LunarSonata
2015-09-02, 12:27 PM
(TL;DR at bottom for those who want to skip the fluff)
So I have been thinking of character concepts for a barbarian based character that is well, ironically intelligent. That is, my mental stats are all actually higher than my physical stats. To be more specific, with the stats I rolled for an upcoming campaign, I had good enough rolls that I only had one dump stat, and decided it would interesting to dump Dex. I guess my smart barbarian might be crippled. Smart, charismatic, strong, fit, and with a decent amount of common sense unlike most of his brethren, this barbarian would be struggling with the fact he has been crippled and thus is no where near as agile as he could be. And so he needs to find a way to use his brains and raw strength to make up for that fact.
Essentially, I wanted a martial character that had brains to accompany his brawn. Maybe just a bit similar to Roy in OoTS....
Here's the story fluff for those interested.
The basic idea I had for my character was that he was the son of the chief of a barbarian type tribe wandering the frozen wastes of the north (world of the DM's making, region is mostly populated by humans). Raised from a young age to be the next chieftain, he was trained to run as swift as the wolf, to strike with the might of a bear, to fight with the grace of an eagle. However, unlike most of his tribe, Inon (I'll just call him that for now) loved to associate with the various traders the tribe would barter with time to time. Where most of them would trade furs and other such raw materials for crafted goods and weapons made in the cities, Inon thirsted for knowledge, learning to read and acquiring many books over the years from which he learned about the world at large, becoming a student of history.
His unorthodox behavior and the strange new ideas/values he developed from his studies ran contrary to the traditions of the tribe, and fostered enmity among potential competitors. Thus, when his father died a premature death, before he could officially name Inon as his official heir in the customary fashion, Inon was challenged for leadership of the tribe through combat...as was the customary fashion. While he may have been strong and fit, he wasn't nearly at the same peak of physical fitness that his challenger was, and was crushed.
And so, shamefully defeated, and even crippled on top of that all (I decided he got a lame leg from a wound that never healed properly), he was exiled from the tribe, left to fend for himself in the wilds. Yet, unlike the many other tribesmen exiled into the wilds, Inon had enough knowledge, curiosity, and comfort with the "civilized" world that he set off to the settled cities in search of what life could bring him then....
Note that I'm not looking to optimize or min-max my character as much as I'm trying to build fluff and flavor, since this DM tends to play more role-playing vs. "roll"-playing. I also will be limited in combat feats as I have 8 Dex as I decided to dump Dex for flavor and I felt he needed a high Int, Wis, and Cha for role-playing reasons.
What I am looking for is any feats, multiclass options, PRC's, or anything else that can be used to build a character that "feels" intelligent, charismatic, a party leader type character, on top of making myself at least passable in combat. Yes, I won't really be that good at either, but that's not the point since most of the game will be more role-playing and character interaction based then numerically based.
So, anyone out there interested enough to give ideas that might add some nice fluff? I also hope this wasn't too long or full of too much filler, first time posting on these forums after lurking forever. :smallsmile:
TL;DR: What are ways to build (feats, multiclass options, PRC's, etc) an intelligent warrior (based off a barbarian) for role-playing reasons? Not trying to optimize, but build fluff. Think of something similar to Roy from OoTS only a barbarian (so no fighter bonus feats)
So I have been thinking of character concepts for a barbarian based character that is well, ironically intelligent. That is, my mental stats are all actually higher than my physical stats. To be more specific, with the stats I rolled for an upcoming campaign, I had good enough rolls that I only had one dump stat, and decided it would interesting to dump Dex. I guess my smart barbarian might be crippled. Smart, charismatic, strong, fit, and with a decent amount of common sense unlike most of his brethren, this barbarian would be struggling with the fact he has been crippled and thus is no where near as agile as he could be. And so he needs to find a way to use his brains and raw strength to make up for that fact.
Essentially, I wanted a martial character that had brains to accompany his brawn. Maybe just a bit similar to Roy in OoTS....
Here's the story fluff for those interested.
The basic idea I had for my character was that he was the son of the chief of a barbarian type tribe wandering the frozen wastes of the north (world of the DM's making, region is mostly populated by humans). Raised from a young age to be the next chieftain, he was trained to run as swift as the wolf, to strike with the might of a bear, to fight with the grace of an eagle. However, unlike most of his tribe, Inon (I'll just call him that for now) loved to associate with the various traders the tribe would barter with time to time. Where most of them would trade furs and other such raw materials for crafted goods and weapons made in the cities, Inon thirsted for knowledge, learning to read and acquiring many books over the years from which he learned about the world at large, becoming a student of history.
His unorthodox behavior and the strange new ideas/values he developed from his studies ran contrary to the traditions of the tribe, and fostered enmity among potential competitors. Thus, when his father died a premature death, before he could officially name Inon as his official heir in the customary fashion, Inon was challenged for leadership of the tribe through combat...as was the customary fashion. While he may have been strong and fit, he wasn't nearly at the same peak of physical fitness that his challenger was, and was crushed.
And so, shamefully defeated, and even crippled on top of that all (I decided he got a lame leg from a wound that never healed properly), he was exiled from the tribe, left to fend for himself in the wilds. Yet, unlike the many other tribesmen exiled into the wilds, Inon had enough knowledge, curiosity, and comfort with the "civilized" world that he set off to the settled cities in search of what life could bring him then....
Note that I'm not looking to optimize or min-max my character as much as I'm trying to build fluff and flavor, since this DM tends to play more role-playing vs. "roll"-playing. I also will be limited in combat feats as I have 8 Dex as I decided to dump Dex for flavor and I felt he needed a high Int, Wis, and Cha for role-playing reasons.
What I am looking for is any feats, multiclass options, PRC's, or anything else that can be used to build a character that "feels" intelligent, charismatic, a party leader type character, on top of making myself at least passable in combat. Yes, I won't really be that good at either, but that's not the point since most of the game will be more role-playing and character interaction based then numerically based.
So, anyone out there interested enough to give ideas that might add some nice fluff? I also hope this wasn't too long or full of too much filler, first time posting on these forums after lurking forever. :smallsmile:
TL;DR: What are ways to build (feats, multiclass options, PRC's, etc) an intelligent warrior (based off a barbarian) for role-playing reasons? Not trying to optimize, but build fluff. Think of something similar to Roy from OoTS only a barbarian (so no fighter bonus feats)