View Full Version : Good mechanics for tabletop stealth?

2015-08-27, 11:32 AM
I finally feel more-or-less happy with the basis of my melee and magic rules for the system I'm writing, but I really want to get stealth into the mix as a third leg.

So, what good mechanics do you all know for stealth gameplay? What problems are there, and have people come up with solutions to any of them?