Gwazi Magnum
2015-08-26, 12:37 AM
So I'm in the middle of making an E6 Campaign, and while working on things I decided to update the Succubus. It always bothered me how it could barely fight, and it's grapple it couldn't even do well. So I went around tweaking things and created a stronger and more deadly Succubus, one who can actually Grapple well, and when pushed to a corner can fight right back.
Please give me any thoughts on what I can do to make this any better.
Note: These notes below are including some house rules for my Campaign, those mainly being.
Maximized HD for Boss Creautre's and PC's
Skill Focus has a progression of +3 @Lv.1-3, +4 @Lv.4, +5 @Lv.5, +6 @Lv.6
Weapon Guile Feat = Dex to Damage with Weapon Finesse weapons. (Yes I know other feats do this, but there's a lot more other house rules being made not relevant to this monster, and maing a new feat was simplier).
Spell Penetration is a homebrewed feat that applies the user's casting attribute modifier to spell penetration rolls.
Alignment has been banished completely, hence the lack of a evil subtype or damage resistance. If you wish to take this for your own games where alignment is present, just add an evil subtype and DR back in.
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Succubus
Medium Outsider (Extraplanar)
Hit Dice: 8d12+40 (136 HP)
Initiative: +9
Speed: 30 ft, Fly 50ft.
Armour Class: 24 (+5 Dex, +9 Natural), Touch 14, Flat-footed 19
Base Attack/Grapple: +8/+19
Attack: Claw +13 (1d6+5)
Full Attack: 2 Claws +13 (1d6+5)
Special Attacks: Demon Unleashed. Life Drain
Special Qualities: Alter Self, Damage Reduction 10/Cold Iron, Darkvision 60ft, Immune to Cold, Fire & Poison, Resistance to Acid 10 & Electricity 10, Spell Resistance 18, Tongues.
Saves: Fort +11, Ref +11, Will +10
Abilities: Str 12, Dex 20, Con 20, Int 16, Wis 14, Cha 26
Skills: Bluff +25, Concentration +13, Diplomacy +16, Disguise +25 (+35 with Alter Self), Escape Artist +16, Endurance +16, Intimidate +19, Knowledge (Arcana) +14, Knowledge (Local) +14, Knowledge (Religion) +14, Perception +19, Sense Motive +19, Spellcraft +14, Stealth +16.
Feats: Aberration Blood (Flexible Limbs), Flyby Attack, Improved Initiative, Improved Unarmed Strike, Improved Grapple, Iron Will, Scorpions Grasp, Skill Focus (Bluff, Disguise, Perception & Sense Motive), Spell Penetration (Charisma), Weapon Guile, Weapon Finesse.
Demon Unleashed (Su): Once a day a Succubus unleashes her inner demon, becoming a truly terrifying sight lasting for 1 minute/level. Any creature striking her with it's body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+8 points of fire damage. If the attacker has spell resistance it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage.
Additionally while in this form the Succubus gains a 60ft line range fire attack at will, which inflicts 5d6 points of fire damage. And all her natural and weapon attacks inflict 2d6 additional damage, 1d6 being fire, 1d6 being cold.
Life Drain (Su): A Succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed the succubus must start a grapple without attack of opportunity (Improved Grapple). The Succubus kiss or inflicts 1d6 Constitution Damage on the target for each round the kiss goes on for. The kiss also has the effect of a 'Suggestion' spell, asking the victim to accept another kiss from the Succubus. The victim must succeed on a DC 24 Will Save to negate the effect of the suggestion. The DC is 24 for the Fortitude Save to ignore the Constitution damage for that turn. These save DC's are Charisma based.
Each round a kiss goes on for a Succubus heals 2d8+8 points of health. Once the target of the kiss has been reduced to 0 Constitution the Succubus gains a +2 Enhancement Bonus to Dexterity, Constitution, Charisma and Saving Throws for every 2 HD the target creature possess to a maximum of 6 HD.
Scorpions Grasp (Ex): When a Succubus attacks with her natural attacks the strike deals normal damage and she can then attempt to start a grapple as a free action; no initial touch attack is required.
Tongues (Su): A Succubus has a permanent tongues ability, gaining the ability to speak and understand every language.
Spell-Like Abilities (At will/DC 25): Alter Self (Infinite Duration), Charm Monster, Detect Thoughts, Suggestion.
Please give me any thoughts on what I can do to make this any better.
Note: These notes below are including some house rules for my Campaign, those mainly being.
Maximized HD for Boss Creautre's and PC's
Skill Focus has a progression of +3 @Lv.1-3, +4 @Lv.4, +5 @Lv.5, +6 @Lv.6
Weapon Guile Feat = Dex to Damage with Weapon Finesse weapons. (Yes I know other feats do this, but there's a lot more other house rules being made not relevant to this monster, and maing a new feat was simplier).
Spell Penetration is a homebrewed feat that applies the user's casting attribute modifier to spell penetration rolls.
Alignment has been banished completely, hence the lack of a evil subtype or damage resistance. If you wish to take this for your own games where alignment is present, just add an evil subtype and DR back in.
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Succubus
Medium Outsider (Extraplanar)
Hit Dice: 8d12+40 (136 HP)
Initiative: +9
Speed: 30 ft, Fly 50ft.
Armour Class: 24 (+5 Dex, +9 Natural), Touch 14, Flat-footed 19
Base Attack/Grapple: +8/+19
Attack: Claw +13 (1d6+5)
Full Attack: 2 Claws +13 (1d6+5)
Special Attacks: Demon Unleashed. Life Drain
Special Qualities: Alter Self, Damage Reduction 10/Cold Iron, Darkvision 60ft, Immune to Cold, Fire & Poison, Resistance to Acid 10 & Electricity 10, Spell Resistance 18, Tongues.
Saves: Fort +11, Ref +11, Will +10
Abilities: Str 12, Dex 20, Con 20, Int 16, Wis 14, Cha 26
Skills: Bluff +25, Concentration +13, Diplomacy +16, Disguise +25 (+35 with Alter Self), Escape Artist +16, Endurance +16, Intimidate +19, Knowledge (Arcana) +14, Knowledge (Local) +14, Knowledge (Religion) +14, Perception +19, Sense Motive +19, Spellcraft +14, Stealth +16.
Feats: Aberration Blood (Flexible Limbs), Flyby Attack, Improved Initiative, Improved Unarmed Strike, Improved Grapple, Iron Will, Scorpions Grasp, Skill Focus (Bluff, Disguise, Perception & Sense Motive), Spell Penetration (Charisma), Weapon Guile, Weapon Finesse.
Demon Unleashed (Su): Once a day a Succubus unleashes her inner demon, becoming a truly terrifying sight lasting for 1 minute/level. Any creature striking her with it's body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6+8 points of fire damage. If the attacker has spell resistance it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage.
Additionally while in this form the Succubus gains a 60ft line range fire attack at will, which inflicts 5d6 points of fire damage. And all her natural and weapon attacks inflict 2d6 additional damage, 1d6 being fire, 1d6 being cold.
Life Drain (Su): A Succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed the succubus must start a grapple without attack of opportunity (Improved Grapple). The Succubus kiss or inflicts 1d6 Constitution Damage on the target for each round the kiss goes on for. The kiss also has the effect of a 'Suggestion' spell, asking the victim to accept another kiss from the Succubus. The victim must succeed on a DC 24 Will Save to negate the effect of the suggestion. The DC is 24 for the Fortitude Save to ignore the Constitution damage for that turn. These save DC's are Charisma based.
Each round a kiss goes on for a Succubus heals 2d8+8 points of health. Once the target of the kiss has been reduced to 0 Constitution the Succubus gains a +2 Enhancement Bonus to Dexterity, Constitution, Charisma and Saving Throws for every 2 HD the target creature possess to a maximum of 6 HD.
Scorpions Grasp (Ex): When a Succubus attacks with her natural attacks the strike deals normal damage and she can then attempt to start a grapple as a free action; no initial touch attack is required.
Tongues (Su): A Succubus has a permanent tongues ability, gaining the ability to speak and understand every language.
Spell-Like Abilities (At will/DC 25): Alter Self (Infinite Duration), Charm Monster, Detect Thoughts, Suggestion.