prerequisites: Weapon Finesse, Combat Reflexes, Dex 15
Whenever you make an attack with a weapon which you could apply the Weapon Finesse feat to, you may add your dex modifier, if any, to your damage roll, in addition to any strength modifier you add. Regardless of how you hold your weapon (two hands, off-hand etc.), you add your full modifier. This damage is multiplied on a critical. This damage cannot be added against monsters immune to critical hits.
For extras, I've come up with extra feats to facilitate multiclassing:
Ascetic Warrior [Multiclass, Fighter]
Prerequisites: Improved Unarmed Strike, Flurry of Blows class feature, Weapon Specialization (Unarmed Strike)
Benefits: Your fighter and monk levels stack for unarmoured AC bonus, flurry of blows penalty reduction and unarmed damage. In addition, your monk levels count as fighter levels when qualifying for a specific feat, such as Greater Weapon Focus. You can multiclass freely between Fighter and Monk.
Divine Warrior [Multiclass, Fighter]
Prerequisites: Divine Grace class feature, Weapon Specialization (Any)
Benefits: Your Fighter and Paladin levels stack for Smite Evil damage, determining the powers of your special mount and qualifying for fighter-only feats. You can multiclass freely betwen Paladin and Fighter.
How do they look?