Gaiyamato
2015-08-29, 04:36 AM
Kenku Smuggler
Requirements: Kenku Race only.
HD: 1D6
Class Skills:
Appraise, Balance, Bluff, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Knowledge(Arcana), Knowledge(Geography), Knowledge(Local), Knowledge(Nature), Move Silently, Profession, Sense Motive, Sleight Of Hand, Survival, Swim, Spellcraft, Tumble, Use Magic Device
Skill Points at First Level: (6 + Int modifier) x 4
Skill Points For Second Level: 6 + Int modifier
LevelBABFort Ref WillSpecial1st2nd3rd4th
1+0+0+2+2Kenku Magic0------
2+1+0+3+3Kenku Sense20----
3+2+1+3+3Kenku Camaraderie +121----
4+3+1+4+4Bonus Feat320--
5+3+1+4+4Kenku Camaraderie +2321--
6+4+2+5+5Weather Attunement, Master of Commerce4320
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Kenu Magic:
Kenku Smugglers gain the ability to cast a limited number of Arcane spells. These spells are memorized ahead of time from a spellbook just as a Wizard.
Charisma for bonus spells and spell DCs. A Kenku Smuggler gains all of the spells on her list for free as she is able to cast them.
Additional Wizard/Sorcerer spells may be learned from Spellbooks or Scrolls as per a Wizard, for double the standard cost for a Wizard.
Kenku Sense:
Kenku Smugglers gain +1 to all Sense Motive and Appraise rolls per Kenku Smuggler 2 levels.
Bonus Feat:
Gain a Bonus Feat, chosen from the following list:
Negotiatior, Persuasive, Deceitful, Stealthy, Skill Focus, Extra contacts, Resourceful Buyer, Smatterings, Freerunner, Sure Hand, Sweet Talker, Sly Fortune, Ship’s Mage
Kenku Camaraderie:
Smugglers have to stick together when the odds are against them. Kenku are exceptional at cooperation in groups. The Kenku Great Ally ability bonuses all increase by the listed bonus. In addition the DC to aid another decreases by 2 times the listed bonus.
Weather Attunement
When casting Weather Eye, Storm Shield, Favorable Wind or any other weather related spell there is a 50% chance that it does not use a spell slot as normal but instead allows the Kenku smuggler to instantly replace it with another spell of the same or lower level from her spellbook.
Master of Commerce:
Receive a +2 insight bonus on profit modifier and a 10% reduction in capital costs.
Spell List:
1: Charm Person, Comprehend Languages, Create Water, Cure Minor Wounds, Erase, Expeditious Retreat, Feather Fall, Know Direction, Mage Armor, Mage Hand, Purify Food and Drink, Shield, Unseen Servant, Repair Light Damage, Repair Minor Damage, Chalkboard, Hide from Animals, Hide from Undead, Read Magic, Detect Magic
2: Continual Flame, Cure Light Wounds, Detect Thoughts, Endure Elements, Identify, Locate Object, Obscure Object, Leomund's Trap, Make Whole, Misdirection, Nystul's Magic Aura, Nystul's Undetectable Aura, Protection from Arrows, Tenser's Floating Disc, Undetectable Alignment, Whispering Wind, Vision of Glory, Ride of The Valenar, Lay of the Land, Repair Moderate Damage, Silence, Darkness
3: Analyze Portal, Create Food and Water, Eagle's Splendor, Fool's Gold, Fox's Cunning, Gembomb, Knock, Leomund's Secure Shelter, Magic Mouth, Owl's Wisdom, Phantom Steed, Resist Elements, Secret Page, See Invisibility, Speak with Animals, Tongues, Sweet Water, Acorn of Far Travel, Repair Serious Damage
4: Cure Moderate Wounds, Storm Shield, Weather Eye, Camel's Tenacity, Favorable Wind, Treasure Scent, Dispel Magic, Scrying, Dimensional Anchor, Nezram's Emerald Energy Shield, Dimension Door, Minor Creation, Detect Scrying, Charm Monster, Melt Metal, Raise From The Deep, Repair Critical Damage, Voice of the Dragon
Requirements: Kenku Race only.
HD: 1D6
Class Skills:
Appraise, Balance, Bluff, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Knowledge(Arcana), Knowledge(Geography), Knowledge(Local), Knowledge(Nature), Move Silently, Profession, Sense Motive, Sleight Of Hand, Survival, Swim, Spellcraft, Tumble, Use Magic Device
Skill Points at First Level: (6 + Int modifier) x 4
Skill Points For Second Level: 6 + Int modifier
LevelBABFort Ref WillSpecial1st2nd3rd4th
1+0+0+2+2Kenku Magic0------
2+1+0+3+3Kenku Sense20----
3+2+1+3+3Kenku Camaraderie +121----
4+3+1+4+4Bonus Feat320--
5+3+1+4+4Kenku Camaraderie +2321--
6+4+2+5+5Weather Attunement, Master of Commerce4320
[/tr]
Kenu Magic:
Kenku Smugglers gain the ability to cast a limited number of Arcane spells. These spells are memorized ahead of time from a spellbook just as a Wizard.
Charisma for bonus spells and spell DCs. A Kenku Smuggler gains all of the spells on her list for free as she is able to cast them.
Additional Wizard/Sorcerer spells may be learned from Spellbooks or Scrolls as per a Wizard, for double the standard cost for a Wizard.
Kenku Sense:
Kenku Smugglers gain +1 to all Sense Motive and Appraise rolls per Kenku Smuggler 2 levels.
Bonus Feat:
Gain a Bonus Feat, chosen from the following list:
Negotiatior, Persuasive, Deceitful, Stealthy, Skill Focus, Extra contacts, Resourceful Buyer, Smatterings, Freerunner, Sure Hand, Sweet Talker, Sly Fortune, Ship’s Mage
Kenku Camaraderie:
Smugglers have to stick together when the odds are against them. Kenku are exceptional at cooperation in groups. The Kenku Great Ally ability bonuses all increase by the listed bonus. In addition the DC to aid another decreases by 2 times the listed bonus.
Weather Attunement
When casting Weather Eye, Storm Shield, Favorable Wind or any other weather related spell there is a 50% chance that it does not use a spell slot as normal but instead allows the Kenku smuggler to instantly replace it with another spell of the same or lower level from her spellbook.
Master of Commerce:
Receive a +2 insight bonus on profit modifier and a 10% reduction in capital costs.
Spell List:
1: Charm Person, Comprehend Languages, Create Water, Cure Minor Wounds, Erase, Expeditious Retreat, Feather Fall, Know Direction, Mage Armor, Mage Hand, Purify Food and Drink, Shield, Unseen Servant, Repair Light Damage, Repair Minor Damage, Chalkboard, Hide from Animals, Hide from Undead, Read Magic, Detect Magic
2: Continual Flame, Cure Light Wounds, Detect Thoughts, Endure Elements, Identify, Locate Object, Obscure Object, Leomund's Trap, Make Whole, Misdirection, Nystul's Magic Aura, Nystul's Undetectable Aura, Protection from Arrows, Tenser's Floating Disc, Undetectable Alignment, Whispering Wind, Vision of Glory, Ride of The Valenar, Lay of the Land, Repair Moderate Damage, Silence, Darkness
3: Analyze Portal, Create Food and Water, Eagle's Splendor, Fool's Gold, Fox's Cunning, Gembomb, Knock, Leomund's Secure Shelter, Magic Mouth, Owl's Wisdom, Phantom Steed, Resist Elements, Secret Page, See Invisibility, Speak with Animals, Tongues, Sweet Water, Acorn of Far Travel, Repair Serious Damage
4: Cure Moderate Wounds, Storm Shield, Weather Eye, Camel's Tenacity, Favorable Wind, Treasure Scent, Dispel Magic, Scrying, Dimensional Anchor, Nezram's Emerald Energy Shield, Dimension Door, Minor Creation, Detect Scrying, Charm Monster, Melt Metal, Raise From The Deep, Repair Critical Damage, Voice of the Dragon