bloodshed343
2015-09-03, 09:00 PM
Crits are fun. Super crits are better. What's the difference? Well...
A critical success is generally when a character rolls a natural 20 on some check. If the check is within the realm of feasibility, the character usually succeeds in the most badass way possible.
Disadvantage makes a critical success almost impossible, since you have to roll two natural 20s at the same time. If it happens, however, we have a super-critical success. The character has overcome the odds to succeed in not only the most badass way possible, but the most badass way imaginable.
So, with that, I need some help putting together a super-critical table of things to roll for in the case one of these events occur. Some possible additions:
The character briefly experiences god-hood in a manner that is very upsetting to the established pantheon.
The character briefly realizes that they are a character in a game, and uses meta-knowledge to affect the outcome.
A critical success is generally when a character rolls a natural 20 on some check. If the check is within the realm of feasibility, the character usually succeeds in the most badass way possible.
Disadvantage makes a critical success almost impossible, since you have to roll two natural 20s at the same time. If it happens, however, we have a super-critical success. The character has overcome the odds to succeed in not only the most badass way possible, but the most badass way imaginable.
So, with that, I need some help putting together a super-critical table of things to roll for in the case one of these events occur. Some possible additions:
The character briefly experiences god-hood in a manner that is very upsetting to the established pantheon.
The character briefly realizes that they are a character in a game, and uses meta-knowledge to affect the outcome.