Stake A Vamp
2015-08-27, 05:14 PM
Lust
Medium Construct
Hit Dice: 10D10+20 (75 HP)
Initiative: +10
Speed: 30 ft
Armor class: 16 (+6 Dex)
Base attack/Grapple:+7/+8
Attack: Claw +13 (2d6+5)
Full Attack: 2 Claws +13 (2d6+5)
Special Attacks:: Wounding
Special Qualities: Homonculus Regeneration 20 (100), Construct Traits, long Claws
Saves: Fort +3, Ref +9, Will +3
Abilities: Str 16, Dex 22, Con -, Int 14, Wis 10, Cha 18
Skills: Bluff +17, Diplomacy +17, Hide +19, Move Silently +19
Feats: Weapon Finesse, Power Attack, Cleave, Great Cleave
Enviroment: Urban
Organization: solitary, or cabal (Lust, Gluttony, and Envy)
Challenge Rating: 7
Alignment: NE
An almost perfect construct, the Homonculus is created by separating a portion of a humans soul from them, and using a core of a philosophers stone to power them, giving them incredible regenerative capabilities, and superhuman abilities. this Particular Homonculus is created by removing the lustful sins of the soul, and concentrating them into one being.
Combat
Lust prefers to manipulate from the sideline, but if provoked, she prefers to focus on one opponent until they are dropped.
Homonculus regeneration
Lust can heal up to twenty hitpoints per round on her turn (up to and not exceeding her normal hitpoints) however, she can only heal 100 hitpoints in this way, before she must replenish her philosophers stone.
Long claws
Due to her unnatural ability to extend her claws, lust can attack, and threatens, opponent s 5, 10, and up to 15 feet away.
Wounding
Lusts claws deal 1 point of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by wounding.
So, I tried to stat up one of the homonculi, what do you think. anything i have forgotten, or should do differently. have i under-cr'd her? Please, I'm all ears.
Medium Construct
Hit Dice: 10D10+20 (75 HP)
Initiative: +10
Speed: 30 ft
Armor class: 16 (+6 Dex)
Base attack/Grapple:+7/+8
Attack: Claw +13 (2d6+5)
Full Attack: 2 Claws +13 (2d6+5)
Special Attacks:: Wounding
Special Qualities: Homonculus Regeneration 20 (100), Construct Traits, long Claws
Saves: Fort +3, Ref +9, Will +3
Abilities: Str 16, Dex 22, Con -, Int 14, Wis 10, Cha 18
Skills: Bluff +17, Diplomacy +17, Hide +19, Move Silently +19
Feats: Weapon Finesse, Power Attack, Cleave, Great Cleave
Enviroment: Urban
Organization: solitary, or cabal (Lust, Gluttony, and Envy)
Challenge Rating: 7
Alignment: NE
An almost perfect construct, the Homonculus is created by separating a portion of a humans soul from them, and using a core of a philosophers stone to power them, giving them incredible regenerative capabilities, and superhuman abilities. this Particular Homonculus is created by removing the lustful sins of the soul, and concentrating them into one being.
Combat
Lust prefers to manipulate from the sideline, but if provoked, she prefers to focus on one opponent until they are dropped.
Homonculus regeneration
Lust can heal up to twenty hitpoints per round on her turn (up to and not exceeding her normal hitpoints) however, she can only heal 100 hitpoints in this way, before she must replenish her philosophers stone.
Long claws
Due to her unnatural ability to extend her claws, lust can attack, and threatens, opponent s 5, 10, and up to 15 feet away.
Wounding
Lusts claws deal 1 point of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by wounding.
So, I tried to stat up one of the homonculi, what do you think. anything i have forgotten, or should do differently. have i under-cr'd her? Please, I'm all ears.