Guran
2015-09-04, 03:18 AM
Enough with all the horror stories. Lets talk about the pinnacle of design we have seen in our career of deep (or high) dungeon delving. Be it mount marshmallow, a hidden tom in the oceon floor or the belly of a skywhale you had to escape. What is your favorite dungeon you have come across?
For me it must have been the insane, twisted carnival dungeon that was designed by a joker-esque god-villain to basicly screw with the minds of our characters. Now the campaign itself was shortlived, the DM wasn't on the same level of gamestyle as the players and railroaded a bit too much, but damn he had some very good ideas. In this twisted carnival dungeon we had to go to every single attaction to get out of there. Including a tunnel to love that tried to charm our characters into kissing, a mirrorhouse filled with illusions, a monkey cage and eventually we ended up in a major circustent. Oh and most of the clownlike enemies we encountered exploded when they died and a lot of random items come out of them, raining over everyone unfortunate enough to be walking there.
Another dungeon I went through was a simple ancient dwarven citadel. But it had weeping angels, which was awesome. They almost got my character, but a fellow party member saved me at the last second.
Right now I am thinking about designing a massive ghostship that is about to dissapear into a maelstrom with some of the greatest magical items. Meaning the characters will have limited time to get what they need. It will have a lot of spooky elements and horrormovie references. And it will have a bit of a speed element as the dungeon is about to dissapear into the depth of the ocean. Other then that I still have to work out a lot. I am really curious after all of your impressive dungeon tales though.
For me it must have been the insane, twisted carnival dungeon that was designed by a joker-esque god-villain to basicly screw with the minds of our characters. Now the campaign itself was shortlived, the DM wasn't on the same level of gamestyle as the players and railroaded a bit too much, but damn he had some very good ideas. In this twisted carnival dungeon we had to go to every single attaction to get out of there. Including a tunnel to love that tried to charm our characters into kissing, a mirrorhouse filled with illusions, a monkey cage and eventually we ended up in a major circustent. Oh and most of the clownlike enemies we encountered exploded when they died and a lot of random items come out of them, raining over everyone unfortunate enough to be walking there.
Another dungeon I went through was a simple ancient dwarven citadel. But it had weeping angels, which was awesome. They almost got my character, but a fellow party member saved me at the last second.
Right now I am thinking about designing a massive ghostship that is about to dissapear into a maelstrom with some of the greatest magical items. Meaning the characters will have limited time to get what they need. It will have a lot of spooky elements and horrormovie references. And it will have a bit of a speed element as the dungeon is about to dissapear into the depth of the ocean. Other then that I still have to work out a lot. I am really curious after all of your impressive dungeon tales though.