Roxxy
2015-08-25, 02:32 PM
As it stands, my campaign setting uses the psychic spellcasters from Occult Adventures as a replacement for the divine spellcasters. This is because Occult Adventures really hit on the "myserious, dangerous, occultish, and more to do with spirits and outsiders and understanding of how the mortal mind and body works than gods" flavor I always wanted for divine magic, as opposed to the whole "Gods giving the faithful power" thing. Druids and Shamans are quite easy to fit into this new mold, so they didn't have to be removed, and Rangers are really easy to strip spellcasting from in Pathfinder by just ruling that Rangers are automatically assumed to be Skirmishers, with the vanilla Ranger being an uncommon but available option in case a player just really wants spellcasting and is willing to be kind of occultish flavor wise. Witches make all the sense in the world to switch from arcane to divine here, given their flavor and the source of their magic.
That leaves the rest of the divine spellcasters unavailable. I'd rather like to reflavor them to fit the Occult Adventures themes. I was wondering if anyone had any ideas for new flavors for the divine classes? What about replacements for the stuff that especially doesn't fit the setting, namely the ability to turn/rebuke undead or damage them with positive energy, the ability to talk to dieties or predict the future, the ability to gain the favor or power of a diety, and anything else that relies on divine support, power, or guidance. Individual gods aren't even reliably known to exist (That some gods exist is a proven fact, but there are a large [and uncertain] number of them and they are known by multiple names accross multiple languages, and whether groups of names refer to the same diety or different dieties is often uncertain. It doesn't help that some gods are outright fictional or horribly embellished and some exist largely as is told, and which is which isn't clear.), and the gods rarely intervene in mortal affairs or give mortals power.
i also need a new name for the Witch class, because I want to change the name of psychic/divine magic to witchcraft, and use witch as a blanket term for its practitioners. Reflavored divine casters probably need new names to fit new concepts, too.
That leaves the rest of the divine spellcasters unavailable. I'd rather like to reflavor them to fit the Occult Adventures themes. I was wondering if anyone had any ideas for new flavors for the divine classes? What about replacements for the stuff that especially doesn't fit the setting, namely the ability to turn/rebuke undead or damage them with positive energy, the ability to talk to dieties or predict the future, the ability to gain the favor or power of a diety, and anything else that relies on divine support, power, or guidance. Individual gods aren't even reliably known to exist (That some gods exist is a proven fact, but there are a large [and uncertain] number of them and they are known by multiple names accross multiple languages, and whether groups of names refer to the same diety or different dieties is often uncertain. It doesn't help that some gods are outright fictional or horribly embellished and some exist largely as is told, and which is which isn't clear.), and the gods rarely intervene in mortal affairs or give mortals power.
i also need a new name for the Witch class, because I want to change the name of psychic/divine magic to witchcraft, and use witch as a blanket term for its practitioners. Reflavored divine casters probably need new names to fit new concepts, too.