JeffGo
2015-08-28, 06:53 PM
Hi all,
Although I've looked at the forums a lot (without an account), I have decided to create an account to ask for assistance with something.
First, some back story to understand the situation:
The GM is very experienced however most of the players are new (some to role-playing as a whole, others to the system). I have a lot of experience with DnD 3.5, 4e and 5e, but not as much with pathfinder (which has caused some confusion because of some of the differences between 3.5 and pathfinder).
My GM has asked me to play a non-combat character. The reason is because of the five players in the game (of which I am one), three of the other four are just playing combat characters. The GM wants to show them that they don't need to play a combat character to have fun in the game (some are new to role-playing as whole and only have video games to go by). So since I am an experienced player, he asked that I help him by making a non-combat character (with the focus on role-playing) so that the others can see and move away from their "comfort zone" a little bit.
So here's what I'd like some help. I've done a bit of research on skill monkeys, however most of them have being a skill monkey as secondary with their primary focus being combat of some kind (they'll nerf themselves out of combat in order to get an in combat bonus for instance). I would like to make a completely non-combat based character. Skill monkey, smooth talker, etc..
If it helps, I see this character becoming an information broker when he retires (he sees information as the most valuable commodity).
Here are some prerequisites and a sample build:
Prereqs: Level 6, Must be Human, 20 point buy, standard starting gold, any source allowed, originally from Cheliax (the game takes place in the Pathfinder world), Evil alignment (it's an evil campaign).
Sample build (or the one I came up with):
Name: Darren
Class: Rogue 5/Shadowdancer 1
Race: Human
Str: 7 (-2)
Dex: 18 (+4)
Con: 10 (+0)
Int: 16 (+3)
Wis: 12 (+1)
Cha: 14 (+2)
Fort: +1
Reflex: +9
Will: +2
AC: 14
Initiative: +6
BAB: +3
Alignment: Neutral Evil
HP: 27
Skill Ranks:
Acrobatics: 1
Appraise: 5
Bluff: 6
Climb: 1
Craft (Traps): 5
Diplomacy: 2
Disable Device: 6
Disguise: 6
Escape Artist: 1
Intimidate: 5
Knowledge (History): 5
Knowledge (Everything else): 1
Linguistics (Elven): 1
Perception: 6
Perform (Act): 1
Perform (Dance): 2
Profession (Gambler): 1
Ride: 1
Sense Motive: 1
Sleight of Hand: 1
Spellcraft: 1
Stealth: 6
Feats:
Combat Reflexes
Dodge
Mobility
Exotic (Whip)
Traits:
Reactionary
Rogue Talents:
Fast Stealth
Trap Spotter
Equipment:
Mask of Stony Demeanor
Sleeves of Many Garments
Cloak of Elvenkind
Bag of Holding (II)
Although I've looked at the forums a lot (without an account), I have decided to create an account to ask for assistance with something.
First, some back story to understand the situation:
The GM is very experienced however most of the players are new (some to role-playing as a whole, others to the system). I have a lot of experience with DnD 3.5, 4e and 5e, but not as much with pathfinder (which has caused some confusion because of some of the differences between 3.5 and pathfinder).
My GM has asked me to play a non-combat character. The reason is because of the five players in the game (of which I am one), three of the other four are just playing combat characters. The GM wants to show them that they don't need to play a combat character to have fun in the game (some are new to role-playing as whole and only have video games to go by). So since I am an experienced player, he asked that I help him by making a non-combat character (with the focus on role-playing) so that the others can see and move away from their "comfort zone" a little bit.
So here's what I'd like some help. I've done a bit of research on skill monkeys, however most of them have being a skill monkey as secondary with their primary focus being combat of some kind (they'll nerf themselves out of combat in order to get an in combat bonus for instance). I would like to make a completely non-combat based character. Skill monkey, smooth talker, etc..
If it helps, I see this character becoming an information broker when he retires (he sees information as the most valuable commodity).
Here are some prerequisites and a sample build:
Prereqs: Level 6, Must be Human, 20 point buy, standard starting gold, any source allowed, originally from Cheliax (the game takes place in the Pathfinder world), Evil alignment (it's an evil campaign).
Sample build (or the one I came up with):
Name: Darren
Class: Rogue 5/Shadowdancer 1
Race: Human
Str: 7 (-2)
Dex: 18 (+4)
Con: 10 (+0)
Int: 16 (+3)
Wis: 12 (+1)
Cha: 14 (+2)
Fort: +1
Reflex: +9
Will: +2
AC: 14
Initiative: +6
BAB: +3
Alignment: Neutral Evil
HP: 27
Skill Ranks:
Acrobatics: 1
Appraise: 5
Bluff: 6
Climb: 1
Craft (Traps): 5
Diplomacy: 2
Disable Device: 6
Disguise: 6
Escape Artist: 1
Intimidate: 5
Knowledge (History): 5
Knowledge (Everything else): 1
Linguistics (Elven): 1
Perception: 6
Perform (Act): 1
Perform (Dance): 2
Profession (Gambler): 1
Ride: 1
Sense Motive: 1
Sleight of Hand: 1
Spellcraft: 1
Stealth: 6
Feats:
Combat Reflexes
Dodge
Mobility
Exotic (Whip)
Traits:
Reactionary
Rogue Talents:
Fast Stealth
Trap Spotter
Equipment:
Mask of Stony Demeanor
Sleeves of Many Garments
Cloak of Elvenkind
Bag of Holding (II)