aza9999
2015-09-01, 04:13 PM
I'm currently building a cleric archer for an ongoing campaign and was looking for some advice as it's not something i've really looked into before, but seeing it suggested in Tarks book of cleric optimisation (https://docs.google.com/document/d/1h6-_4HvPvV-Tt7I67Gi_oPhgHmeDVA5SBl-WrJSgf5s/edit?hl=en&pli=1) piqued my interest.
I've gone with a dwarf follower of erastil (idea is he got sick of looking at rocks and decided he preferred hunting out in nature). I took feather subdomain for fly domain spells, and perception increase, plus the animal companion from animal domain. I took the theologian archetype which limits me to a single domain but every 5 levels i get to apply a permanent metamagic to domain spells (i've extended fly and mass fly).
Party role is support and ranged damage. The rest of the party is a rogue, paladin, sorcerer and wizard (i've been previously playing a fighter but wanted a change).
I've only equipped him with a bow, armor and +2 cha/wis headband (for level 6 spells) so far.
I've gone with what seems to be a fairly standard archer feat progression.
Unbuffed my full attack with rapidshot = 12/12/7 (first shot is two arrows from manyshot, so effectively 4 shots). Damage hitting for all is 4d8 + 20 +8d6 vs evil.
With rapid shot and deadly aim it becomes 9/9/4 for 4d8 + 44 + 8d6 vs evil.
Clustered shots means that DR and the massive damage optional rule is applied to overall damage, not each arrow.
Sevrin
Male dwarf cleric (theologian) of Erastil 11 (Pathfinder RPG Ultimate Magic 32)
NG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +24
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Defense
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AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
hp 97 (11d8+44)
Fort +10, Ref +7, Will +10; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and compulson
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Ranged +2 adaptive holy composite longbow +14/+9 (1d8+5/×3 plus 2d6 vs. evil)
Special Attacks channel positive energy 7/day (DC 19, 6d6), hatred
Cleric (Theologian) Spells Prepared (CL 11th; concentration +14)
6th—mass fly[D,APG] (DC 19)
5th—beast shape III (animals only)[D]
4th—summon nature's ally IV (animals only)[D]
3rd—fly[D]
2nd—feather fall[D]
1st—calm animals[D] (DC 14)
0 (at will)—create water, detect magic, stabilize
D Domain spell; Domain Animal (Feather subdomain)
--------------------
Statistics
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Str 17, Dex 18, Con 16, Int 14, Wis 17, Cha 18
Base Atk +8; CMB +11; CMD 25 (29 vs. bull rush, 29 vs. trip)
Feats Clustered Shots[UC], Deadly Aim, Manyshot, Point-blank Shot, Precise Shot, Rapid Shot
Traits birthmark, seeker
Skills Acrobatics +3 (-1 to jump), Appraise +6, Diplomacy +8, Fly +10, Heal +11, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +6, Perception +24 (+26 to notice unusual stonework), Sense Motive +7, Spellcraft +15; Racial Modifiers +6 Perception, craftsman, +2 Perception to notice unusual stonework
SQ animal companion (hawk named Animal Companion), domain secret, domain secret, eyes of the hawk, focused domain
Other Gear +1 mithral breastplate, +2 adaptive holy composite longbow, headband of mental prowess +2 (Wis, Cha), 150 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Birthmark +2 save vs. charm & compulsion
Cleric (Theologian) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Channel Positive Energy 6d6 (7/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Domain Secret (Extend Spell, Fly) (Ex) Chosen domain spell permanently modified with metamagic.
Domain Secret (Extend Spell, Fly, Mass) (Ex) Chosen domain spell permanently modified with metamagic.
Eyes of the Hawk (+6 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Focused Domain +2 to cleric level for domain powers.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Any advice or feedback on the build would be greatly appreciated, i'm having difficulty finding a lot of resources online for this.
I've gone with a dwarf follower of erastil (idea is he got sick of looking at rocks and decided he preferred hunting out in nature). I took feather subdomain for fly domain spells, and perception increase, plus the animal companion from animal domain. I took the theologian archetype which limits me to a single domain but every 5 levels i get to apply a permanent metamagic to domain spells (i've extended fly and mass fly).
Party role is support and ranged damage. The rest of the party is a rogue, paladin, sorcerer and wizard (i've been previously playing a fighter but wanted a change).
I've only equipped him with a bow, armor and +2 cha/wis headband (for level 6 spells) so far.
I've gone with what seems to be a fairly standard archer feat progression.
Unbuffed my full attack with rapidshot = 12/12/7 (first shot is two arrows from manyshot, so effectively 4 shots). Damage hitting for all is 4d8 + 20 +8d6 vs evil.
With rapid shot and deadly aim it becomes 9/9/4 for 4d8 + 44 + 8d6 vs evil.
Clustered shots means that DR and the massive damage optional rule is applied to overall damage, not each arrow.
Sevrin
Male dwarf cleric (theologian) of Erastil 11 (Pathfinder RPG Ultimate Magic 32)
NG Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +24
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex)
hp 97 (11d8+44)
Fort +10, Ref +7, Will +10; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and compulson
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Ranged +2 adaptive holy composite longbow +14/+9 (1d8+5/×3 plus 2d6 vs. evil)
Special Attacks channel positive energy 7/day (DC 19, 6d6), hatred
Cleric (Theologian) Spells Prepared (CL 11th; concentration +14)
6th—mass fly[D,APG] (DC 19)
5th—beast shape III (animals only)[D]
4th—summon nature's ally IV (animals only)[D]
3rd—fly[D]
2nd—feather fall[D]
1st—calm animals[D] (DC 14)
0 (at will)—create water, detect magic, stabilize
D Domain spell; Domain Animal (Feather subdomain)
--------------------
Statistics
--------------------
Str 17, Dex 18, Con 16, Int 14, Wis 17, Cha 18
Base Atk +8; CMB +11; CMD 25 (29 vs. bull rush, 29 vs. trip)
Feats Clustered Shots[UC], Deadly Aim, Manyshot, Point-blank Shot, Precise Shot, Rapid Shot
Traits birthmark, seeker
Skills Acrobatics +3 (-1 to jump), Appraise +6, Diplomacy +8, Fly +10, Heal +11, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +6, Perception +24 (+26 to notice unusual stonework), Sense Motive +7, Spellcraft +15; Racial Modifiers +6 Perception, craftsman, +2 Perception to notice unusual stonework
SQ animal companion (hawk named Animal Companion), domain secret, domain secret, eyes of the hawk, focused domain
Other Gear +1 mithral breastplate, +2 adaptive holy composite longbow, headband of mental prowess +2 (Wis, Cha), 150 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Birthmark +2 save vs. charm & compulsion
Cleric (Theologian) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Channel Positive Energy 6d6 (7/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Domain Secret (Extend Spell, Fly) (Ex) Chosen domain spell permanently modified with metamagic.
Domain Secret (Extend Spell, Fly, Mass) (Ex) Chosen domain spell permanently modified with metamagic.
Eyes of the Hawk (+6 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Focused Domain +2 to cleric level for domain powers.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Any advice or feedback on the build would be greatly appreciated, i'm having difficulty finding a lot of resources online for this.