Amechra
2015-08-28, 11:54 PM
http://www.i2clipart.com/cliparts/d/5/5/a/clipart-rogue-warrior-256x256-d55a.png
The Kopiatze
In this world, an important lesson is to never let yourself get stale. If that means stealing someone else's style, so be it.
Alignment: Any
HD: d8
Skill Points: 6 + Int
Skill Points at 1st Level: 4 * (6 + Int)
A Kopiatze's class skills are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Martial Lore, Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Speak Language (n/a), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha)
The Kopiatze
Level
BAB
Fort
Ref
Will
Special
Manuevers
Known
Manuevers
Readied
Stances
Known
1
+0
+0
+2
+2
Martial Polymath (Manuever), Peerless Eye (Assess)
3 [3]
3 [1]
1 [0]
2
+1
+0
+3
+3
Uncanny Dodge
4 [3]
3 [1]
1 [0]
3
+2
+1
+3
+3
Martial Polymath (Stance)
5 [3]
3 [1]
1 [1]
4
+3
+1
+4
+4
Peerless Eye (Plan)
5 [4]
4 [1]
2 [1]
5
+3
+1
+4
+4
6 [4]
4 [2]
2 [1]
6
+4
+2
+5
+5
Improved Uncanny Dodge
6 [5]
4 [2]
2 [1]
7
+5
+2
+5
+5
Martial Polymath (Counter)
7 [5]
4 [2]
2 [1]
8
+6/+1
+2
+6
+6
Peerless Eye (Intuit)
7 [6]
4 [2]
2 [1]
9
+6/+1
+3
+6
+6
Evasion
8 [6]
4 [3]
2 [1]
10
+7/+2
+3
+7
+7
8 [7]
5 [3]
3 [1]
11
+8/+3
+3
+7
+7
Martial Polymath (Retention)
9 [7]
5 [3]
3 [2]
12
+9/+4
+4
+8
+8
Peerless Eye (Foresee)
9 [8]
5 [3]
3 [2]
13
+9/+4
+4
+8
+8
10 [8]
5 [4]
3 [2]
14
+10/+5
+4
+9
+9
10 [9]
5 [4]
3 [2]
15
+11/+6/+1
+5
+9
+9
Martial Polymath (Learn)
11 [9]
6 [4]
3 [2]
16
+12/+7/+2
+5
+10
+10
Peerless Eye (Outwit)
11 [10]
6 [4]
4 [2]
17
+12/+7/+2
+5
+10
+10
Improved Evasion
12 [10]
6 [5]
4 [2]
18
+13/+8/+3
+6
+11
+11
12 [11]
6 [5]
4 [2]
19
+14/+9/+4
+6
+11
+11
13 [11]
6 [5]
4 [3]
20
+15/+10/+5
+6
+12
+12
Peerless Eye (Surpass)
13 [12]
7 [5]
4 [3]
Weapon and Armor Proficiencies: A Kopiatze is proficient with all Simple and Martial weapons, as well as all non-Exotic Light armor and Light shields.
Maneuvers: A Kopiatze begins their career with knowledge of three martial maneuvers, chosen from the Broken Blade (http://www.giantitp.com/forums/showthread.php?122533-The-Broken-Blade-%283-5-ToB-Discipline%29-PEACH) and God Slash (http://www.minmaxboards.com/index.php?topic=1420.msg12667#msg12667) Disciplines, as well as from one other Discipline of their choice.
Once they know a maneuver, a Kopiatze must ready it before they can use it (see Maneuvers Readied, below). A maneuver initiated by a Kopiatze is considered an extraordinary ability unless otherwise noted in the maneuver's description. A Kopiatze's maneuvers are not affected by spell resistance, and they do not provoke attacks of opportunity when they initiate one.
A Kopiatze learns additional maneuvers at higher levels, as shown on the above table, ignoring the numbers in square brackets. Upon reaching 4th level, and at every even-numbered Kopiatze level after that (6th, 8th, 10th, and so on), a Kopiatze can choose to learn a new maneuver in place of one they already know. In effect, they lose the old maneuver in exchange for the new one. They can choose a new maneuver of any level they likes, as long as they observe the restriction on the highest-level maneuvers they can learn; they need not replace the old maneuver with a maneuver of the same level.
Maneuvers readied: A Kopiatze can ready all three of their maneuvers known at 1st level, and as they advance in level and learn more maneuvers, they may ready more (again, ignoring the numbers in square brackets), but they must still choose which maneuvers to ready. A Kopiatze readies their maneuvers by meditating and exercising for five minutes. Once readied, their maneuvers remain readied until they choose to meditate again and change them.
A Kopiatze begins an encounter with all their maneuvers unexpended, regardless of how many times they might have already used them since they chose them. When they initiate a maneuver, they expend it for the current encounter, so each of their maneuvers can be used once per encounter (unless they recover them, described below).
A Kopiatze can recover a single expended maneuver as a Swift action. They can't use a maneuver in the same round that they recover it, nor can they recover a maneuver in the same round they expended it.
Stances known: A Kopiatze begins play with knowledge of one 1st-level stance. At 4th, 10th, and 16th level, they may choose an additional stance. Unlike maneuvers, stances are not expended, and they do not have to ready them. All the stances they know are available to them at all times, and they can change the stance they are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, they cannot learn a new stance at higher levels in place of ones they already know.
Martial Polymath (Ex): A Kopiatze doesn't only depend on their own training; they have the uncanny ability to replicate the training of their friends and enemies.
Whenever a Kopiatze successfully identifies a maneuver with a Martial Lore check that they do not possess as a Maneuver Known, they may add it to their Maneuvers Known as a Stolen Maneuver. Alternatively, a Kopiatze who reads a Martial Script may add the Maneuver contained within to their Maneuvers Known as a Stolen Maneuver; doing so does not expend the Martial Script.
A Kopiatze may have a maximum of three Stolen Maneuvers; this maximum increases by one at 4th level and every two levels thereafter. If a Kopiatze wishes to add an additional Stolen Maneuver to their Maneuvers Known but have already reached their maximum, they may forget one of their Stolen Maneuvers to open up room. A Kopiatze may not possess a Stolen Maneuver whose level is greater than the highest level of Maneuver they could learn normally.
A Kopiatze may not Ready a Stolen Maneuver in their normal Maneuver Readied slots; instead, they gain a single additional Maneuver Readied slot which may only be used to Ready a Stolen Maneuver. At 5th level, and every four levels thereafter, they may ready an additional Stolen Maneuver. Whenever a Kopiatze recovers a Maneuver, they may also either ready a Stolen Maneuver or swap which of two Stolen Maneuvers are readied. Whenever they initiate a Stolen Maneuver, they also remove it from their Maneuvers Known.
At 3rd level, a Kopiatze may use Martial Lore to identify what Martial Stance a creature is in, using the same DC as a manuever of the same level. Doing so is a free action that cannot be reattempted until that creature leaves that Stance. If they are successful and they do not possess that Stance as a Stance Known, they may add that Stance to their Stances Known as a Stolen Stance. Initially, a Kopiatze may only know one Stolen Stance; however, they may know one additional Stolen Stance at 11th level and every eight levels thereafter.
A Kopiatze may enter a Stolen Stance normally; however, they immediately remove it from their Stances Known. A Kopiatze may not possess a Stolen Stance whose level is greater than the highest level of Maneuver they could learn normally.
At 7th level, a Kopiatze adds their Intelligence modifier to their AC and all of their Saves as a Perfection bonus; this bonus only applies against Maneuvers and actions that directly receive a bonus from a Maneuver or Stance.
At 11th level, a Kopiatze who initiates a Stolen Maneuver may choose to remove one of their other Stolen Maneuvers from their Maneuvers Known instead of the maneuver that they initiated. Similarly, whenever they leave a Stolen Stance, they may choose to remove one of their other Stolen Stances from their Stances Known instead of the stance they left.
At 15th level, a Kopiatze who initiates a Stolen Maneuver may use the 11th level version of this class feature to permanently forget one of their normal Maneuvers Known; doing so permanently adds the Stolen Maneuver they just initiated to their list of Maneuvers Known. They may not do so if it would lead to them not qualifying for one of their other Maneuvers.
Peerless Eye (Ex): If there was one word to summarize Kopiatze, it would be "analytical". If there was another word to summarize them, it would be too rude to write here.
A Kopiatze may use their Intelligence modifier in place of their Wisdom modifier for the purposes of Sense Motive checks. In addition, they may use Sense Motive to Assess An Opponent as a Move action; if they succeed, that creature takes a penalty to their attack rolls against the Kopiatze for the remainder of the encounter equal to the Kopiatze's Intelligence modifier.
At 4th level, a Kopiatze may make a Sense Motive check to Assess An Opponent as a Swift action, and may narrow down the result of that check to one category if they succeed on the check by 5, rather than 10. Finally, they learn Deep Analysis (http://www.giantitp.com/forums/showthread.php?171328-40-Skill-Tricks!-peach) even (and especially) if they do not meet the prerequisites.
At 8th level, a Kopiatze gains Combat IntuitionCAd as a bonus feat; whenever they gain the attack bonus from that feat against a creature they have previously Assessed this encounter, the bonus increases to equal their Intelligence modifier. Finally, the amount they must exceed a Sense Motive check by to use Deep Analysis is only 5, rather than 10.
At 12th level, a Kopiatze may Take 10 on Sense Motive checks even when hurried or threatened, and may use Deep Analysis on any successful Sense Motive check made to get a Hunch about someone, regardless of how much they succeeded by. Finally, any creature attempting to deceive them takes a penalty to their Bluff and Disguise checks equal to the Kopiatze's Intelligence modifier.
At 16th level, the Kopiatze always applies the benefits of Deep Analysis to any applicable Sense Motive check they make, without requiring them to spend an Immediate action. If they succeed on such a Sense Motive check by 10, they may read that creature's surface thoughts (as per the Epic use (http://dndsrd.net/epicSkills.html#sense-motive) of the Sense Motive skill.) Finally, the Kopiatze adds their Intelligence modifier as a Perfection bonus to their Will Saves; they may apply this bonus to any Reflex saves provoked by a creature they have successfully Assessed within this encounter.
At 20th level, a Kopiatze who succeeds on a Sense Motive check to receive a hunch about a creature may read a creature's surface thoughts, regardless of how much they exceeded the check by. Additionally, the character whose thoughts are being read need only be audible, visible, or in physical contact with the Kopiatze; they only need to get a successful Sense Motive check.
Finally, a Kopiatze is always considered to be Intimate with a creature for the purposes of the Disguise skill, and treats any lies that a creature tries to tell them as if they were two steps less believable (to a maximum bonus of +20).
Uncanny Dodge (Ex): At 2nd level, a Kopiatze may react to danger before their senses truly register the threat. They retain their Dexterity bonus to AC (if any) even if they are caught flat-footed or struck by an invisible attacker. However, they still lose their Dexterity bonus to AC if immobilized.
If a Kopiatze already has Uncanny Dodge from a different class they automatically gain Improved Uncanny Dodge (see below) instead.
Improved Uncanny Dodge (Ex): A Kopiatze of 6th level or higher can no longer be flanked; they can react to opponents on opposite sides of them as easily as they can react to a single attacker. See the barbarian class feature (PH 26) for more information.
Evasion (Ex): At 9th level, a Kopiatze can avoid even magical and unusual attacks with great agility. If they make a successful Reflex saving throw against an attack that normally deals damage on a successful save, they instead take no damage. Evasion can be used only if they are wearing light armor or no armor. If they are helpless, they do not gain the benefit of evasion.
Improved Evasion (Ex): From 17th level on, a Kopiatze gains the benefit of Improved Evasion. They still take no damage if they make a successful Reflex save against an attack, and even if they fail the Reflex save, they take only half damage from the attack. If they are helpless, they do not gain the benefit of improved evasion.
The Kopiatze
In this world, an important lesson is to never let yourself get stale. If that means stealing someone else's style, so be it.
Alignment: Any
HD: d8
Skill Points: 6 + Int
Skill Points at 1st Level: 4 * (6 + Int)
A Kopiatze's class skills are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Martial Lore, Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Speak Language (n/a), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha)
The Kopiatze
Level
BAB
Fort
Ref
Will
Special
Manuevers
Known
Manuevers
Readied
Stances
Known
1
+0
+0
+2
+2
Martial Polymath (Manuever), Peerless Eye (Assess)
3 [3]
3 [1]
1 [0]
2
+1
+0
+3
+3
Uncanny Dodge
4 [3]
3 [1]
1 [0]
3
+2
+1
+3
+3
Martial Polymath (Stance)
5 [3]
3 [1]
1 [1]
4
+3
+1
+4
+4
Peerless Eye (Plan)
5 [4]
4 [1]
2 [1]
5
+3
+1
+4
+4
6 [4]
4 [2]
2 [1]
6
+4
+2
+5
+5
Improved Uncanny Dodge
6 [5]
4 [2]
2 [1]
7
+5
+2
+5
+5
Martial Polymath (Counter)
7 [5]
4 [2]
2 [1]
8
+6/+1
+2
+6
+6
Peerless Eye (Intuit)
7 [6]
4 [2]
2 [1]
9
+6/+1
+3
+6
+6
Evasion
8 [6]
4 [3]
2 [1]
10
+7/+2
+3
+7
+7
8 [7]
5 [3]
3 [1]
11
+8/+3
+3
+7
+7
Martial Polymath (Retention)
9 [7]
5 [3]
3 [2]
12
+9/+4
+4
+8
+8
Peerless Eye (Foresee)
9 [8]
5 [3]
3 [2]
13
+9/+4
+4
+8
+8
10 [8]
5 [4]
3 [2]
14
+10/+5
+4
+9
+9
10 [9]
5 [4]
3 [2]
15
+11/+6/+1
+5
+9
+9
Martial Polymath (Learn)
11 [9]
6 [4]
3 [2]
16
+12/+7/+2
+5
+10
+10
Peerless Eye (Outwit)
11 [10]
6 [4]
4 [2]
17
+12/+7/+2
+5
+10
+10
Improved Evasion
12 [10]
6 [5]
4 [2]
18
+13/+8/+3
+6
+11
+11
12 [11]
6 [5]
4 [2]
19
+14/+9/+4
+6
+11
+11
13 [11]
6 [5]
4 [3]
20
+15/+10/+5
+6
+12
+12
Peerless Eye (Surpass)
13 [12]
7 [5]
4 [3]
Weapon and Armor Proficiencies: A Kopiatze is proficient with all Simple and Martial weapons, as well as all non-Exotic Light armor and Light shields.
Maneuvers: A Kopiatze begins their career with knowledge of three martial maneuvers, chosen from the Broken Blade (http://www.giantitp.com/forums/showthread.php?122533-The-Broken-Blade-%283-5-ToB-Discipline%29-PEACH) and God Slash (http://www.minmaxboards.com/index.php?topic=1420.msg12667#msg12667) Disciplines, as well as from one other Discipline of their choice.
Once they know a maneuver, a Kopiatze must ready it before they can use it (see Maneuvers Readied, below). A maneuver initiated by a Kopiatze is considered an extraordinary ability unless otherwise noted in the maneuver's description. A Kopiatze's maneuvers are not affected by spell resistance, and they do not provoke attacks of opportunity when they initiate one.
A Kopiatze learns additional maneuvers at higher levels, as shown on the above table, ignoring the numbers in square brackets. Upon reaching 4th level, and at every even-numbered Kopiatze level after that (6th, 8th, 10th, and so on), a Kopiatze can choose to learn a new maneuver in place of one they already know. In effect, they lose the old maneuver in exchange for the new one. They can choose a new maneuver of any level they likes, as long as they observe the restriction on the highest-level maneuvers they can learn; they need not replace the old maneuver with a maneuver of the same level.
Maneuvers readied: A Kopiatze can ready all three of their maneuvers known at 1st level, and as they advance in level and learn more maneuvers, they may ready more (again, ignoring the numbers in square brackets), but they must still choose which maneuvers to ready. A Kopiatze readies their maneuvers by meditating and exercising for five minutes. Once readied, their maneuvers remain readied until they choose to meditate again and change them.
A Kopiatze begins an encounter with all their maneuvers unexpended, regardless of how many times they might have already used them since they chose them. When they initiate a maneuver, they expend it for the current encounter, so each of their maneuvers can be used once per encounter (unless they recover them, described below).
A Kopiatze can recover a single expended maneuver as a Swift action. They can't use a maneuver in the same round that they recover it, nor can they recover a maneuver in the same round they expended it.
Stances known: A Kopiatze begins play with knowledge of one 1st-level stance. At 4th, 10th, and 16th level, they may choose an additional stance. Unlike maneuvers, stances are not expended, and they do not have to ready them. All the stances they know are available to them at all times, and they can change the stance they are currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, they cannot learn a new stance at higher levels in place of ones they already know.
Martial Polymath (Ex): A Kopiatze doesn't only depend on their own training; they have the uncanny ability to replicate the training of their friends and enemies.
Whenever a Kopiatze successfully identifies a maneuver with a Martial Lore check that they do not possess as a Maneuver Known, they may add it to their Maneuvers Known as a Stolen Maneuver. Alternatively, a Kopiatze who reads a Martial Script may add the Maneuver contained within to their Maneuvers Known as a Stolen Maneuver; doing so does not expend the Martial Script.
A Kopiatze may have a maximum of three Stolen Maneuvers; this maximum increases by one at 4th level and every two levels thereafter. If a Kopiatze wishes to add an additional Stolen Maneuver to their Maneuvers Known but have already reached their maximum, they may forget one of their Stolen Maneuvers to open up room. A Kopiatze may not possess a Stolen Maneuver whose level is greater than the highest level of Maneuver they could learn normally.
A Kopiatze may not Ready a Stolen Maneuver in their normal Maneuver Readied slots; instead, they gain a single additional Maneuver Readied slot which may only be used to Ready a Stolen Maneuver. At 5th level, and every four levels thereafter, they may ready an additional Stolen Maneuver. Whenever a Kopiatze recovers a Maneuver, they may also either ready a Stolen Maneuver or swap which of two Stolen Maneuvers are readied. Whenever they initiate a Stolen Maneuver, they also remove it from their Maneuvers Known.
At 3rd level, a Kopiatze may use Martial Lore to identify what Martial Stance a creature is in, using the same DC as a manuever of the same level. Doing so is a free action that cannot be reattempted until that creature leaves that Stance. If they are successful and they do not possess that Stance as a Stance Known, they may add that Stance to their Stances Known as a Stolen Stance. Initially, a Kopiatze may only know one Stolen Stance; however, they may know one additional Stolen Stance at 11th level and every eight levels thereafter.
A Kopiatze may enter a Stolen Stance normally; however, they immediately remove it from their Stances Known. A Kopiatze may not possess a Stolen Stance whose level is greater than the highest level of Maneuver they could learn normally.
At 7th level, a Kopiatze adds their Intelligence modifier to their AC and all of their Saves as a Perfection bonus; this bonus only applies against Maneuvers and actions that directly receive a bonus from a Maneuver or Stance.
At 11th level, a Kopiatze who initiates a Stolen Maneuver may choose to remove one of their other Stolen Maneuvers from their Maneuvers Known instead of the maneuver that they initiated. Similarly, whenever they leave a Stolen Stance, they may choose to remove one of their other Stolen Stances from their Stances Known instead of the stance they left.
At 15th level, a Kopiatze who initiates a Stolen Maneuver may use the 11th level version of this class feature to permanently forget one of their normal Maneuvers Known; doing so permanently adds the Stolen Maneuver they just initiated to their list of Maneuvers Known. They may not do so if it would lead to them not qualifying for one of their other Maneuvers.
Peerless Eye (Ex): If there was one word to summarize Kopiatze, it would be "analytical". If there was another word to summarize them, it would be too rude to write here.
A Kopiatze may use their Intelligence modifier in place of their Wisdom modifier for the purposes of Sense Motive checks. In addition, they may use Sense Motive to Assess An Opponent as a Move action; if they succeed, that creature takes a penalty to their attack rolls against the Kopiatze for the remainder of the encounter equal to the Kopiatze's Intelligence modifier.
At 4th level, a Kopiatze may make a Sense Motive check to Assess An Opponent as a Swift action, and may narrow down the result of that check to one category if they succeed on the check by 5, rather than 10. Finally, they learn Deep Analysis (http://www.giantitp.com/forums/showthread.php?171328-40-Skill-Tricks!-peach) even (and especially) if they do not meet the prerequisites.
At 8th level, a Kopiatze gains Combat IntuitionCAd as a bonus feat; whenever they gain the attack bonus from that feat against a creature they have previously Assessed this encounter, the bonus increases to equal their Intelligence modifier. Finally, the amount they must exceed a Sense Motive check by to use Deep Analysis is only 5, rather than 10.
At 12th level, a Kopiatze may Take 10 on Sense Motive checks even when hurried or threatened, and may use Deep Analysis on any successful Sense Motive check made to get a Hunch about someone, regardless of how much they succeeded by. Finally, any creature attempting to deceive them takes a penalty to their Bluff and Disguise checks equal to the Kopiatze's Intelligence modifier.
At 16th level, the Kopiatze always applies the benefits of Deep Analysis to any applicable Sense Motive check they make, without requiring them to spend an Immediate action. If they succeed on such a Sense Motive check by 10, they may read that creature's surface thoughts (as per the Epic use (http://dndsrd.net/epicSkills.html#sense-motive) of the Sense Motive skill.) Finally, the Kopiatze adds their Intelligence modifier as a Perfection bonus to their Will Saves; they may apply this bonus to any Reflex saves provoked by a creature they have successfully Assessed within this encounter.
At 20th level, a Kopiatze who succeeds on a Sense Motive check to receive a hunch about a creature may read a creature's surface thoughts, regardless of how much they exceeded the check by. Additionally, the character whose thoughts are being read need only be audible, visible, or in physical contact with the Kopiatze; they only need to get a successful Sense Motive check.
Finally, a Kopiatze is always considered to be Intimate with a creature for the purposes of the Disguise skill, and treats any lies that a creature tries to tell them as if they were two steps less believable (to a maximum bonus of +20).
Uncanny Dodge (Ex): At 2nd level, a Kopiatze may react to danger before their senses truly register the threat. They retain their Dexterity bonus to AC (if any) even if they are caught flat-footed or struck by an invisible attacker. However, they still lose their Dexterity bonus to AC if immobilized.
If a Kopiatze already has Uncanny Dodge from a different class they automatically gain Improved Uncanny Dodge (see below) instead.
Improved Uncanny Dodge (Ex): A Kopiatze of 6th level or higher can no longer be flanked; they can react to opponents on opposite sides of them as easily as they can react to a single attacker. See the barbarian class feature (PH 26) for more information.
Evasion (Ex): At 9th level, a Kopiatze can avoid even magical and unusual attacks with great agility. If they make a successful Reflex saving throw against an attack that normally deals damage on a successful save, they instead take no damage. Evasion can be used only if they are wearing light armor or no armor. If they are helpless, they do not gain the benefit of evasion.
Improved Evasion (Ex): From 17th level on, a Kopiatze gains the benefit of Improved Evasion. They still take no damage if they make a successful Reflex save against an attack, and even if they fail the Reflex save, they take only half damage from the attack. If they are helpless, they do not gain the benefit of improved evasion.