unseenmage
2015-08-28, 09:19 AM
We are playing through the Iron Gods adventure paths (http://paizo.com/products/btpy98lf?Pathfinder-Adventure-Path-Iron-Gods-Players-Guide) (no spoilers please!) and my character has come into possession of 8 basic Collector Robots (http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Collector%20Robot), 1 Aquatic Collector Robot, and 1 Extermination Collector Robot. So far we've slain some stoned out cultists by dropping them from a lethal height and then we fought a ghost against whom the robots were completely useless.
Turns out I can reprogram them and even if I pass control of one of them off to someone else the white access card in my possession makes my orders trump anyone else's.
I have several questions as I'm still just learning PF. My Alchemist just gained flight so that aspect of the 'bots is mitigated somewhat.
- How worried should I be about sending these things out on missions without my character there to back them up (excluding DM preferences of course)? For example, there's reputedly a necromancer about and I've considered just having all 8 Collector 'bots go fetch them.
- How nasty is the Extermination Collector Robot's Arc Rifle (http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons#TOC-Arc-Rifle)? Especially as it has limitless ammo?
- Are these things as crazy unbalancing as they seem to be for one character to command? We're likely losing 2 members of the playgroup and maybe gaining one back so I can see how the DM could benefit from our numbers being boosted by some helpful robots. But it still seems like a lot of useful robot actions per round. (The remaining player wants nothing to do with the hassle of robot minions, I asked.)
Edit: Level 7, apologies. We play every other week and seem to be gaining one level per session on average.
- What would you do with so many robots? The Aquatic Collector Robot is spending most of its' time strapped to the side of my mount. A Carrying Capacity boosting trait plus Muleback Cords plus Ant Haul means the mount can definitely handle carrying a heavy robot or two (or two hundred! :smallcool:)
- Suggestions for names for these critters? Have considered naming them based on pop culture Robots. Anybody know a good list of robot names?
Turns out I can reprogram them and even if I pass control of one of them off to someone else the white access card in my possession makes my orders trump anyone else's.
I have several questions as I'm still just learning PF. My Alchemist just gained flight so that aspect of the 'bots is mitigated somewhat.
- How worried should I be about sending these things out on missions without my character there to back them up (excluding DM preferences of course)? For example, there's reputedly a necromancer about and I've considered just having all 8 Collector 'bots go fetch them.
- How nasty is the Extermination Collector Robot's Arc Rifle (http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons#TOC-Arc-Rifle)? Especially as it has limitless ammo?
- Are these things as crazy unbalancing as they seem to be for one character to command? We're likely losing 2 members of the playgroup and maybe gaining one back so I can see how the DM could benefit from our numbers being boosted by some helpful robots. But it still seems like a lot of useful robot actions per round. (The remaining player wants nothing to do with the hassle of robot minions, I asked.)
Edit: Level 7, apologies. We play every other week and seem to be gaining one level per session on average.
- What would you do with so many robots? The Aquatic Collector Robot is spending most of its' time strapped to the side of my mount. A Carrying Capacity boosting trait plus Muleback Cords plus Ant Haul means the mount can definitely handle carrying a heavy robot or two (or two hundred! :smallcool:)
- Suggestions for names for these critters? Have considered naming them based on pop culture Robots. Anybody know a good list of robot names?