TraceChaos
2015-08-27, 11:37 PM
Related Thread
Mythos Discussion Thread II (http://www.giantitp.com/forums/showthread.php?364949-Mythos-Homebrew-Discussion-II-Where-Simplicity-Goes-to-Die)
http://i.imgur.com/N6P0WdJ.jpg
"Quote about the class" ~Source of the quote
The Eno̱ménos
There are tales, myths, stories, legends, and historically chronicled events in cultures everywhere of beings - be they artificial, organic, living, or undead - that in some way bond to, fuse with, or enter into another being. Some of these beings are parasitic, doing nothing but burning through their host and discarding them after having achieved their own ends. Other such beings are beneficial and pleasant in nature, helping and healing their host, and working with them for the goals of the host and themselves. Others mix detriment and beneficial abilities.
All of these creatures, and tales of creatures, are because of the original 'parasite', and 'symbiote'. This original being, this Titan, had no name, and still has not been coherently named. Its story changed, gaining and losing elements repeatedly, as it moved from one host to another. It added to and pulled away from the stories of other titans as it saw fit for untold time.
When the Lawgivers came, the first gods came, when the world was made orderly, it even took some of them as hosts. It left shards of itself, traces of its presence, in almost every being in almost every STATE of being in its time. It tasted as many concepts, ideas, and stories as it could, and let the other beings, be they god, Lawgiver, or other Titan, taste of its narrative, its story. It learned rage, brutality and such from the Monster, it learned to forge weapons from itself from the crafter of the First Weapon, and it learned thought from others. It learned both selfishness and selflessness, and chose to use many ideas for itself.
Like the others, it was bound away, spread into the very cogwork of the Great Wheel. And there are those who are born, created, crafted, or simply congeal into being that share its qualities.
Hit Die: d10
Skill Points: 6 + Intelligence Modifier
Class Skills: Acrobatics(Tumble, Jump), Bluff, (Concentration), Climb, Craft, Diplomacy, Escape Artist, Intimidate, Knowledge (All, taken individually), Perception (Listen, Spot, Search), Perform, Sense Motive, Linguistics (Speak Language), Stealth (Hide, Move Silently), Spellcraft
Proficiencies: The Eno̱ménos is not proficient in any weapons or armor, save for those that it generates from it (or its hosts) form.
LevelBABFortRefWillSpecialMythosExcellencies
1st+1+2+2+2Parasite's Mythos, Mythos Known, Exceptional Mythos, Improved Excellence, Parasitic Body, Symbiotic+2+1
2nd+2+3+3+3+0+1
3rd+3+3+3+3+1+0
4th+4+4+4+4+0+1
5th+5+4+4+4+1+0
6th+6/+1+5+5+5+0+1
7th+7/+2+5+5+5Fantastic Mythos+1+1
8th+8/+3+6+6+6+0+1
9th+9/+4+6+6+6+1+0
10th+10/+5+7+7+7+0+1
11th+11/+6/+1+7+7+7+1+0
12th+12/+7/+2+8+8+8+0+1
13th+13/+8/+3+8+8+8Legendary Mythos+1+1
14th+14/+9/+4+9+9+9+0+1
15th+15/+10/+5+9+9+9+1+0
16th+16/+11/+6/+1+10+10+10+0+1
17th+17/+12/+7/+2+10+10+10+1+0
18th+18/+13/+8/+3+11+11+11+0+1
19th+19/+14/+9/+4+11+11+11Exalted Mythos+1+1
20th+20/+15/+10/+5+12+12+12+1+1
Parasite's Mythos: A Eno̱ménos' power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Charisma modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Eno̱ménos class. When a Mythos references "allies", it specifically does not refer to the Eno̱ménos using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When a Eno̱ménos gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When a Eno̱ménos gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Eno̱ménos. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known: A 1st level Eno̱ménos begins play with two Exceptional Mythos that he qualifies for. At higher levels, he gains additional Mythos as noted on the Eno̱ménos class table.
A Eno̱ménos also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up, by [insert description here]. (Describe specifics of gaining Mythos Points)
(Optional extra way to gain Mythos Points)
By spending 1,000 Mythos Points, and 250xp, a Eno̱ménos may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, a Eno̱ménos may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the story of the Eno̱ménos. One may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Eno̱ménos class.
Note for Pathfinder players: Due to Pathfinder doing away with burning XP, increase the number of Mythos Points required to gain a mythos by the number of XP listed, while doing away with the XP cost.
Improved Excellence: As denoted on their class table, a Eno̱ménos gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, a Eno̱ménos may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
As above, do away with the XP cost and increase the mythos point cost if using in Pathfinder, or your DM has otherwise done away with XP expenditure.
Parasitic Body: This class may only be taken by a 1st level character. They do not choose a race. Instead, they are an Ooze. Physically, they may pick any color or combination of colors, as well as a general texture and similar - they are Medium in size.
A Eno̱ménos' type is 'Ooze'. Unlike a normal Ooze, they do not automatically gain Immunity to poisons, Immunity to Paralysis, Immunity to Stunning, Immunity to Mind-Affecting Effects, Immunity to sneak attacks and precision based damage, or Blindsight. Instead, they gain Light Fortification (25% chance to ignore sneak attacks and precision-based damage), and Blindsense out to 5ft/level. In addition, instead of eating a Eno̱ménos must take a host for at least one day out of the week, or begin starving. (See below for information on taking a host)
Symbiotic: As a full-round action, the Eno̱ménos may move to engulf a creature and bond to it, making the other creature its host. Unwilling creatures may make a reflex or fortitude save to resist. The Eno̱ménos may make even creatures without a constitution score their host, treating them as having 10 constitution or using their charisma modifier if they use it to calculate hit points and fortitude saves. The exception are incorporeal undead, corporeal undead with no flesh or that rot after being reanimated, and Constructs (Though not Living Constructs, or creatures with the Half Construct template).
Once a creature is made the host of a Eno̱ménos, a number of benefits are conferred to both creatures.
First, the Eno̱ménos gains the ability to in a limited way, communicate with its host - they effectively have an Empathic Bond, allowing them to convey general ideas and emotions to one another wordlessly.
The host gains a number of temporary hit point equal to 3Xthe Eno̱ménos' Class Level. This increases to 5X class level when the Eno̱ménos gains access to Legendary Mythos. These temporary hit points are actually an amount of fortification granted by the physical bonding to the Eno̱ménos, and are simultaneously drained from the Eno̱ménos' normal hit points. The temporary hit points are restored to the host once every five minutes, though the Eno̱ménos may die if all of its HP is lost this way, and may not grant more temporary Hit Points to its host than it has in current HP.
Any healing applied to either the Host or the Eno̱ménos applies to both creatures, even if one or the other is unable to be healed by the energy type being used. For example, an Eno̱ménos using a Vampire as their host is targeted with a Cure Light Wounds spell, and healed by 6 HP. Instead of being injured by the positive energy, as normal, the vampire is healed because the Eno̱ménos was targeted and healed by the effect. However, this does not prevent either creature from being harmed if directly targeted by an energy type that would normally damage them.
The Eno̱ménos gains nutrition from the host, in some form or another.
Mythos Discussion Thread II (http://www.giantitp.com/forums/showthread.php?364949-Mythos-Homebrew-Discussion-II-Where-Simplicity-Goes-to-Die)
http://i.imgur.com/N6P0WdJ.jpg
"Quote about the class" ~Source of the quote
The Eno̱ménos
There are tales, myths, stories, legends, and historically chronicled events in cultures everywhere of beings - be they artificial, organic, living, or undead - that in some way bond to, fuse with, or enter into another being. Some of these beings are parasitic, doing nothing but burning through their host and discarding them after having achieved their own ends. Other such beings are beneficial and pleasant in nature, helping and healing their host, and working with them for the goals of the host and themselves. Others mix detriment and beneficial abilities.
All of these creatures, and tales of creatures, are because of the original 'parasite', and 'symbiote'. This original being, this Titan, had no name, and still has not been coherently named. Its story changed, gaining and losing elements repeatedly, as it moved from one host to another. It added to and pulled away from the stories of other titans as it saw fit for untold time.
When the Lawgivers came, the first gods came, when the world was made orderly, it even took some of them as hosts. It left shards of itself, traces of its presence, in almost every being in almost every STATE of being in its time. It tasted as many concepts, ideas, and stories as it could, and let the other beings, be they god, Lawgiver, or other Titan, taste of its narrative, its story. It learned rage, brutality and such from the Monster, it learned to forge weapons from itself from the crafter of the First Weapon, and it learned thought from others. It learned both selfishness and selflessness, and chose to use many ideas for itself.
Like the others, it was bound away, spread into the very cogwork of the Great Wheel. And there are those who are born, created, crafted, or simply congeal into being that share its qualities.
Hit Die: d10
Skill Points: 6 + Intelligence Modifier
Class Skills: Acrobatics(Tumble, Jump), Bluff, (Concentration), Climb, Craft, Diplomacy, Escape Artist, Intimidate, Knowledge (All, taken individually), Perception (Listen, Spot, Search), Perform, Sense Motive, Linguistics (Speak Language), Stealth (Hide, Move Silently), Spellcraft
Proficiencies: The Eno̱ménos is not proficient in any weapons or armor, save for those that it generates from it (or its hosts) form.
LevelBABFortRefWillSpecialMythosExcellencies
1st+1+2+2+2Parasite's Mythos, Mythos Known, Exceptional Mythos, Improved Excellence, Parasitic Body, Symbiotic+2+1
2nd+2+3+3+3+0+1
3rd+3+3+3+3+1+0
4th+4+4+4+4+0+1
5th+5+4+4+4+1+0
6th+6/+1+5+5+5+0+1
7th+7/+2+5+5+5Fantastic Mythos+1+1
8th+8/+3+6+6+6+0+1
9th+9/+4+6+6+6+1+0
10th+10/+5+7+7+7+0+1
11th+11/+6/+1+7+7+7+1+0
12th+12/+7/+2+8+8+8+0+1
13th+13/+8/+3+8+8+8Legendary Mythos+1+1
14th+14/+9/+4+9+9+9+0+1
15th+15/+10/+5+9+9+9+1+0
16th+16/+11/+6/+1+10+10+10+0+1
17th+17/+12/+7/+2+10+10+10+1+0
18th+18/+13/+8/+3+11+11+11+0+1
19th+19/+14/+9/+4+11+11+11Exalted Mythos+1+1
20th+20/+15/+10/+5+12+12+12+1+1
Parasite's Mythos: A Eno̱ménos' power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Charisma modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Eno̱ménos class. When a Mythos references "allies", it specifically does not refer to the Eno̱ménos using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When a Eno̱ménos gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When a Eno̱ménos gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Eno̱ménos. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known: A 1st level Eno̱ménos begins play with two Exceptional Mythos that he qualifies for. At higher levels, he gains additional Mythos as noted on the Eno̱ménos class table.
A Eno̱ménos also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up, by [insert description here]. (Describe specifics of gaining Mythos Points)
(Optional extra way to gain Mythos Points)
By spending 1,000 Mythos Points, and 250xp, a Eno̱ménos may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, a Eno̱ménos may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the story of the Eno̱ménos. One may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Eno̱ménos class.
Note for Pathfinder players: Due to Pathfinder doing away with burning XP, increase the number of Mythos Points required to gain a mythos by the number of XP listed, while doing away with the XP cost.
Improved Excellence: As denoted on their class table, a Eno̱ménos gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, a Eno̱ménos may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
As above, do away with the XP cost and increase the mythos point cost if using in Pathfinder, or your DM has otherwise done away with XP expenditure.
Parasitic Body: This class may only be taken by a 1st level character. They do not choose a race. Instead, they are an Ooze. Physically, they may pick any color or combination of colors, as well as a general texture and similar - they are Medium in size.
A Eno̱ménos' type is 'Ooze'. Unlike a normal Ooze, they do not automatically gain Immunity to poisons, Immunity to Paralysis, Immunity to Stunning, Immunity to Mind-Affecting Effects, Immunity to sneak attacks and precision based damage, or Blindsight. Instead, they gain Light Fortification (25% chance to ignore sneak attacks and precision-based damage), and Blindsense out to 5ft/level. In addition, instead of eating a Eno̱ménos must take a host for at least one day out of the week, or begin starving. (See below for information on taking a host)
Symbiotic: As a full-round action, the Eno̱ménos may move to engulf a creature and bond to it, making the other creature its host. Unwilling creatures may make a reflex or fortitude save to resist. The Eno̱ménos may make even creatures without a constitution score their host, treating them as having 10 constitution or using their charisma modifier if they use it to calculate hit points and fortitude saves. The exception are incorporeal undead, corporeal undead with no flesh or that rot after being reanimated, and Constructs (Though not Living Constructs, or creatures with the Half Construct template).
Once a creature is made the host of a Eno̱ménos, a number of benefits are conferred to both creatures.
First, the Eno̱ménos gains the ability to in a limited way, communicate with its host - they effectively have an Empathic Bond, allowing them to convey general ideas and emotions to one another wordlessly.
The host gains a number of temporary hit point equal to 3Xthe Eno̱ménos' Class Level. This increases to 5X class level when the Eno̱ménos gains access to Legendary Mythos. These temporary hit points are actually an amount of fortification granted by the physical bonding to the Eno̱ménos, and are simultaneously drained from the Eno̱ménos' normal hit points. The temporary hit points are restored to the host once every five minutes, though the Eno̱ménos may die if all of its HP is lost this way, and may not grant more temporary Hit Points to its host than it has in current HP.
Any healing applied to either the Host or the Eno̱ménos applies to both creatures, even if one or the other is unable to be healed by the energy type being used. For example, an Eno̱ménos using a Vampire as their host is targeted with a Cure Light Wounds spell, and healed by 6 HP. Instead of being injured by the positive energy, as normal, the vampire is healed because the Eno̱ménos was targeted and healed by the effect. However, this does not prevent either creature from being harmed if directly targeted by an energy type that would normally damage them.
The Eno̱ménos gains nutrition from the host, in some form or another.