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Milo v3
2015-08-31, 08:36 AM
This is the first of my "romantic archetypes". Which will simply modify and add abilities that get the class closer to it's idealized concept (at least in my mind).

Romantic Fighter - Fighter Archetype
Fighters are Fighters. They resist. They oppose. They rebel. Romantic fighters are masters of opposing and fighting against their foes.

Saves: The romantic fighter's reflex and will saves become good saves rather than poor saves.
Skills: The romantic fighter gains Acrobatics, Knowledge (Engineering)(Int), Knowledge (History)(Int), and Perception (Wis) as class skills. In addition, the fighter's skill ranks per level increases to 4 + intelligence modifier.
Combat Stamina: Romantic fighters gain combat stamina as a bonus feat.
Diverse Origins: Warriors come from all walks of life. A romantic fighter may select a variant multiclass from a class he has no levels in, and gains it's benefits treating his class level as his character level, without having to lose any feats from his character progression. Alternatively, the romantic fighter can change the skill ranks per level from his romantic fighter levels to 6 + intelligence modifier.
True Soldier (Ex): Romantic fighters gain an insight bonus equal to their class level to all Profession (Soldier) checks. In addition, romantic fighters can make profession (Soldier) checks untrained.
Valour (Ex): Starting at 2nd level, a romantic fighter gains a +2 bonus on Will saves against emotion, fear and pain effects. This bonus increases by +2 for every four levels beyond 2nd, until 14th level. This ability replaces bravery, counts as bravery for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces bravery.
Training Expertise (Ex): Warriors must adapt. At 3rd level, romantic fighters can retrain feats in only 3 days, and retrain hit points in only 1 day.
Opposition Mastery (Ex): Upon reaching their fourth level, romantic fighters gain a bonus equal to a quarter of their class level on all opposed checks they make.
Material Training (Ex): At 5th level, a romantic fighter has mastered a single material beyond that material's normal boundaries, gaining results that others can only dream about. He gains the material unlock powers (see here (http://www.giantitp.com/forums/showthread.php?427677-Material-Unlocks-Martial-Skill-Unlocks&p=19530348#post19530348)) for that material as appropriate for his base attack bonus. At 10th, 15th, and 20th levels, he chooses an additional material and gains material unlock powers for that material as well.
Spell Resistance (Ex): Eighth level, romantic fighter gains spell resistance equal to 10 + class level.
One Man Army (Ex): At 10th level, whenever the romantic fighter would be a fine-sized army in mass combat, he instead counts as medium-sized army. This does not apply any benefits to combat on the tactical scale, it only applies to mass combat.
Influential Blade (Ex): Once a day, when a romantic fighter of 12th level destroys or kills a creature with Hit Dice greater than his character level, he gains capital in the form of 1 point of influence. In addition, as a swift action, the romantic fighter can expend a point of influence to gain a +10 bonus on an intimidation or profession (soldier) check.
Defy Death (Ex): Legends tell of powerful warriors who defied death itself and fought their way out of hell through martial skill. When a 16th level romantic fighter dies, they do not gain the petitioner template in the afterlife. In addition, if the romantic fighter dies he ceases to age and becomes immune to magical ageing until he is resurrected through spells such as raise dead, reincarnate, etc.
True Valour (Ex): Upon reaching 18th level, romantic fighters become immune to emotion, fear and pain effects.
Armoured Juggernaut (Ex): At 19th level, a romantic fighter gains DR 5/— whenever he is wearing light armour, DR 10/— whenever he is wearing medium armour or light armour and a shield, DR 15/— whenever he is wearing heavy armour or medium armour and a shield, and DR 20/— whenever he is wearing heavy armour and a shield.
A Thousand Swords (Ex): At 20th level, whenever the romantic fighter would be a fine-sized army in mass combat, he instead counts as gargantuan-sized army. This does not apply any benefits to combat on the tactical scale, it only applies to mass combat. In addition the romantic fighter ascends into a true legend of warfare; losing any penalties to ability scores due to ageing, counting as a creature of the outsider type whenever beneficial, and gaining an additional attack at his full base attack bonus when he makes a full-attack.

lade
2015-09-12, 06:46 AM
This is the first of my "romantic archetypes". Which will simply modify and add abilities that get the class closer to it's idealized concept (at least in my mind).

Romantic Fighter - Fighter Archetype
Fighters are Fighters. They resist. They oppose. They rebel. Romantic fighters are masters of opposing and fighting against their foes.

Saves: The romantic fighter's reflex and will saves become good saves rather than poor saves.
Skills: The romantic fighter gains Acrobatics, Knowledge (Engineering)(Int), Knowledge (History)(Int), and Perception (Wis) as class skills. In addition, the fighter's skill ranks per level increases to 4 + intelligence modifier.
Combat Stamina: Romantic fighters gain combat stamina as a bonus feat.
Diverse Origins: Warriors come from all walks of life. A romantic fighter may select a variant multiclass from a class he has no levels in, and gains it's benefits treating his class level as his character level, without having to lose any feats from his character progression. Alternatively, the romantic fighter can change the skill ranks per level from his romantic fighter levels to 6 + intelligence modifier.
True Soldier (Ex): Romantic fighters gain an insight bonus equal to their class level to all Profession (Soldier) checks. In addition, romantic fighters can make profession (Soldier) checks untrained.
Valour (Ex): Starting at 2nd level, a romantic fighter gains a +2 bonus on Will saves against emotion, fear and pain effects. This bonus increases by +2 for every four levels beyond 2nd, until 14th level. This ability replaces bravery, counts as bravery for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces bravery.
Training Expertise (Ex): Warriors must adapt. At 3rd level, romantic fighters can retrain feats in only 3 days, and retrain hit points in only 1 day.
Opposition Mastery (Ex): Upon reaching their fourth level, romantic fighters gain a bonus equal to a quarter of their class level on all opposed checks they make.
Material Training (Ex): At 5th level, a romantic fighter has mastered a single material beyond that material's normal boundaries, gaining results that others can only dream about. He gains the material unlock powers (see here (http://www.giantitp.com/forums/showthread.php?427677-Material-Unlocks-Martial-Skill-Unlocks&p=19530348#post19530348)) for that material as appropriate for his base attack bonus. At 10th, 15th, and 20th levels, he chooses an additional material and gains material unlock powers for that material as well.
Spell Resistance (Ex): Eighth level, romantic fighter gains spell resistance equal to 10 + class level.
One Man Army (Ex): At 10th level, whenever the romantic fighter would be a fine-sized army in mass combat, he instead counts as medium-sized army. This does not apply any benefits to combat on the tactical scale, it only applies to mass combat.
Influential Blade (Ex): Once a day, when a romantic fighter of 12th level destroys or kills a creature with Hit Dice greater than his character level, he gains capital in the form of 1 point of influence. In addition, as a swift action, the romantic fighter can expend a point of influence to gain a +10 bonus on an intimidation or profession (soldier) check.
Defy Death (Ex): Legends tell of powerful warriors who defied death itself and fought their way out of hell through martial skill. When a 16th level romantic fighter dies, they do not gain the petitioner template in the afterlife. In addition, if the romantic fighter dies he ceases to age and becomes immune to magical ageing until he is resurrected through spells such as raise dead, reincarnate, etc.
True Valour (Ex): Upon reaching 18th level, romantic fighters become immune to emotion, fear and pain effects.
Armoured Juggernaut (Ex): At 19th level, a romantic fighter gains DR 5/— whenever he is wearing light armour, DR 10/— whenever he is wearing medium armour or light armour and a shield, DR 15/— whenever he is wearing heavy armour or medium armour and a shield, and DR 20/— whenever he is wearing heavy armour and a shield.
A Thousand Swords (Ex): At 20th level, whenever the romantic fighter would be a fine-sized army in mass combat, he instead counts as gargantuan-sized army. This does not apply any benefits to combat on the tactical scale, it only applies to mass combat. In addition the romantic fighter ascends into a true legend of warfare; losing any penalties to ability scores due to ageing, counting as a creature of the outsider type whenever beneficial, and gaining an additional attack at his full base attack bonus when he makes a full-attack.

Great work!!Like the new material unlock, please continue, you are saving me a mint on having to need magical items.Looking forward to cold iron and blood crystal material unlocks.