PDA

View Full Version : Pathfinder Beastmorph - Trip on Melee Weapons?



Agent281
2015-09-01, 11:17 AM
I am in the process of making a Beastmorph (http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/beastmorph) Alchemist for a campaign. The Beastmorph Mutagen allows you to pick out abilities from Alter Self/Beast Shape I/II/III. Here is the text for the first one:

At 3rd level, a beastmorph’s mutagen causes him to take on animalistic features—whether those of an animal, a magical beast, an animal-like humanoid (such as a lizardfolk), or a monstrous humanoid. For example, when the beastmorph uses his mutagen, he may gain a furry muzzle and pointed ears like a werewolf, scaly skin like a lizardfolk or sahuagin, or compound eyes and mandibles like a giant insect. The beastmorph also gains his choice of one of the abilities listed in the alter self spell, which persists as long as the mutagen. He may select a different ability each time he creates a mutagen.

At 10th level, the list grows to include Trip (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Trip-Ex-) and Grab (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Grab-Ex-). These attack forms are normally part of a natural attack, but I don't know if the rules say that they are only ever part of a natural attack.

Since the Beastmorph archetype gives you these abilities, can you use them with melee weapons (e.g., Trip as a free action with a Longspear or Spine Flail (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/flail-spine))? Or are these abilities restricted to natural attacks?