Mieko
2015-09-03, 12:43 PM
Hey there!
I'm currently building a character for a new campaign that has started recently. The theme is "dexterous swordsman with Dex as high as possible". Things that increase my dodge AC are ok as well (both Dex to AC and dodge AC I think illustrate the "char is awesome and completely dodges enemy attacks" part well). What follows is a little list of things I mustn't use and things I don't want to implement in the build:
- No shapechanging; The char is supposed to be a swordsman standing there with his sword.
- No ToB allowed
- No other AC boni; No natural, deflection, or other AC - I wanna dodge the bullets.
I did consult the "sources of bonuses to ability scores" and "x stat to y" handbooks, among other sources, and came up with the following build so far:
The sneaky evasive swordsman
Starting Score +18
Char Lvl +5
Gray Elf +2
Arm of Nyr +2 (Item, 12.800gp)
Clockwork Armor +4 (Item, 27.250gp)
A few rods of bodily restoration (Item, ???gp)
Monk's Belt (Item, 13.000gp)
Feycraft masterwork bastard sword (???gp (I'm lazy))
Lvl 1 Barbarian (spirit lion totem + ferocity ACFs) +4 (1/day)
Lvl 2 Psychic Warrior - adrenaline boost power +2 (Wis Mod /day) (bonus feat)
Lvl 3-7 Wizard (bonus metamagic feat)
Lvl 8-9 Wildrunner +6 (primal scream)
Lvl 10 Metaphysical Spellshaper
Lvl 11-20 Wyrm Wizard
---Lvl 12 (bard 4) inner beauty +4+2 spell learned
---Lvl 14 (runescared berserker 3) divine power learned
---Lvl 15 (sorc/wiz 5) transfusion +3(-6)+2 learned
---Lvl 16 (cleric 5) divine agility +10+2 learned
---Lvl 20 (druid 7) aura of vitality +4+2 learned
Feats
Ability Enhancer (Feat) (prereq Spell Focus (Transmutation), adds the +2 to each transmutation spell)
Extend Spell
Persist Spell
Power Attack
Leap Attack
Battle Jump
Agile Athlete (used to hit the leap atk/battle jump checks easier)
Endurance (prereq for wildrunner)
(No shock trooper - don't wanna get a hit to AC, especially as this build should get sufficient boni to attack rolls)
= 72 Dex = +31 Dex Mod, AC 41+Wis Mod
What I ask for now is opinions on the build and suggestions how to increase Dexterity / dodge AC further, and advice on how to improve the build in general. The build includes pounce, a feycraft bastard sword to make use of the high Dex for attack, sufficient damage, 55ft speed, Dex to jump cheufcks, high AC and even decent arcane spellcasting (up to lvl 7), although that came by accident. Maybe I did forget about some stf that would be beneficial; Maybe the build is nonsensical and I'd be much better off with a different approach to the theme. What I'd like the char to be is a better skillmonkey, though that can probably be achieved by using spells that replace skills (there's a handbook I did read).
Thanks!
Edit: Forgot: The wizard bonus feat enables me to take extend + persist spell, which is ofc needed to persist the +Dex spells.
I'm currently building a character for a new campaign that has started recently. The theme is "dexterous swordsman with Dex as high as possible". Things that increase my dodge AC are ok as well (both Dex to AC and dodge AC I think illustrate the "char is awesome and completely dodges enemy attacks" part well). What follows is a little list of things I mustn't use and things I don't want to implement in the build:
- No shapechanging; The char is supposed to be a swordsman standing there with his sword.
- No ToB allowed
- No other AC boni; No natural, deflection, or other AC - I wanna dodge the bullets.
I did consult the "sources of bonuses to ability scores" and "x stat to y" handbooks, among other sources, and came up with the following build so far:
The sneaky evasive swordsman
Starting Score +18
Char Lvl +5
Gray Elf +2
Arm of Nyr +2 (Item, 12.800gp)
Clockwork Armor +4 (Item, 27.250gp)
A few rods of bodily restoration (Item, ???gp)
Monk's Belt (Item, 13.000gp)
Feycraft masterwork bastard sword (???gp (I'm lazy))
Lvl 1 Barbarian (spirit lion totem + ferocity ACFs) +4 (1/day)
Lvl 2 Psychic Warrior - adrenaline boost power +2 (Wis Mod /day) (bonus feat)
Lvl 3-7 Wizard (bonus metamagic feat)
Lvl 8-9 Wildrunner +6 (primal scream)
Lvl 10 Metaphysical Spellshaper
Lvl 11-20 Wyrm Wizard
---Lvl 12 (bard 4) inner beauty +4+2 spell learned
---Lvl 14 (runescared berserker 3) divine power learned
---Lvl 15 (sorc/wiz 5) transfusion +3(-6)+2 learned
---Lvl 16 (cleric 5) divine agility +10+2 learned
---Lvl 20 (druid 7) aura of vitality +4+2 learned
Feats
Ability Enhancer (Feat) (prereq Spell Focus (Transmutation), adds the +2 to each transmutation spell)
Extend Spell
Persist Spell
Power Attack
Leap Attack
Battle Jump
Agile Athlete (used to hit the leap atk/battle jump checks easier)
Endurance (prereq for wildrunner)
(No shock trooper - don't wanna get a hit to AC, especially as this build should get sufficient boni to attack rolls)
= 72 Dex = +31 Dex Mod, AC 41+Wis Mod
What I ask for now is opinions on the build and suggestions how to increase Dexterity / dodge AC further, and advice on how to improve the build in general. The build includes pounce, a feycraft bastard sword to make use of the high Dex for attack, sufficient damage, 55ft speed, Dex to jump cheufcks, high AC and even decent arcane spellcasting (up to lvl 7), although that came by accident. Maybe I did forget about some stf that would be beneficial; Maybe the build is nonsensical and I'd be much better off with a different approach to the theme. What I'd like the char to be is a better skillmonkey, though that can probably be achieved by using spells that replace skills (there's a handbook I did read).
Thanks!
Edit: Forgot: The wizard bonus feat enables me to take extend + persist spell, which is ofc needed to persist the +Dex spells.