Hiro
2015-09-04, 03:57 PM
How does the playground rate this char I've generated for general use as a "Mentor" type or Big Bad Neutal Guy.
As in he's inclined to help people but pushing buttons too much will result in a very quick yet horrifyingly painful death. I also have "shock and awe" as a part of the build, or so I hope.
Note; This Character is a Gestalt character.
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Name: Valen Astrilyn
Race: Dread Vampire (http://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-vampire-cr-3) Pure-Blooded Azlanti
Mythic Rank: 10
Traits: Pragmatic Activator, Clever Wordplay
Ability Score: Str 25; Dex 25; Con: - ; Int: 30; Wis: 30; Cha: 24
HD: 20d8+ 140 (cuz undead use cha instead of con for HP)
Total Base Attack: +22/+17/+12 (Melee/Ranged)
Total Base Saves: +19/+15/+22
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Class Abilities:
Wizard: Archetype: Focused Wizard (Class: Necromancy; Focus: Undead); Opposed Schools: Evocation, Enchantment
Bonus Feats/Discoveries: Opposition Research (Evocation); Split Slot; Empower Spell, Quicken Spell
Arcane Bond: Familiar (none at current)
Cantrips, Scribe Scroll
School Powers: Bolster Undead (+5 to hit/damage Saves +2, Turn Resistance +2 Duration: 10 rounds, 13/day); Power over Undead (Command Undead Channel 13/day, Bypasses Resistance); Life Sight (Blindsight that only picks up Living beings/undead within 40' for 13 rounds/day)
Spellcasting Per Day: (Inf/7/7/6/6/6/6/5/5/5) +1 Necromancy spell/level
Secondary Class: Cleric
Aura (Overwhelming Evil)
Channel energy (Negative- 10d6)
Orisons
Domains: Knowledge, Magic
--Doman Powers: Lore Keeper (Touch attack, Learn Abilities/Weaknesses); Remote Viewing (At-will Clairaudience/-Voyance 20rnds); Hand of the Acolyte (1 Weapon Attack 30' Range; +10 to hit; +7 Damage); Dispelling Touch (Dispel Magic 9/day)
Domain Spells: Knowledge- (Comprehend Languages, Detect Thoughts, Speak with Dead, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight)
Magic- (Identify, Magic Mouth, Dispel magic, Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning, Protection from Spells, Mage's Disjunction
Spellcasting: Same as Wizard spellcasting with the +1 for domain spells
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Feats: (In no particular Order)
Toughness, Skill Focus (Knowledge: Nature); Improved- Greater- Eldritch Heritage (Voidtouched)*, Martial Weapon Proficiency (Rapier), Weapon Focus (Rapier), Combat Expertise, Improved Disarm, Intensify Spell, Spell Perfection (Enervation), Extra Path Ability (Beyond Morality), Mythic Combat Expertise, Extra Path Ability (Mythic Presence), Mythic Weapon Focus (Rapier), Mythic Spell Lore (10 spells)
Mythic Vampire Abilities:
Negative Energy Focus , Overcome Weakness (All), Scabrous Claws (Slam+Energy Drain+1d6 Bleed), Channel Resistance (+16); Children of the Eclipse, Mist Shapes, Mastermind, Telekinesis (at-will), Flight (60'/Perfect for 1 hour), Blood Omen, Eclipse
Through use of Wish spells; Valen's gained the feats: Blood of the Deep (giving him a swim spell and removes water weakness), Sunlight Resistance (can walk in sunlight for cha mod rnds/day- resets if he gets to shade/darkness), and Vampiric Nobility
He has no listed equipment as a 10k year old Vampire Lord he has access to pretty much anything he wants really. Same with his spells: he prides himself on having the most complete Library of Magic anywhere.
I should mention: Deity- Nethys.
As in he's inclined to help people but pushing buttons too much will result in a very quick yet horrifyingly painful death. I also have "shock and awe" as a part of the build, or so I hope.
Note; This Character is a Gestalt character.
-----------
Name: Valen Astrilyn
Race: Dread Vampire (http://www.d20pfsrd.com/bestiary/monster-listings/templates/dread-vampire-cr-3) Pure-Blooded Azlanti
Mythic Rank: 10
Traits: Pragmatic Activator, Clever Wordplay
Ability Score: Str 25; Dex 25; Con: - ; Int: 30; Wis: 30; Cha: 24
HD: 20d8+ 140 (cuz undead use cha instead of con for HP)
Total Base Attack: +22/+17/+12 (Melee/Ranged)
Total Base Saves: +19/+15/+22
----------
Class Abilities:
Wizard: Archetype: Focused Wizard (Class: Necromancy; Focus: Undead); Opposed Schools: Evocation, Enchantment
Bonus Feats/Discoveries: Opposition Research (Evocation); Split Slot; Empower Spell, Quicken Spell
Arcane Bond: Familiar (none at current)
Cantrips, Scribe Scroll
School Powers: Bolster Undead (+5 to hit/damage Saves +2, Turn Resistance +2 Duration: 10 rounds, 13/day); Power over Undead (Command Undead Channel 13/day, Bypasses Resistance); Life Sight (Blindsight that only picks up Living beings/undead within 40' for 13 rounds/day)
Spellcasting Per Day: (Inf/7/7/6/6/6/6/5/5/5) +1 Necromancy spell/level
Secondary Class: Cleric
Aura (Overwhelming Evil)
Channel energy (Negative- 10d6)
Orisons
Domains: Knowledge, Magic
--Doman Powers: Lore Keeper (Touch attack, Learn Abilities/Weaknesses); Remote Viewing (At-will Clairaudience/-Voyance 20rnds); Hand of the Acolyte (1 Weapon Attack 30' Range; +10 to hit; +7 Damage); Dispelling Touch (Dispel Magic 9/day)
Domain Spells: Knowledge- (Comprehend Languages, Detect Thoughts, Speak with Dead, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight)
Magic- (Identify, Magic Mouth, Dispel magic, Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning, Protection from Spells, Mage's Disjunction
Spellcasting: Same as Wizard spellcasting with the +1 for domain spells
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Feats: (In no particular Order)
Toughness, Skill Focus (Knowledge: Nature); Improved- Greater- Eldritch Heritage (Voidtouched)*, Martial Weapon Proficiency (Rapier), Weapon Focus (Rapier), Combat Expertise, Improved Disarm, Intensify Spell, Spell Perfection (Enervation), Extra Path Ability (Beyond Morality), Mythic Combat Expertise, Extra Path Ability (Mythic Presence), Mythic Weapon Focus (Rapier), Mythic Spell Lore (10 spells)
Mythic Vampire Abilities:
Negative Energy Focus , Overcome Weakness (All), Scabrous Claws (Slam+Energy Drain+1d6 Bleed), Channel Resistance (+16); Children of the Eclipse, Mist Shapes, Mastermind, Telekinesis (at-will), Flight (60'/Perfect for 1 hour), Blood Omen, Eclipse
Through use of Wish spells; Valen's gained the feats: Blood of the Deep (giving him a swim spell and removes water weakness), Sunlight Resistance (can walk in sunlight for cha mod rnds/day- resets if he gets to shade/darkness), and Vampiric Nobility
He has no listed equipment as a 10k year old Vampire Lord he has access to pretty much anything he wants really. Same with his spells: he prides himself on having the most complete Library of Magic anywhere.
I should mention: Deity- Nethys.