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View Full Version : Love/Hate with Improved Critical



The Mentalist
2015-08-31, 02:41 AM
Improved Critical tends to be a feat that is cow feces and crackers but I had an idea of a series of feats that apply other +1 enchantments, I'd love some feedback on them as I'm not sure about the balance but I think the idea has a lot of potential.

Baneful Focus
Pre-Reqs: Weapon Focus
Benefits: When selecting this feat you must choose upto three categories of creatures that can be selected as targets of Bane weapon. Any weapon you have the Weapon Focus feat for gains the benefits of the Bane enchantment against one of the three types. This may be changed as a swift action.
Special: A fighter may choose this as one of his bonus feats.

Defensive Focus
Pre-Reqs: Weapon Focus
Benefits: While wielding any weapon you possess Weapon Focus for you gain a +1 shield bonus to your Armor Class. If you possess Weapon Specialization this bonus increases to +3. If you possess this feat any weapon you craft that you possess Weapon Focus for may be enchanted as a shield as well as a weapon.
Special: A fighter may choose this as one of his bonus feats.

Armed Ki Focus
Pre-Reqs: Weapon Focus, Wisdom 13+
Benefits: Any weapon you possess Weapon Focus for may be used as though the user were unarmed for purposes of Monk special abilities. If the Monk's unarmed strike bonus is greater than the weapon's base damage use that damage instead of the weapon's usual damage.

Blind Focus
Pre-Reqs: Weapon Focus, either Intelligence or Wisdom 13+
Benefits: While wielding a weapon you possess the Weapon Focus feat for all miss chances are reduced by half.
Special: A fighter may take this as one of his bonus feats.

Arcane Focus
Pre-Reqs Weapon Focus, ability to cast 1st level spells
Benefits: Any weapon you possess weapon focus for may be imbued with one spell of up to half the level you can cast (minimum 1st), this spell dissipates if the weapon leaves you possession for longer than a minute.
Special: A Fighter or a Wizard may select this as one of his bonus feats. You may modify this feat by replacing ability to manifest 1st level powers for first level spells and one power of up to one half your maximum power expenditure.

Battering Focus
Pre-Reqs: Weapon Focus
Benefits: When making a successful attack with a weapon you have weapon focus for the target suffers a -1 penalty to AC until the beginning of his next turn. These penalties stack with themselves.
Special: A fighter may take this as one of his bonus feats

Reckless Focus
Pre-Reqs: Weapon Focus
Benefits: When charging with a weapon you possess Weapon Focus for you may take an additional -2 to your AC on a charge to deal an additional +4 damage on the attack. This doubles when your base attack bonus reaches +11
Special: A fighter may take this as one of his bonus feats

Expert Focus
Pre-Reqs: Weapon Focus
Benefits: When making an attack with a weapon for which you possess Weapon Focus you may as a swift action make a Bullrush, Disarm, Trip, or Sunder attempt.
Special: A fighter may take this as one of his bonus feats

Precise Focus
Pre-Reqs: Weapon Focus
Benefits: When using a weapon you have Weapon Focus for you may add an additional 1d6 damage any time a Rogue would be able to use Sneak Attack
Special: A fighter may take this as one of his bonus feats. You may take this feat multiple times, its effects stack.

Smack the Spell off
Pre-Reqs: BaB +6
Benefits: When you make a full attack with a bludgeoning weapon you may as a swift action subject the target to a targeted Dispel Magic with a bonus of your Base Attack Bonus
Special: A fighter may take this as one of his bonus feats

Vicious Focus
Pre-Reqs: Weapon Focus
Benefits: When you make a critical hit with a weapon you have Weapon Focus for you add an additional 1d8 damage to the attack. This doubles at +6 BaB, Triples at +11, Quadruples at +16, and Quintuples at +20
Special: A fighter may take this as one of his bonus feats

Poison Focus
Pre-Reqs: Weapon Focus
Benefits: When you make a critical hit with a weapon with which you possess Weapon Focus any injury poison applied to your weapon deals double damage.