bogsnes
2015-08-27, 04:51 PM
There has been some talk about maybe starting up a 3.5 campaign here, so I naturally start thinking about a million different character concepts that could be fun. After spending a long time thinking about a lot of different Incarnate builds I noticed the Trapsmith prestige class. It looks fairly cool and unique, and considerin that my optimization skills probably are quite a bit better than all of the other people I know might be playing I'm thinking that it also could be a fairly decent choice power-wise, as it probably won't overpower the campaign on it's own.
The issue however is that after taking 3 levels of trapsmith you basically get most of the nice benefits from the class (except for the last 2 levels of spellcasting). So I'm wondering what other directions that could be possible to take the character to from there. I'm thinking that going trapsmith 3 -> spellcasting advancing PrC might be a nice start though I'm not sure exactly which one would fit best. Also, considering I'm already utilizing Craft(Trapmaking) I was thinking that maybe specializing in all sorts of craft skills could be fun (mostly thinking alchemy+poisonmaking as the other craft skills), especially considering that the Trapsmith has a fairly restrictive skill list compared to the amount of skillpoints it gets.
Things I have thought a bit about so far:
4 levels of swiftblade - Would give me the last 2 spellcasting levels of trapsmith plus quite a few nice benefits.
Chameleon - Could help more with the versatility of the character though I don't feel like it fits all that well with most of the other themes of the character.
Combat Trapsmith - Fits well with the theme, but seems fairly weak and doesn't really feel like it actually does much.
Sublime Chord - Probably the most powerful option, though doesn't seem all that fitting to the concept - That said, something like a bard 1/spellthief 4/trapsmith 3/spellcasting prc 2/sublime chord 10 with master spellthief sounds like a really powerful build in general.
1 level of master of masks for more mundane versatility could be cool (with all exotic weapons)
3 levels of umbral disciple for HiPS for scouting purposes and whatnot could potentially be nice, especially if going say factotum 3/incarnate 2 before trapsmith or somehting like that.
Telflammar shadowlord for shadowpounce given that trapsmith has dimension door might be an option, but I doubt the melee staying power of the build will be great even still.
Grabbind a level of binder pre level 5 with improved binding and then taking 2 levels of anima mage gives access to level 3 vestiges, similarly taking 2 levels of incarnate and some levels of soulcaster might be an option.
Maybe a level of exemplar for a +4 bonus to a crafting skill as well as being able to take 10 on various other skills could be nice.
Was wondering if any of you had other nice suggestions.
The issue however is that after taking 3 levels of trapsmith you basically get most of the nice benefits from the class (except for the last 2 levels of spellcasting). So I'm wondering what other directions that could be possible to take the character to from there. I'm thinking that going trapsmith 3 -> spellcasting advancing PrC might be a nice start though I'm not sure exactly which one would fit best. Also, considering I'm already utilizing Craft(Trapmaking) I was thinking that maybe specializing in all sorts of craft skills could be fun (mostly thinking alchemy+poisonmaking as the other craft skills), especially considering that the Trapsmith has a fairly restrictive skill list compared to the amount of skillpoints it gets.
Things I have thought a bit about so far:
4 levels of swiftblade - Would give me the last 2 spellcasting levels of trapsmith plus quite a few nice benefits.
Chameleon - Could help more with the versatility of the character though I don't feel like it fits all that well with most of the other themes of the character.
Combat Trapsmith - Fits well with the theme, but seems fairly weak and doesn't really feel like it actually does much.
Sublime Chord - Probably the most powerful option, though doesn't seem all that fitting to the concept - That said, something like a bard 1/spellthief 4/trapsmith 3/spellcasting prc 2/sublime chord 10 with master spellthief sounds like a really powerful build in general.
1 level of master of masks for more mundane versatility could be cool (with all exotic weapons)
3 levels of umbral disciple for HiPS for scouting purposes and whatnot could potentially be nice, especially if going say factotum 3/incarnate 2 before trapsmith or somehting like that.
Telflammar shadowlord for shadowpounce given that trapsmith has dimension door might be an option, but I doubt the melee staying power of the build will be great even still.
Grabbind a level of binder pre level 5 with improved binding and then taking 2 levels of anima mage gives access to level 3 vestiges, similarly taking 2 levels of incarnate and some levels of soulcaster might be an option.
Maybe a level of exemplar for a +4 bonus to a crafting skill as well as being able to take 10 on various other skills could be nice.
Was wondering if any of you had other nice suggestions.